
Named Game of the Year 2019 by Giant Bomb, Polygon, Eurogamer, and The Guardian, Outer Wilds is a critically-acclaimed and award-winning open world mystery about a solar system trapped in an endless time loop.
Most likely between $25.4M and $71.8M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $24.99 | 96% | approximately $42.3M |
| PlayStation | $14.99 | 95% | — |
| Xbox | $24.99 | 92% | — |
| Epic | $24.99 | 98% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $9.34 on Xbox · Türkiye (−63%). Compare 31 prices in 15 markets →
Reviews
Themes across 3381 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
10
Nunca otro medio me hizo sentir lo que sentí jugando Outer Wilds. No hay palabras que describan lo hermoso que es este viaje y lo vulnerable que se siente expresar esto ante alguien. Outer Wilds solo requiere curiosidad. Nada más. Todo lo que vas a preguntarte, descubrir y aprender está únicamente limitado por cómo percibes las cosas dentro de su mundo. Es un proyecto tan cuidado y hecho con tanto amor que recomendarlo mediante una explicación de sus mecánicas e historia suena banal y simplista. Es una experiencia que va a ser diferente para todos, lo único que importa es que te sientes un rato, conectes con el juego y te dejes guiar tanto por sus pistas como por tu propia percepción. Verdaderamente hay pocas experiencias comparables con Outer Wilds, es en todo sentido de la palabra una obra de arte.
[h1]Esta canción es nueva para mí, pero me siento honrada de formar parte de ella.[/h1] [i]Outer Wilds[/i] ha sido toda una experiencia, y aunque he experimentado alguna que otra dificultad por el camino que ha afectado a mi disfrute, la atesoraré con cariño, puesto que ha logrado hacer que perseveré en la experiencia de juego. Creo que lo más disfrutable del juego, es la libertad que promete a cualquiera que se aproxime a él a ciegas, ya que se nos libera en un sistema del solar del cual tenemos mucho que aprender, y se nos permite aventurarnos en su plenitud con libertad total. A lo largo del juego deberemos aprender las reglas de planetas, satélites, estrellas, naves e incluso del mismo espacio si queremos sobrevivir, desde distintos niveles de gravedad, a otros elementos singulares de cada planeta. No hay dos lugares iguales, ni dos partidas idénticas. La inmersión que consigue es sobrecogedora, y resulta realmente difícil no quedar atrapada en cada pequeño descubrimiento que hace que nuestro conocimiento sobre el cosmos se vaya ampliando. Es de esos juegos en los que te puedes quedar jugando en bucle, sin saber como dejar de jugar. Para mí el [i]peak[/i] ha sido la jugabilidad, el adaptarnos a las reglas y particularidades de cada nuevo escenario sirviéndonos del limitado pero creativo abanico de herramientas que se nos otorga al comienzo del juego. Enfatizo que este juego lo mejor es jugarlo a ciegas, e intentar resolverlo todo o casi todo por nuestra cuenta. Si tuviera que sacarle punta a un par de aspectos del juego diría, que por un lado he echado de menos alguna clase de doblaje a la hora de hablar con los personajes, incluso algún sonido gutural hubiera válido, ya que se siente algo vacío al hablar con ellos, pese a sus carismáticas personalidades. Por otro lado, hay un puzzle en concreto, que se me ha hecho especialmente inaccesible [spoiler]el de las medusas[/spoiler], en el que ni aun con todas las pistas, se me hubiera ocurrido jamás la solución, y me disgusto ligeramente. La mayor parte de los puzzles, son muy satisfactorios de resolver pero justo ese no. En adición a esto, creo que el juego puede ser poco accesible en un comienzo, ya que se nos explica entre 0 y nada, lo que tuvo como consecuencia en mi caso, que borrase una partida con casi 9 horas de progreso, debido a un mal entendido con las opciones de "nueva expedición" y "continuar expedición". Finalmente, creo que el juego se beneficiaría de ayudar al jugador a completar el diario de la nave, por ejemplo [spoiler] no tiene sentido que un mensaje que ya hemos leído en el bucle anterior por completo, permanezca iluminado, más aún teniendo en cuenta que vamos contrarreloj muchas veces [/spoiler]. Resumiendo, un juego bastante redondo, con una jugabilidad entretenida y desafíante, un mundo rico y muy agradecido de explorar y con una historia bien construida. Si te gustan los juegos de exploración, mundo abierto y que te hacen funcionar el cerebro, no te lo pienses más, que no te vas a arrepentir. P.D.: Giant's Deep siempre en mi corazón <3
This game is so jarring to me that it’s not worth writing a proper review. Instead, I shall just copy nearly unedited Discord conversation with my friend instead: [19:25]Friend: wwwww is outer wilds really that bad [19:32]Kath: It’s the worst 🤣 [19:32]Friend: wwww really?? [19:32]Friend: i heard online so many praises [19:45]Kath: Yeah, me too, but it’s just filled with so many annoyances that overshadow anything remotely interesting (not that there are any interesting things in this game, so far it’s mostly just pretentious 🐮💩 – which I think is probably exactly the source of the online praises, it’s possibly appealing to the neckbeard Rick-and-Morty-fans Redditor types that praise it because it made them feel super smort 🤓) Non-spoilery (in case you decide you don’t hate yourself quite enough and buy this piece of poop in a drunken stupor and then against your better judgement try to get your money’s worth and try to finish the game) abbreviated list of grievances: - zero hand-holding - zero indication of progress - zero direction on what you’re supposed to be doing, if you’re doing a right thing or chasing a wild goose - game focused on EXPLORING (which in my mind implies “taking your time and enjoying scenery”) implementing not one, not two but THREE separate systems that add time-pressure, forcing you to rush is a game design choice worth the Most Retarded Decision Ever Made award - but then on the other hand, sometimes you HAVE to wait for things to happen, because asking players to wait