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Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
just like real life
The game is far too punishing to be fun. When you die at all, you lose all your progress (activated altars) and have to traverse the whole game again to reactivate them. In addition, it's way too easy to die even when you know a ***** is coming. Death can happen randomly, whether you're prepared or not, and resets your entire game progress when it happens. Not fun after the first hour or two. I would recommend: Making it so that altars don't reset UNLESS you get sent back to the beginning (e.g died without a checkpoint). Would make the game easier to digest, slightly more forgiving, and a LOT less frustrating.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
분위기 좋길래 하려다가 이유없이 죽고 다시 가보면 길이 있고 왜 퀴즈인 척 꼼장어들 생기다가 사라지고 결국엔 엉뚱한 곳 길이 또 열리고 무엇을 의도하는 기믹들인지 이해 전혀 불가... 걍 길 열려있길래 가다보면 갑자기 검은 문어가 덮쳐서 태초마을 보냄 허탈감과 혼돈이 공존하는 게임...
[h1]Before I played Our Elusive Suffering, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
It's for someone who really really loves games with zero handholding or checkpoints. The atmosphere is outstanding, especially, the audio design is superb and works well with the minimalist visuals. Even the monster, as simple as he is, still manages to be threatening.
Guys, I think we found the one game that perfectly encapsulates Lovecraftian Horror. Let me start by saying this game isn't for everyone. It's difficult, it doesn't hold your hand, and I was enough of a baby that I had a friend play it for me instead because I am secretly a huge coward :) Still here? Cool. After watching a friend play it so I could piss myself vicariously through them instead, I think this may be the perfect game for people who enjoy themes of cosmic horror and the C'thulhu mythos. One thing that a lot of Lovecraftian horror games tend to miss the mark on is the very thing that makes it scary to begin with: The unknown. A lot of games also give you a way of fighting back, albeit it may prove challenging - this also clashes against what makes cosmic horror so terrifying. You're small, everything's big. You have no power and no ability to defend yourself, that's the point. And while I understand it can be challenging to make a game engaging or fun when you just strip people of their agency like that, this game is proof that it IS possible to make a good game that doesn't compromise the core themes it draws inspiration from. The graphics are simple, vague, but effective. You don't know what you're looking at until you're right up against it. There's almost a Silent Hill kind of feel to it, with the way everything has this static-y fog obscuring your vision. You have no HUD. You can sprint, and you can get tired. You have HP, and you can lose it as well as regain it via passive regeneration. The enemies aren't so much scary in their appearance, but rather scary in how they come after you. How they move, how they make themselves known. The game is largely black and white, with bright red marking the presence of both threats and items of interest. A blue TV static effect is also found over everything. Old CRT TV stuff, y'know? Black squiggly things lazily drift around you, obscuring the world even more, making you uncertain if whether or not something is moving towards you, or if it's just those wiggly little creatures doing nothing but float around. Only thing that you know for sure is if you see red eyes, you're in danger - could be a few, could be a dozen. They come closer and closer. By the time you actually see them you're already dead; They charge at you and take you down in one hit. These foes could come from anywhere. Every black shadowy silhouette could grow eyes at any moment and dash towards you. You'll struggle to dodge them, trust me. You can't fight these things, just survive. They'll perish instantly if they don't catch you first, but again, good luck with that. Never mind the larger threats that loom overhead. Godly and yet unholy, they are unknowable. You will actually die if you stare at them for a few seconds too long - they can also kill you with a touch. You need to evade enemies you can't even look at and hope you make the right move. It's not easy. You have no instructions, no map, no idea what's happening. You just have to figure out what the weird red lines mean on the stone tablet you hold, and what the red-dot tentacles have to do with it. The sound design's also not too bad. Nothing to write home about, but there are audio cues to tell you to run a bit faster, for sure. The atmosphere's creepy and desolate. You'll find things you won't understand. The most you can do is speculate about whatever you're looking at. Overall, this game's good if you're the target audience. And it's also free, which is kind of astounding to me. Sounds like the team knew what they were working with and used it to their advantage. 11/10 if you're into Lovecraftian horror 5/10 if you're just a normal gamer or you aren't looking for a particularly "eldritch" flavor to the horror games in your library.
most of the stuffs seams unfair, only a handfull of them rly are, the rest can be played around
YOU DIED YOU DIED YOU DIED Не знаю чи взагалі можливо пройти цю гру. Мені не вдалось, з лабіринту немає виходу окрім смерті, він завжди знаходить, він завжди дожене (ворог у вас в грі не один).
A lot of running, but you can sprint only for a 5 seconds. Tedious gameplay.
i dont mind having to redo things over if i die, but i do mind having a 20 second walk of shame (just holding w) just to try again in a game soley about trial and error
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.