
Take control of a sorcerer in a medieval fantasy land! Explore dark dungeons filled with monsters, travel through new towns and meet crazy wizards while fighting through obstacles that will test your skill through old-school arcade challenges
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About
Play through fast, minimalistic, old-school arcade challenges in a medieval fantasy land! Explore dark dungeons filled with monsters, travel through new towns and meet crazy wizards while fighting through obstacles that will test your skill.


Carefully crafted retro aesthetic, including a CRT filter for old-school visual delight.
Overwhelmed by slow games with multiple story choices at every turn? Enjoy an experience based on quick, satisfying gameplay.
A wonderful chiptune soundtrack based on authentic medieval songs.
Minimalist user interface, no cluttered numbers or text covering up the gameplay.
This game is inspired by old-school RPGs but it is an action game based on skill.
Play with gamepad or keyboard, both work perfectly.

The first one is the Azure Sorcerer that lives a simple life in Azure river town, growing herbs, foraging mushrooms, helping the villagers with the harvest and a little rain once in a while thanks to his water magic.
His calm lifestyle gets interrupted when the King summons him to the castle with a request that might put his life in danger.
The Crazy Wizard, a mage that lives in a fortress and used to serve the king as an advisor and ally is now the enemy of the whole crown, he lives in his secluded fortress where his monstrous pets keep him company, along with a whole company of dungeon gnomes which have built their own town inside and recognize the Crazy Wizard as his liege.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
great game. fun 8 bit style. challenging, full of secrets, and rewarding!
Simple, clean, fun, and sometimes brutally difficult. This game recreates the look and feel of an archaic console maze runner. The world is simple, but feels like it was designed with love. The mechanics are instantly understandable, but the game is still challenging to play. Each level presents a different lock-and-key puzzle to try and beat, but the levels aren't so labyrinthine as to cause a headache or so impenetrable as to require a textbook to understand. Some levels are easy, but some are gut-wrenchingly difficult without split-second timing. On a technical level, there are few faults. Controller support is included, the design is consistent, and the music is minimal but attractive. Achievements are incorporated smoothly into the game, and grinding is not necessary to achieve them. Speedrunners should like this game for its instant memorizability. Combat is fun and challenging, without requiring advanced piano-playing skills. Secrets exist, and are not highlighted or hinted at except thru the achievement system. All-in-all, it feels like this is a labor of love that the creator took time to flesh out in all dimensions, while maintaining its arbitrary simplicity at all times. I think most people could 100% this game with a few hours of gameplay, so it may not be the perfect choice for someone who prizes replayability.
Really good adventure game. Graphics, music, and gameplay are all very well done. I appreciated that there's no backtracking -- once you complete a screen, you never return to it. Highly recommended
Esta bueno, me recuerda mucho a esos juegos retros, esta muy bonito
Güzel bir oyun grafikleri çok hoş ama 90 lira pahalı üzgünüm
Nice game!
charming little action adventure
Very cool game, lots of atmosphere and great art style. Its gets tough at times, but that's a good thing, I don't like all the hand holding in games nowadays. Easy recommend for anyone into adventure and fast action games.
Great game so far, great pixel art and the difficulty is not too hard. Has a lot of potential for speedrunning. Only thing missing so far is a level or chapter chooser, so I had to make a new save file in order to grab some of the achievements I missed. But that didn't take too long to replay.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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