
Orderly Havoc is a time management game where you play as a crazed and obsessive man who must keep everything in order. Complete all your chores before you stress out or something uncanny strikes.
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About
Something is different about this household.
Orderly Havoc is a game about time management where you must do chores to keep everything neat and tidy. As your to-do list fills up with chores, your mind fills up with stress. Check your list to make sure you're up to date with all the tasks of the day. If you fail to do your chores quick enough something horrible may happen to you.

There are over 40 chores that can appear on your list. Throughout the day you will have to complete different chores that all come with their own minigame.

Throughout your day you will need to manage your level of stress, as well as hydration if you wish to keep up your pace. Make sure to keep completing chores to keep your stress down, and keep drinking water to stay hydrated to ward off fatigue.

There is more than meets the eye in this place. Something strange is lurking, don’t let it get in the way of your purpose. Time runs on always, and you must work hard to desperately preserve what you have and struggle for every extra second longer you can get against the inevitable decay.

As you progress further, the incessant march of time will see your tasks become more numerous and increasingly difficult. You’ll have to learn to manage multiple chores at the same time, strategizing which ones you need to complete first.
Orderly Havoc was developed by Angad Matharoo and Gabriel Larocque with sound design done by Chris Dang and Pato Flores with additional sound design done by Alexander Zaparniuk and music composed by Daniel Shypilov.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Spanish - Spain*, Simplified Chinese*, Korean**languages with full audio support
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
more people should know about this its awesome
good
Wario's Mansion: Dark Moon
Warioware for people who see Them at night
Ha nem zaklat az OCD és nem gyötör a szorongás... hát most fog!
그냥... 정리 게임입니다... 뭔가... 뭔가 있는듯 한데 뭔가 없음... 뭔가 무서운게 나오는듯 한데 안 나옴... 뭔가 스토리가 있는듯 한데 모르겠음... 뭔가 무서운척하는 미니게임천국...
Love this game, very challenging and unique.
AMAZING. Really fun mini games with a frantic nature to them, stressfull, but super fun. Great artistic direction.
Surprisingly detailed for it's presentation as a sorta 2-hour long game! You can of course just play it for those 2 hours and be content with your experience, but you form a sorta kinship with your house when you replay stages and see the weather is different.
Loved it! Didn't quite 100%, might go back to do it. As a gameplay summary, you're running around a small house doing various chores. It sort've plays like a -ware game, (warioware, spookware, mindwave) where you're rapid fire doing a bunch of mini games. Orderly Havoc, however, puts an overarching timer on you rather then a set amount of misses. Once the timer runs out, you lose, and have to restart the stage. It's a nice formula and I enjoyed optimizing my routes around the house. You can also make coffee which gives you a boost when you drink it (and when it finishes being made; an important wrinkle). You also need to stop by the kitchen for water every now and then to keep your sprint meter up. There's also a plot, it's pretty standard indie horror adjacent fare, I didn't really go crazy for it but it kept me interested. Now complaints. On the standard difficulty everything's about right I think, though on harder difficulties RNG rears its head and runs the risk of bricking runs, or so it seems. A good amount of tasks take vastly more time then others, sometimes due to routing (fine, IMO, though the basement 'under the stairs' tasks are both plentiful and timewasting which I personally find annoying; it is mostly an issue on the stage before you get an alternate route to the basement) and sometimes because the various GUI elements spend time animating and I'm left sitting to wait for them to finish so I can do the task again to get a timer reduction. That's not great. These tasks (mostly the files to the basement task, the watering plant task is kind've bad about it too), if you get them at a bad time, or get multiples of them, can brick you. It's really only an issue in the tail end of the game on the highest difficulty though, and I'm fully willing to accept a little ball twisting around that point, though. That said maybe a UI pass on some of the slower games would help. Waiting for the text to fade out so I can keep shoveling papers into the file cabinet is kind've annoying in a not great way. I do think it'd be a fairly easy set of tweaks, but, I am not a game developer. Some other miscellaneous issues; keys to open the garage and basement feel a little weird because they're just kinda There; the key to open the door under the stairs works because that's sort've a reveal but the basement and garage are just rooms and they're more likely to trip up new players then to do anything particularly meaningful. Even moreso because you can't pick them up while you're wandering the house before the stage starts, you need to spend time to get them. Feels odd to me. All things said though, very nice! I do enjoy the gradual optimization you end up doing, and it gets almost trancelike. It does a good job of gradually introducing new stuff and I was never really bored. Highly reccomended, especially for the price.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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