
Raise your Ooga Booga Baby for greatness in Ooga Booga Battle, a half virtual pet, half horde defense arcade experience! Train to evolve into a fierce cryptid and take down as many Ooga Booga Baddies as you can! Can you battle with the Ooga Booga Best of 'em?!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
One stormy night, while exploring the woods near your hometown, you stumble upon a strange egg nestled in the underbrush, glowing faintly in the dark. Curiosity gets the better of you, and you bring it home, not knowing what lies inside. The next morning, the egg hatches, and out pops a tiny, mysterious creature—an “Ooga Booga Baby.”
Unsure of where it came from but feeling a bond with the little cryptid, you decide to raise it as your own. You quickly learn that this baby has untapped potential—potential that will only grow with proper care and training. Feed it, train it, and guide it as it evolves into a powerful cryptid, capable of facing the strange and dangerous “Ooga Booga Baddies”. It's up to you to ensure your cryptid grows strong for the battles ahead!
Train your Ooga Booga Baby in the Raising phase… Then Defeat “Ooga Booga Baddies” in the battle phase! Can you get a high score and scare with the "Ooga Booga Best of 'Em"?
Three playable cryptids with unique playstyles to evolve into! Can you see them all?
Online leaderboards!
Complete bestiary!
Nostalgic one-bit graphics and chiptune sound!
...AND MORE!
Genres
Stats
Languages: English
Engagement
Reviews
I LOVE the visual style! The baddies look awesome and take me back to playing with Digimon Digivices and other virtual pets. (Also, that credits theme goes WAY too hard for a credits theme. Hell yeah.) A few bugs that might need fixing: - Enemies can spawn outside the playable area, but Flatwoods Monster can still shoot them, which feels unintentional. - Giant Nessie flickering in and out / disappearing—bug or intentional? Some suggestions just for fun: - Add consequences for not feeding baby monster. Maybe the baby becomes some kind of monster of death? - Add some way to show which way the battler will attack. - Add ability to find health potions in the field during battle. - Make the right-side buttons functional—maybe as an Easter egg? Overall, I had fun and am happy to see that there's still love for virtual pet games. Nice work! :D
This game is very creative, I like the concept of speeding through trying to power up your pet and then see how well it does in the wild after you have powered it up. This was covered as part of this week's episode of Free2Play Weekly: https://www.youtube.com/watch?v=HOpAPcknVUg&t=392
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 34 reviews with recorded playtime.
Charming, fun, and made with love. From the simple yet well crafted sprites + menu design to the absolutely sublime end credits music, this game is a treat. I love how you just jump in and go, you figure out the mechanics without tutorials or hand holding. Definitely has that old school spirit.
Fun fact about this game this is an idea I HAD based on real life personal experiences! I love how I was originally making this game with this guy (who I initially found just BEGGING for employment on marketplace) and breaks off our working relationship because it wasn't "professional enough" and then proceeds to finish MY LIFES WORK and submits it to some ♥♥♥♥♥♥♥♥ contest and shocker wins! Anyone playing this game know this guy is an actual scumbag and preys on people in their times of weakness for his own profit! Happy to know something so personal can get completely snatched away from you and gets turned into some ♥♥♥♥♥♥♥♥! I know you're reading this you ♥♥♥♥♥♥♥ so sorry that smoking weed in the office and constantly leaving to hang out with different sects of my polycule was "unprofessional" go ♥♥♥♥ yourself and I hope your career burns before your eyes!
Cute little game. Right now quite a bit barebones. I don't know what's the scope is for this game in the longer term, but if I had to say what I'd appreciate: - Speed increasing attack speed would allow monsters like Fresno to not lose a combo for missing a single attack - More variety of creatures being playable. I'm not gonna ask for the 125 monsters that can be possible in a combination, but it'd be nice to see more playables? With odd conditions like all uneven numbers, equal level across the board, having starved once or twice, etc - If the game expands its timer, a way to increase value in the big enemies, i.e. killing a Lochness/Jersey allowing you to get EXP in one of the 3 stats, either at random or at choice depending on if you want it to break pace with a menu or not. - Unless the game is also expected to be ported to mobile, being able to aim attacks with pointer/right stick could be nice. but I understand if it doesn't fit the kind of game you aim to make. Overall, for a free game, it's a cozy lil thing. Not much replayability yet outside of highscore grind though. Also if you can, try to look into making it into a category for Twitch, I had to stream it in "Games + Demos" haha
A silly little game that is half time management half vampire survivors. How you do the first portion changes what kinda monster you turn into, with each having very different attack styles. Online leader boards definitely keep it interesting!
Entretenido y con wenos diseños, ojala puedan actualizar o incluso sacar una versión mas extensa de pago, vale la pena :D
very fun cant wait for an update!
This game very much has the potential to consume a not insignificant amount of my time
Simple, yet fun old-styled short game. I DO RECOMMEND you to play it if you want to spend your 30 minutes with fun.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.