motionlessly for 5-10 minutes (while their oxygen tank is slowly emptying) is just great game design - to be fair, waiting motionlessly at least saves you from interacting with the terrible movement system (see below), so I guess that’s an unintended bonus point? - zero checkpoints - zero checkpoints + being forced to rush = make mistake → get punished for them by going back to the beginning, losing 10-15 minutes of progress at a time, wonder👏fricking👏ful - and mistakes you’ll make because the movement is retarded - but ship movement is somehow even more retarded - including autopilot which somehow finds new unique ways of killing you every time - and when you just about think you discovered the peak of Regard Mountain, you get thrown into zero-G movement system and you realize, “nope, THIS is peak regard, I hate EVERYTHING about this, why am I even wasting time with this stinky pile of poo?” - funnily enough game says it’s best played on gamepad, which just raises two questions – how much more terrible could it possibly be on keyboard & mouse (would the amount of suckage be enough to just spontaneously create a black hole? Possibly!), and is this amount of lying sufficient for suing the company into oblivion? ’cause this game is not best played on ANYTHING, the most peak gameplay loop you can possibly get out of Outer Wilds is to download the game → instantly trash it → download again and repeat on loop, and it’s million times better loop than anything the game offers [19:46]Friend: wwwwwwwwwwwwwwwww [19:46]Friend: phewwwww And I bet that the only response one would get to the above would be a pretentious “No no no, you don’t understand! Those aren’t flaws! That’s the point of the game!” to which I yell straight into your ear canals so that you hopefully get it into your skull: “I UNDERSTAND THE POINT. I HATE THE POINT.”
Nunca he llorado tanto por un juego antes, es el juego más bello que he podido disfrutar hasta el momento y genuinamente pienso que ningún otro juego podrá generar el mismo sentimiento que me ha dejado esta obra. Es arte puro
There are games that entertain you, games that challenge you, and games that stay with you long after you've finished them. Outer Wilds belongs firmly in the last category. It isn't simply one of the best games I've ever played—it is one of the most memorable experiences I've had in any form of storytelling. From the moment you take your first flight, the game fills you with an overwhelming sense of curiosity. It never holds your hand, never points you toward a checklist of objectives, and never tells you exactly where to go. Instead, it trusts you to explore. Every strange landmark, every mysterious ruin, and every celestial body invites a single question: "What's going on here?" The brilliance of Outer Wilds lies in its design. Progress isn't measured by leveling up or collecting better equipment. Your only real reward is knowledge. Every discovery naturally leads to another question, and every answer makes the universe feel larger, richer, and more interconnected than before. Few games respect the player's intelligence as much as this one does. The solar system feels alive in a way that's difficult to describe. Every planet has its own personality, its own rules, and its own unforgettable sights. Exploring them is consistently exciting because you never know what you'll find next. The game rewards observation, experimentation, and simple curiosity more than almost anything else. Its soundtrack deserves special praise as well. The music is beautiful, comforting, mysterious, and emotional all at once. There are moments where a single melody, paired with what you're seeing, creates an atmosphere that words struggle to capture. What makes Outer Wilds truly exceptional, however, is that it can only be experienced for the first time once. It's a game built entirely around discovery. Once you understand its mysteries, you can never truly play it as a newcomer again. That makes every revelation feel precious, and it makes recommending the game surprisingly difficult—you want people to know how incredible it is, but the less they know before starting, the better. This is not a game about fast reflexes or constant action. It's a game about wonder. About asking questions, following your instincts, and slowly piecing together something far greater than you first imagined. It trusts your curiosity, and in return, it delivers one of the most rewarding journeys gaming has to offer. If you're even remotely interested in exploration, mystery, or science fiction, do yourself a favor: play Outer Wilds. Read as little as possible beforehand. Avoid spoilers. Give yourself the freedom to discover its secrets on your own. When the credits finally roll, you'll understand why so many people consider it not just a great game, but an unforgettable experience. Some games are fun. Some games are masterpieces. Outer Wilds is an adventure that quietly reminds you why we explore in the first place.
O jogo é incrível... Jogue sem saber de nada, não procure, só relaxe, explore, seja curioso e sinta o jogo. Agora finalmente entendo porque dizem que queriam esquecer para poder jogar este jogo novamente como da primeira vez.
at the end my screen was white from both the game and my sperm
Mira me pase este juego en la Switch por que no tenia tiempo de estar en casa asiq decidí hacerlo portable pillandolo ahi (si. lo he comprado dos veces). Es un juego que te enseña muchas cosas, pero hay una que sin duda es la mas importante de todas (al menos para mi). Lo curioso de este juego es que dependiendo en el momento de tu vida que te encuentres, algunas cosas te pareceran de una forma y otras de distinta forma. Al final Outer wilds es una jodida experiencia, como se dice, te enseña una de las cosas mas importantes en la vida, y que tienes que acarrear hasta el dia de tu muerte. Gracias Marc por enseñarme esta obra.
这应该是我第一次玩游戏酸了很多次眼睛,最后看到挪麦先辈的尸骨一个个堆成挪麦飞船,眼泪快要掉下来了。如此智慧敢于探索的种族,至死都在追求真理,28万年前的四眼小鱼现在也已进化为有智生物,替你们见到了追寻一生的宇宙之眼。