
“Ori and the Blind Forest” tells the tale of a young orphan destined for heroics, through a visually stunning action-platformer crafted by Moon Studios for PC.
Modeled estimate, not a reported figure. How we estimate →
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Languages: English, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Portuguese - Brazil
Engagement
Reviews
Themes across 107 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏是好游戏,要是跑图能少一点,实际内容能多一点就更好了
特别好玩,跳跃简单好上手,第一次通关才死了1918次,推荐新手玩!
rhenj
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Trends
Modeled estimate over time.
Hours played at review time, across 107 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
2026.4.18 终极版适配很差啊,官方扫码故意不出中文就算了,琢磨了一会设置玩起来才不晕。还是二代的手感和可玩性更强一点,这代有些难了,存档机制沟槽,没蓝容易坏档
生活会有失意,游戏给我乐趣
不喜欢跳跳乐的千万别被画风吸引,因为当你克服了“简单的跳跳乐”之后,会有更多“跳跳乐”让你去“享受”!!
Wow.
一周目9分,多周目7分 之前和空洞相比我是更喜欢奥日的,这也是我现在对二者一周目的体验评价,但多周目越玩就越是发现奥日的各种问题,操作不跟手,惯性很大有种粘滞感,困难难度数值离谱到气笑了,在地图上各种秒杀机关防不胜防的一命通关模式更是顶级折磨。而空洞的多周目则是越打越有种“我逐渐理解一切”的成长感,五门也不只是单纯的数值加法。 核心问题还是奥日的机制深度有点浅了,而且战斗和探索之间有点割裂感,为数不多的联系只是互相堆数值。在一周目探索阶段弊端还不算明显,多周目高压力下的各种问题就开始显现。还好有不错的关卡设计和猛击大幅提高了游戏性
前期就是狂点攻击键,但一点没有攻击反馈,在我沉迷之前就令我放弃这款游戏
A la lista de mis favoritos en cuanto a musica dialogos historia y demas aspectos se a ganado mi aprobacion.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.