
Onigiri is an MMO Action RPG with a fast weapon changing battle system. Join a party of other players or travel with 8 NPC companions on your journey. With simple controls, you can dive into the thrilling world of Onigiri. Switch between weapons to battle through the Youkai.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 1.3Kreviews | 71% | — | $0 |
| Free | 30.6Kratings | 79% | — | not modelled |
Engagement
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
pretty good game overall, can be laggy with messy fullscreens and sometimes framerate drops if you have an instable internet, but the game itself is very good amd is one of my favorite mmorpgs of all time
w game
Is very good game, perfect grinding, funny story, and weapon/magatama smithing! generous free rolls and premium currency earned for free, i really enjoy it, took me a while to give it a proper go but once you get into it its hard to put down :3
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Stats
Languages: English, Japanese, Traditional Chinese
| Free | 4.2Kratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Best OG gacha mmo ever
please update the servers to a more New server so the graphics and game play can be batter
O JOGO E MUITO BOM POREM MAL OTIMIZADO
Game has no sense of direction and there are a billion and one systems that are never explained properly, like magatamas, just a quick 2 second mention in the beginning and nothing else. Crafting system? 2 second explanation where nothing is explained and thats it. Skill cards are not even mentioned anywhere! You just get them and nothing is explained to you There are a lot of hidden systems and hidden requirements for the main story as often times you'll hit an abrupt wall where the main story will just end. NOTHING tells you that you need raise friendship lvl in order to unlock the next quest. What level to unlock? What companion to level? WHO KNOWS! :D You'll be bombarded by so many items, and junk, and rewards disguised as rewards but are not really rewards they're just junk, that you'll run out of storage and inventory space very very fast and you don't know what to keep or what not to keep, cause every item is involved in some system, and you do not know which system that is, CAUSE THE GAME DOESNT EXPLAIN ANYTHIING :D "But Desi... you can buy extra storage space with free OC" Shut. up. The game is bad, you know it, I know it, CyberStep knows it. THE WIKI IS USELESS, OUTDATED AND BROKEN Every time you need to do anything; go to your inventory, create a party, check your skills, equipment page, you need to go into MOUSE MODE because keyboard short "I' and other basic QOL hot keys you'd find in any mmo, DO NOT EXIST :D Including to summon your horse! Where you would need to go into our partners tab, after entering "mouse mode" and then scrolling past the minitabs in your partners tab cause the summon tab is the last tab on the list, and then choosing which mount before you click "summon" and then exiting mouse mode! Wow! What an unecessary time-wasting system! :D This game is strictly aimed at japanese salary men who have nothing to do with their pay cheque and time but to run around online, do a few events and waste away at the Gachapon. Its literally a sleazy casino disguised as an MMO. The population is dead and its very easy to see why. The few people online are non-english speaking japanese, multiboxing events or just grouping up with their japanese friends. Its small tight niche groups full of gatekeepers when its a game that's supposed to revolve around teaming up and friendship. Yes its super cute, full of anime, has some cool japanese lore monsters, looks very oldschool, flashy with nice dresses but that high will fade within the first hour of the game. You'll be gatekept by whales and gachapon extremely fast. Do not take notice of the 2hours I have on steam. It is because I play on the official JP client, not the steam one and have been playing for around 2weeks now, with a lv120char and x5 lv100 alt characters (cause apparently there is some bonus if you have x6 lv100 characters, another dummy hidden mechanic. Legit, someone told me, the game never mentions it)
I reached level 116 before it became P2P (I am a free coin hater)
de las mierdas mas mierdonas que he jugado, horrible, el peor juego de la vida
Onigiri is a free-to-play action MMORPG that stands apart from more conventional fantasy adventures by building its world around Japanese mythology, supernatural folklore, and a colorful anime aesthetic. Developed and published by CyberStep, Inc., it places players in a fantastical version of ancient Japan where humans, gods, Oni, and Youkai coexist. While its age is apparent in several areas, the unusual setting and accessible real-time combat give it a personality that can still appeal to players looking for something different from the typical medieval MMO formula. The story begins with a conflict rooted in mythology. Japan once suffered from the appearance of terrifying creatures known as the Kamigui, resulting in a prolonged struggle involving humanity and the gods. Amaterasu Oomikami eventually created three great Seals to contain the threat, allowing peace to return. That peace begins to collapse when one of the Seals is broken. The player's adventure starts on Onigashima, where an encounter involving a young woman and an Oni sets a much larger journey in motion. The narrative is primarily there to support exploration and progression, but the mythology gives the locations, enemies, and characters a recognizable thematic identity. Combat is one of the game's strongest features. Instead of relying entirely on the slower tab-targeting mechanics associated with traditional MMORPGs, Onigiri uses direct action combat. Players move around enemies, launch attacks, activate skills, and change weapons according to the situation. The ability to carry and switch between different weapons creates considerable flexibility, encouraging experimentation rather than forcing every character into an extremely rigid combat role. Fighting is relatively easy to understand early on, although character development, equipment management, skills, and increasingly dangerous enemies gradually add more complexity. Another distinctive feature is the companion system. Throughout the adventure, players meet eight partner characters who can accompany and assist them. This gives the journey more of a party-based action RPG feeling, particularly for players who do not intend to spend every session grouped with other people. At the same time, multiplayer remains an important part of the experience. Players can form parties and tackle content together, making the game suitable for both relatively independent progression and cooperative sessions. Progression revolves heavily around acquiring stronger equipment, improving weapons, developing the character, completing quests, defeating enemies, and gradually opening access to more challenging areas. There is a satisfying sense of growth for anyone who enjoys watching statistics and equipment steadily improve. However, this structure also brings repetition. Grinding is an unavoidable element of the experience, especially for players who intend to invest significant time into higher-level progression. Those who dislike repeating encounters or managing large amounts of equipment may find the later stages less appealing. Visually, the game favors style over technical detail. Its environments, characters, enemies, costumes, and weapons use a bright anime-inspired presentation that complements the mythological setting. The graphics are noticeably dated compared with newer online RPGs, while animations and interface elements can occasionally feel like products of an earlier generation of MMO design. Even so, the exaggerated character designs and fantasy interpretation of Japan give the world charm. The presentation also includes violence and characters wearing revealing outfits, so the cheerful visual style should not necessarily be mistaken for content designed specifically for younger audiences. The free-to-play structure makes Onigiri easy to try without committing to an initial purchase, although in-game purchases are part of the overall experience. Players who strongly dislike monetized MMORPG progression or cosmetic systems should keep this in mind. Its relatively modest PC hardware requirements are another advantage, allowing the game to run on systems that might struggle with more demanding modern MMORPGs. An internet connection is naturally required because the experience is built around online functionality. Steam Deck compatibility is officially listed as Unsupported. Players primarily interested in experiencing it on Valve's handheld should keep this limitation in mind rather than assuming that the simple controls automatically guarantee full compatibility. Its design may appear ideal for portable play, but the official Deck classification does not currently provide that assurance. Onigiri ultimately succeeds most through its identity rather than technical polish. The combination of Japanese folklore, anime characters, action-oriented battles, weapon switching, companion characters, multiplayer adventuring, and long-term progression creates an MMO with a recognizable personality. Its dated graphics, occasional roughness, repetitive progression, and free-to-play structure will limit its appeal for some players, but there is still an enjoyable adventure underneath those shortcomings. Anyone interested in anime-style MMORPGs and Japanese mythology may find its unusual world worth exploring, especially since the lack of an upfront price makes trying it relatively painless. Rating: 7/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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