
Roguelite bullet hell meets FPS combat in Orc Survivors! Fend off waves of relentless orcs with a wide variety of abilities and weapons at your disposal.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
We certainly needed a FPS take on the bullet heaven genre. We also deserve a lot better. The core movement and shooting is sound, with even multiple ultimate abilities and the chance of using both auto-fire and manual. Yet, it never really feels too satisfying due to the game's anonymous look, the AI going down superquick and the progression just stopping so early. You see, in other games like this there's usually a timer to beat, with increasingly tough opponents to tackle, be it 8, 10, 15, 20, 30 minutes or whatever. Here, the game never gets more difficult, with the same boss appearing about every two minutes. There is no reason to keep on fighting, because the game never changes afterwards, and by then the player is strong enough to just cruise through any opponent without effort. If you power up your fire and ice auras, you can sit in the corner and just watch your killcount go up with no risk of ever dying. While there's many stages, characters and ults, the game is always the same repetitive 2 minutes loop, with the treasure system the only way to make money that's also basically broken right now. In fact, in most matches it seems that you just stop finding the keys to open chests, and likewise the XP caps out after like 90 seconds of gameplay, stopping you short of any power fantasy beyond that - not that you need more power, given how easy the game is. I put in like an hour and a half in the hopes that unlocking new levels and characters would perhaps make something click, but this is the game. There is nothing more to it, and at this stage it's absolutely not worth the time and money, if not for the novelty of having a "Vampire Survivors FPS game" in your library. EDIT 6 days later: Credit where credit is due: in only a handful of days, a lot of the issues of the game have been greatly worked upon. The progression doesn't stop that quick anymore, a lot of the balancing has been improved, there's even a new enemy type and some new perks I think. The game's variety is still low and it feels a bit janky, but this is already a noticeable improvement. Bullet Heaven Fandom review #42. If you're looking for extensive coverage of the games in this genre, consider checking out my [url=https://store.steampowered.com/curator/43402758-Bullet-Heaven-Fandom/]Bullet Heaven Fandom[/url] curator page.
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