
In OPERATOR, you will play as an elite Tier 1 operator undergoing dangerous clandestine operations all over the globe. With a strategic, measured, and unforgiving style of gameplay. You are the tactical advantage, Good luck.
Most likely between $3.5M and $9.9M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $8.29 on Steam · Russia (−59%). Compare 15 prices in 15 markets →
Reviews
Themes across 1808 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
симулятор птср,но мне то ♥♥♥♥♥ я и так контуженный 10/10
[h1]This game has good bones.[/h1] [h3]A very promising start to a fantastic PVE FPS.[/h3] Operator is hands down the most immersive, terrifying, customizable FPS experience I've had outside of VR. When you make a gun, you must account for height over bore, laser / barrel offset, sight placement, which optics will work with your NVGs, which flashlights have IR and which don't. When you are fired upon, you don't get a HUD element to tell you where that fire is coming from, if you're lucky you'll see some tracers, see a muzzle flash, or hear the report in a specific direction, if you're not lucky its: "Oops who turned off the lights?" I said you don't get a HUD element, I mean you [b]really[/b] don't get a HUD element, you don't get any in fact, unless your weapon jams, your chamber is open, or you die, there is nothing overlaid on the screen besides an interaction prompt for certain objects. All interactions with environment and weapons systems are done with animations, context clues, on player equipment(Garmin watch for navigation, plate carrier mounted ATAK for well... ATAK). When you want to clear a building, you can soften it up first with an airburst grenade, blow the hinges off the door with a shotgun, and clear. Or you can shred through the walls with a 200rd box and loot the remains of anything unfortunate enough to be inside. The best part of all of it, [b]no 100hr long weapon progression tree[/b], everything you need is unlocked from the start, provided you can carry it all in of course. Healing is a broken mess though, I'm not sure if this is intended realism or just glitched mechanics, but if you get shot in the wrong place, you're dead before you can exfil, no amount of hemostatic or bandage is going to help. All in all, definitely worth the buy if you like immersive milsims.
Se é tático, é feliz, e o Carlos também.
топчик
So far this is great! Runs great but I do have a beefy system. I dont know if the Dev likes the comparison to ground branch but they did way more in such less time and its better imo. Please add AI teamates for single player eventually even if you rip the style of arma or ready or not that would make this peak. My only main complaint right now as i know its early access is the bolt rack key, maybe make a settings toggle that auto racks on empty. this is a mil sim but some qol stuff like that would make it smoother as a game imo. I dont mean get rid of it but give the option to have it auto rack. Its early access so i know its going to have some pains but I bought this for my self and two friends just to support. please keep up the great work and progress! So far freaking great!
This is literally autistic. There are keybinds for every minute action possible. nobody playing a video game wants to fat finger and accidentally hit the "finger own anus" key which is right next to the "pick nose" key.
good game at my specs get around 100 fps
spend half an hour just to make sure you have your kit optimized, make sure optics work, night vision is present, the atak device is on the rig then get into an operation just to die first contact because you didn't rack your gun. 10/10 experience
Trash. This is the jankiest of them all. Slow, poor movement, extremely poor sound, and you have to run for a mile before you even get to do anything. This will never leave early access, it's horrific.
Very good game.