
In OPERATOR, you will play as an elite Tier 1 operator undergoing dangerous clandestine operations all over the globe. With a strategic, measured, and unforgiving style of gameplay. You are the tactical advantage, Good luck.
Most likely between $3.5M and $9.9M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $8.29 on Steam · Russia (−59%). Compare 15 prices in 15 markets →
Reviews
Themes across 1808 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Briliant
GREAT GAME!!!
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aawd
The game is actually really good. Coming from Ready or Not this is way better. If you are in to realistic milsim this is the game for you. Missions are pretty good. Still a little buggy and may crash every now and then but for what you get while in Alpha this is an amazing game. Would absolutely recommend for others to snag. Customization is also very detailed and you can literally build your guns from scratch. A little bit of a learning curve with the key bindings.
peak
its a pretty decent realistic shooter game with a lot of nice gun customization and relatively realistic but simple gameplay, and personally one of my favorites considering im still new to realistic shooters. it also helps that it balances the realism in a sense of it doesnt try too hard to be realistic and ultimately end up being unrealistic because of that, or just straight up being unfun because of how realistic it is. (excluding when I die in 1 shot as soon as I enter a room and have to restart the mission, it gets annoying after a while) it also actually pays attention to detail to certain things like enemy ai's being able to detect where you are if you use the in game voice chat which I think is neat. theres obv a ton more I could mention but im too lazy to go over that so no. and overall the closest game I can compare this to that ive played is ready or not. and I heavily dislike ready or not because it gets alot of realistic things wrong where as this game gets them right. (thats just imo but I played that game on console so I couldve gotten a worse experience due to that) anyway I cant think of all of them off the top of my head but one of my main things is recoil. in ready or not the recoil handling, it feels like youre someone whos never shot a gun even though youre supposed to be a highly skilled swat member. where as in this game the recoil handling feels like something youd expect to see from someone whos been in the military for years. oh and most importantly the guns dont feel like airsoft guns, when I shoot a guy in the chest he starts whining and crying on the ground. but in ready or not it takes more than 1 shot to the chest to an un armored enemy for them to stop charging at me like theyre a spartan warrior. anyway the main take away is that going from ready or not to this I noticed heavy improvements on alot of things I disliked about ready or not. but most importantly is he gun customization due to the fact that you couldnt even heavily modify your guns in ready or not, and its completely open and free. you dont have to grind some in game currency to afford modifications you just simply get a ton of modifications for free with zero drawback. and you can customize nearly ever part of the gun which is nice beacuse then you can make stupid looking guns which I personally like even if said guns will never be used. as of the negatives however, I personally dont like some of the enemies ai's at times because ill notice that theyre able to see me through things they shouldnt, and kill me from way further away than they should with the weapon they were using (ive been sniped by enemies with pistols) and ive also been shot through walls even though the enemy shouldnt have even know I was in that room let alone where I was. I also think they should also add more variety to the enemies weaponry, 90% of the enemies ive fought have a basic m4a1 or an AKM and maybe an ak74m. id also say the pvp is kind of lacking, I wanted more long range maps for sniper battles but instead its all close quarters stuff, which I specifically dislike due to the fact there is times I will spawn and be instant killed because I spawned infront of someone and had zero time to turn around and shoot them let alone know they were there. outside of that the only other complaint with the pvp I heavily have is more of a personal complaint that being I hate people who go into the pvp and instantly use the MCX spear (full auto 7.62 rifle) or the m249 (a literal machine gun) obv thats on the player's but I think itd be cool to have a full pvp mode where you can set rules and disable specific guns and choose where the spawn points are. mostly for the fact that itd be fun to make it so you can only use like 1 gun say like a g18c or shotguns only, and to be able to choose spawns to prevent you being instant killed as soon as you spawn without adding spawn invincibility (which is also annoying) id also like a gun game mode, which is kinda hard to do with the guns in the game but im sure they could figure something out. idk just a general suggestion tbh so overall id say the game is about an 8/10 mostly just because its still got alot of room for stuff to be added such as weapons and missions but for whats there id say its definitely a game worth replaying and coming back to consistently even if its just for the gun customization. also I like the white board its funny (also please forgive any spelling mistakes im tired when typing this and yes that means my brain fails to function properly when typing)
Great for Milsim/CQB
Love the game, just wish there were more missions honestly
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