
In this room-scale VR action-puzzle stealth game, infiltrate a mysterious company's secret underground lab protected by deadly laser systems. Throw "orbs" to move, hide, defend, attack and survive!
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 33 reviews with recorded playtime.
Reviews
Took me 6 hours to complete the campaign, which is great, as so many indie vr games don't even have a campaign. Stealth gameplay is good fun, and it's quite a physical game, lots of throwing and ducking. Starts out simple but the levels become much harder and you get different kinds of orbs to keep things fresh. Certainly worth the price so give it a try!
A surprisingly challenging and fun puzzle VR game. Some levels are extremely hard and require some fast movements and clever ideas to beat them, having to use your whole body to avoid the lasers. Highly recommended :), unexpectedly became one of my favourite VR games. As per negative aspects, I wish there was a individual level selection inside a save file, so I can go back and collect all remaining orbs and logs, so I don't have to repeat the entire game for a couple elements.
Cleveres Puzzlespiel, was die 7€ auf jeden Fall wert sind.
Has anyone got it to work on Quest using the Oculus link? Can pick up the Orbs but can't throw them.
オーブを投げる事によって障害物を回避して移動するゲーム。 オーブが上手投げだと全然なげれなくてイライラした。(たぶん自分の投げ方が悪かったんだろうって思う。) 手のひらを下にして握って上に払うようにして投げると上手くいった。 飛距離も十分に出るしその投げ方でやっている。 「この VR ゲーム は最低でも 2m x 1.5m のプレイエリアを必要とします。 360 度トラッキングのプレイエリアが必要です。」 って書いてあるがスナップターン(その場で方向転換) が出来るので狭い部屋でも大丈夫。家が現に狭いが大丈夫だった。
Orb Labs, Inc. is a room-scale virtual reality title that commits wholeheartedly to physical interaction and spatial problem-solving, building its entire identity around a single, distinctive mechanic. Developed and published by Next Friday Interactive, the game places players inside a hostile underground research facility where every step, reach, and throw matters. Rather than trying to replicate traditional first-person action in VR, it embraces the medium’s strengths by making movement, stealth, and puzzle solving inseparable from the player’s real-world motions. The premise is intentionally minimal, casting you as an intruder investigating a secretive laboratory rumored to be conducting dangerous experiments. This narrative framing exists mainly to justify the tense atmosphere and constant threat of death, as the facility’s automated defenses are lethal and unforgiving. Lasers, security systems, and environmental hazards dominate the space, creating a feeling that the building itself is actively trying to kill you. Story details are delivered sparingly through environmental cues and optional discoveries, keeping the focus on moment-to-moment survival rather than exposition. Gameplay revolves almost entirely around the use of multifunctional orbs, which act as the player’s primary tool for interacting with the world. These orbs are used for teleportation, defense, distraction, and limited combat, effectively replacing conventional movement controls and weapons. To move, you physically throw a teleportation orb to a desired location and jump to it, a system designed to minimize motion sickness while forcing deliberate, tactical navigation. Other orb types can block lasers, draw attention away from your position, or help solve environmental puzzles, turning each encounter into a spatial reasoning challenge. Mastering orb behavior is essential, and much of the game’s learning curve comes from understanding how different orb types interact with the environment. Early sections teach these mechanics gradually, but later areas demand precise throws, careful timing, and thoughtful sequencing of actions. Successfully navigating a room often requires planning several moves ahead, using multiple orbs in quick succession while avoiding detection or instant death. When everything clicks, the experience can feel deeply satisfying, as you outsmart complex security setups through clever use of space rather than reflexes. The physical nature of the controls is both the game’s greatest strength and its most divisive aspect. Because nearly all interaction relies on real-world arm movement and accurate throwing, the experience feels uniquely immersive, especially in a properly sized room-scale setup. At the same time, this design can be physically demanding and occasionally frustrating, particularly during longer puzzle sequences or in smaller play spaces where precise throws are harder to execute. Repetition can also set in, as orb-throwing remains the dominant interaction throughout the entire experience with limited variation. Visually, Orb Labs, Inc. adopts a clean, industrial sci-fi aesthetic that reinforces its tone of clinical danger. Corridors, chambers, and security systems are designed for clarity rather than spectacle, ensuring that lasers, hazards, and interactable elements are easy to read in VR. While the environments lack dramatic variety, they serve their functional purpose well, maintaining tension and supporting the game’s puzzle-focused structure. Sound design contributes heavily to immersion, with ambient hums, alert tones, and subtle audio cues heightening the sense of vulnerability. The game’s pacing is deliberate, often encouraging players to slow down, observe, and plan rather than rush forward. This methodical approach aligns well with the stealth-puzzle hybrid design, but it may feel sluggish to players expecting constant action. A challenge mode extends the experience beyond the main campaign, offering opportunities to refine skills and experiment with orb usage in more demanding scenarios, which helps improve replay value for players who enjoy mastering systems. Ultimately, Orb Labs, Inc. is a VR experience that knows exactly what it wants to be and isn’t afraid to commit to that vision. It prioritizes physical engagement, spatial awareness, and thoughtful problem solving over variety or narrative depth. While its reliance on a single core mechanic can feel repetitive and physically taxing over time, it also gives the game a strong, memorable identity within the VR space. For players who enjoy room-scale VR, tactile interaction, and puzzle-driven stealth, it offers a focused and distinctive journey that highlights both the potential and the limitations of immersive virtual reality design. Rating: 7/10
This game's only moving mechanic is to throw a ball at a spot you wish to be teleported to, and that is exactly what's broken. I mean it occasionally works, but what good is that? Take Half Life Alyx, for example - if I throw an object (say, a grenade through an opening), it goes exactly where it's thrown 100% of the time. And that's not even the main mechanic of that game! But in this game - it is. And it's bad. Played for 2 hours, and I'm rather disappointed. It's games like these that make non-VR people stay away from VR. This marks it a 4th game to be added to my "♥♥♥♥♥ - don't play again" list
Хорошая игра с необычным способом передвижения. Собственно весь геймлей построен вокруг него. На видеоролике все показано, а играть интересней и сложнее чем кажется. Игра понравилась, даже очень. Разработчику, как говорится, большой респект и уважуха за нестандартную идею телепорта, которая преобразила простую, незамысловатую игру в нечто увлекательное. Для комфортной игры нужна относительно большая игровая зона. Берегите локтевой сустав. Будьте готовы к физической нагрузке, особенно на мышцы ног. Забавно наблюдать со стороны как играющий прячется за виртуальными укрытиями, выглядывает из-за несуществующих углов, и ползает по полу пытаясь спрятаться от лазеров.
ok it do be kinda unoptimized for the valve index tho
Fun game so far, not a good idea if you're in a small space and can't swing your arms.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Operation Breakout | $6.7K | 98 | 41% | $2.99 |
| Life of a Wizard | $6.7K | 66 | 80% | $4.99 |
| The StoryTale | $6.7K | 72 | 83% | $4.99 |
| Gem and Tarot | $6.7K | 78 | 100% | $4.99 |
| 100 hidden aliens | $6.7K | 533 | 84% | $0.99 |
| Wall Street Junior | $6.7K | 55 | 42% | $3.99 |