
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $9.5K — a different platform, not this one.
Experience once again the iconic Rail Shooter released for Arcade back in 1987, now reinterpreted in a regular or VR version. Operation Wolf Returns: First Mission captures the essence of the original game, immersing you in an action-packed atmosphere reminiscent of the non-stop action films of the 1980s. A few months ago, a new criminal organization made its appearance. In addition to trafficking arms and drugs, it has developed a new, superpowerful weapon. After discovering several of the bases of the organisation, led by the mysterious General Viper, two agents are dispatched to learn more about this weapon and free the hostages held in the surrounding camps. The reinterpretation of the cult Arcade action game released in 1987 New artistic direction Addition of parody style voices Gameplay focused on non-stop action A campaign that can be played alone or with two players (solo mode available only in VR) Survival mode (fighting waves of enemies) An arsenal of weapons (Uzi, shotgun, grenade launcher, etc.) Greater immersion in VR with the possibility to aim in all directions for a 360° experience. You can access non-VR version through Additional Executables section in GOG GALAXY or find it in the game folder.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
You can access non-VR version through Additional Executables section in GOG GALAXY or find it in the game folder.
Genres
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $2.49−90% | 18ratings | 54% | — | not modelled |
| $4.99−80% | 108reviews | 68% | — | $9.5K | |
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
| $5.99−80% |
| 326ratings |
| 76% |
| — |
| not modelled |
| $29.99 | 60ratings | 76% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 45 | 84% | $9.99 | |
| — | 190 | 76% | $4.99 | |
| — | 3 | 100% | $14.99 | |
| — | 240 | 88% | $7.25 | |
| — | 198 | 52% | $29.99 | |
| — | 675 | 88% | $2.99 |