
In OPERATOR, you will play as an elite Tier 1 operator undergoing dangerous clandestine operations all over the globe. With a strategic, measured, and unforgiving style of gameplay. You are the tactical advantage, Good luck.
Most likely between $3.5M and $9.9M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $8.29 on Steam · Russia (−59%). Compare 15 prices in 15 markets →
Reviews
Themes across 1801 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is single handedly the best game ive played in last few years. Hats down to the dev
- The ballistics are either - .50 cal (Ammo in AI weapons) or airsoft pellets (Ammo in your weapon). No in between - AI literally only has 2 kinds - Living target boards that don't shoot back at like point blank range, or some kind of ♥♥♥♥♥♥♥ Chris Kyle holding a damn AK with iron sights can somehow dome you 100m away across the damn map, and move like people that went for Project Gecko CQB courses - Somehow when you spawn in the entire ♥♥♥♥♥♥♥ world knows exactly where you are and start giving suppressive fire like as if they have a 200 round box mag (They are holding ♥♥♥♥♥♥♥ AKs) - Game wants to be so immersive, you need a seperate ♥♥♥♥♥♥♥ keybind to chamber EVERY. SINGLE. ♥♥♥♥♥♥♥. ROUND, but you cannot cancel your actions mid animation - Difficulty is so ♥♥♥♥♥♥♥♥, it made Helldivers 2 on Super Helldive difficulty feel fair - Flashbangs/9 bangers are ♥♥♥♥♥♥♥ useless, they literally do ♥♥♥♥♥♥♥♥ except letting the AI know that you are storming the room and just aimbot you to death upon your entry And sometimes, the game will crash at random, so yea, ♥♥♥♥ this game!
Yeah, not worth your time right now. Weapon design and modification are great, and the concept of the game is at least original, but as it is, the game really sucks. Movement is clunky and unrealistically slow. You move like a penguin, waddling around at a turtle's pace across maps way too big to cross in a fun amount of time. AI are either broken and dont acknowledge your existance or they laser beam you across a valley with an AK on full auto. For some reason the devs added weapons malfunctions like misfires, and while that's fine by itself, you get a malfunction EVERY MISSION. Often, multiple times. Earlier today, I lost a mission I'd been working on for 27 minutes because an AI survived a grenade blast five feet away from him (a cotton mattress about 3 inches thick shielded him from the blast) and my first shot around the corner was a malfunction. That was the third weapon malfunction of that game, and I immediately died and lost all the progress. Thanks a lot devs. This game TOTALLY needed malfunctions. The game also tried to be original with the doors and weapons handling, and I have to say that OPERATOR has the WORST weapons handling of any other game I've played. Hands down. When you aim down sights, your weapon is never actually in the center of the screen, but is instead drifting and floating around your monitor. Reloading is awful. You press R to reload, BUT THEN you have to manually bind and push another button to drop the bolt, work the pump, or rack the bolt to complete the reload, instead of that being an integral part of the reload mechanic. So, that means you can fire a magazine, reload, and still be running around with an empty weapon because the devs didnt make chambering an automatic part of the reload. Doors are also moronically designed. Instead of an "open, cracked, or shut" system like in every other game, you have to grab the door knob and use your scroll bar to open or shut it. It's clunky, slow, and VERY easy to mess up. I recognize this game is still VERY much in the development stage so it's hopeful that some of these things get addressed before it's done. If they do make those changes, dont waste money on it until then. And if they dont make those changes, dont waste your money on an unrealistic and un-fun waddling simulator.
Клютой шутел, я смог почувстовать себя как мой папа. У него был ещё цинковый ящик с номером 200, надеюсь, что в игру дабавят
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Right now I can't recommend this game unless you play it only in single player. Multiplayer is a crazy laggy mess with very low FPS. It needs A LOT of polish but can become something great with more love. I'll wait for more updates and revisit this review.
After the ♥♥♥♥♥♥♥♥ that was Ground Branch, I was looking for my milsim/tactical fix. Ready or Not kind of provided that but I was looking for something more military instead of police. Enter Operator. I heard about it from a guy in a discord for a game I was waiting to get access to, and decided to get it on the summer sale and my first impressions were great. The first thing that caught my eye was the animations and gunplay. The shootouts are quite brutal and fast and while the bots are kinda aimbot-ey most of the time they're fine. Also, despite the reallly early state of the game, it FEELS more complete than Ground Branch already. Probably get it on sale. One downside though, playing with randoms can be kinda iffy and as most of my friends play games like CS, R6S, War Thunder, etc I had to play with randoms and sometimes got kicked from lobbies because "hurr durr why aren't you talking" despite being no mention of "must mic". Graphics could be better. I think sounds are going to be improved in the future as I couldn't hear or notice differences between different suppressor models on the same gun. also devs, PLS add FAL, M21/14, AS VAL. Also pls add a different 1911 or allow grip furniture to be changed (I want to LARP with the MGS3 1911) 8/10, would glow in the dark again.
Trust me when I say this... buy this instead of Ground Branch!! Operator runs decnet sometimes, it feels smooth, and is much better optimized with its recent 0.95 update. The gameplay is responsive, the gunplay is satisfying and the customization is top tier fun to play around with!!
I really want to like this game but theres too much jank. The movement feels floaty and heavy. Ill come back to it in the future to see if it feels better. The customization is great though.
I've been trying to enjoy this game but I just don't gel with it. The movement is clunky and not in a good way at all, in a way that impedes the game feeling intuitive and enjoyable. Gunplay is okay, but then there's this added layer of "aren't we SO realistic guys" that makes it really needlessly complicated. I may be missing something, but there is no UI element to help you understand how much ammo is in your mag, other similar games at least give you a rough idea at least. I never know if my weapon is on single, burst or automatic and I don't know what I can do to check besides inspecting the weapon which takes a couple seconds...for what? The enemy AI will basically just come to you the moment you start shooting, you can absolutely sit in a corner and just kill one guy and wait as most of the map's enemies will slowly make their way to you so you can shoot them as the turn the corner. The customization of weapons and your inventory management is really bad, there doesn't seem to be any way to just see at a glance what weapons you have equipped. I constantly find myself accidentally waying myself down by having my previous weapon still equipped somehow? You have to manually swap magazines out when you swap guns which I just find annoying. There are graphical problems, mainly what I've run into is the overlay for NVG is sometimes cut off on the bottom, so you just see a big black NVG vignette and then no NVG on the bottom of your screen. Last thing I'll say is a lot of the missions literally drop you into the mission already being shot at by enemies, forcing you to either restart or get your bearings instantly before the enemy is able to kill you. Just not a very fun game unfortunately. Hopefully updates will improve it.