
In OPERATOR, you will play as an elite Tier 1 operator undergoing dangerous clandestine operations all over the globe. With a strategic, measured, and unforgiving style of gameplay. You are the tactical advantage, Good luck.
Most likely between $3.5M and $9.9M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $8.29 on Steam · Russia (−59%). Compare 15 prices in 15 markets →
Reviews
Themes across 1808 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
There´s a steep learning curve, as the game simply does not explain anything, aside from the youtube tutorial, which is very shallow. Watch a video from Task Force Gaming, which is 23 minutes long, and then you´ll see what this game is about. Its basically the BeamNG Drive of guns and Mil-Sim. All the weaponry are vastly customizable, with all the real names and brand and etc. Once you have your weapon built, shooting bad guys is deeply satisfying. 10/10
i feel like seal team six
Ground branch wishes it was operator
At the current state I can't recommend the game. - The loadout manager for the game is awful, you have to manually add magazines and grenades at the weapon mods station, - you have to pick a gun from a gun rack - The gun state persists from the lobby to the mission, so if you have an empty chamber for some reason you find yourself with an empty chamber in the mission with the enemy instantly shooting at you in worst case - while realism is fun and cool having to manually hit the bolt release with a weird key press combination is just... "eh" - Having the colour options for your vests and trousers etc as separate entries in the menu just bloats it to ad nauseam and makes it obnoxious to find something. - Character breaking his wrist when holding the weapon in a low or high ready - escape is not the "back button" in all menus but sometimes Esc, sometimes F, sometimes none of the above... UI hell - Escape opens the Lobby menu but doesn't pause the game in single player - Enemies seem to quickly spot one no matter if day or night or through bushes (I do have a screenshot for a case like this) - I feel like you overall don't get much feedback on what's going on - Realisms seems to be made through "leaving away information or HUD" which kinda misses, that in "real life" you get feedback from your gun or can quickly check settings in a tacticle way which you don't get here. For example I press G to pull out a grenade and I have no clue if I actually have a grenade in my hands now without looking all the way down or when I am ready. - I wish I could put "optics switching" on the mousewheel like in Ground Branch but no, I can't, I have to use capslock or another key. The gun customisation is pretty nice with lots of options but I feel like the UI is letting it down Gunplay does feel good The review seems overly negative but I really hope the dev keeps going and sees this as feedback to continue improving it
Movement is way too slow, like the character I'm playing on is lethargic. I don't know if that's just an issue because the game is in Alpha or if it's supposed to be like that. For me it's unplayable. I'm going to get a refund.
Muito bom! Mecânicas incomparáveis. Os desenvolvedores está de parabéns! Por ser um Alpha muitos bugs são esperados, não critico por isso. Mas é bom deixar claro que se o jogo permanecer assim por anos vai decair. O mais necessário no momento é otimizar, o jogo é muito pesado, e nem é mundo aberto. Jogamos em mapas selecionados, geralmente em lugares fechados (casa, hotel, barco, etc.); precisa de otimização urgente. No mais, tem muito potencial.
Super realistic CQB
игра крутая но есть над чем работать МНОГО над чем первое над анимациями того же пинка выглядит странно, а рука когда держит оружие неестественно выворачивается. Еще стоит поработать над оружиями ведь тот же дробовик бесполезен абсолютно везде, даже в маленьком доме где казалось он должен сносить бошки он сносит очень мало. Так же хочу затронуть тему карт половина из них странные даже очень странные ведь чтоб добежать до штаба противника тебе надо бежать 3 минуты чтоб по тебе открыли огонь с двух пулеметов через кусты и деревья. Это еще не все ведь в игре есть свои плюсы в плане гибкой настройки оружия и оператора а так же русских терроров которые орут матом это потешно. По поводу смертей вопросов ноль ведь сделано реалистично пугающе реалистично. Насчет механик мне не понравилась только механика хила сделано странно и криво? Остальное сделано в принципе хорошо те же прострелы сквозь двери и слет их с петель сделано круто, ночное виденье отлично выполняет свою работу. Перейдем думаю к самому сомнительному оптимизации ведь у меня все работает отлично и стабильно но я видел много людей с видеокартой лучше чем у меня у них работало хуже так что сказать точно не могу. Ну а в целом вердикт игра мне понравилась у нее есть будущее. (ИЗМЕНЕНО) добавьте русский язык в игру ребятки, а то почему противники засирают меня на русском когда в самой игре его нету так не пойдет.
Love it, but there is no reason AI should be able to dome my ass in the pitch dark while they have NO light source or NVG on them.
A little buggy, crashes sometimes despite meeting and passing the specs requirements. but mechanically fun so its possible to look past the bugs.