
Meet a new friend in the dreamlike City of Rivers. One Night in Kawami is a short visual novel about meeting new friends in an unknown city and possibly reshaping reality as you thought you knew it.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
In One Night in Kawami, you play Max, who is about to meet an online acquaintance for the first time: Tanya. She will be your friendly guide in this metropolis where tradition and technology converge - but other than checking the sights, are there other reasons for this meetup? Only one way to find out...
You will get a first look at a longer story in this short visual novel penned by Jigu (Cobra Kai 2: Dojos Rising, Town of Zoz). This fifteen-minute tale offers slightly different outcomes on the final stretch.
(Feel free to save and load it before pressing the button. Once you get there, you will know.)
Featuring character art by SlowPumpkins and backgrounds by Nanda Doti, get ready to meet Kawami's coolest citizens...
... and some other guy, apparently? No one knows who he is or cares. Every city has one of those, I guess.
If you are as into indie & alternative rock as we are, put on your phones for this. One Night in Kawami features a curated soundtrack to explore the City of Rivers' nightlife. (Creative Commons, full credits in the game)
The game features voice reactions by Jonna-Lynn Alonso, Dashawn Ricks, Vanessa Benoit, and casting director Aaron Moy - respectively, Tanya, Gilbert, Inga, and Mohawkadour.
This is Brand New Whatever's first foray into in-house development and self-publishing. It is an expanded and improved remake of Out of Phase Synchronicity, an interactive fiction text adventure Jigu submitted to IntroComp 2020.
Genres
Stats
Languages: English, Portuguese - Brazil
Engagement
Reviews
⠀
Visual novel bem curtinha, é apenas o inicio, então não tem como saber no que vai dar, vale apena testar
⬛⬛⬛🎀🎀🎀⬛⬛⬛🎀🎀🎀⬛⬛⬛ ⬛⬛🎀💟💟💟🎀⬛🎀💟💟💟🎀⬛⬛ ⬛🎀💟💟💟💟💟🎀💟💟💟💟💟🎀⬛ ⬛🎀💟💟💟💟💟🎀💟💟💟💟💟🎀⬛ ⬛🎀💟💟💟💟💟💟💟💟💟💟💟🎀⬛ ⬛🎀💟💟💟💟💟💟💟💟💟💟💟🎀⬛ ⬛⬛🎀💟💟💟💟💟💟💟💟💟🎀⬛⬛ ⬛⬛⬛🎀💟💟💟💟💟💟💟🎀⬛⬛⬛ ⬛⬛⬛⬛🎀💟💟💟💟💟🎀⬛⬛⬛⬛ ⬛⬛⬛⬛⬛🎀💟💟💟🎀⬛⬛⬛⬛⬛ ⬛⬛⬛⬛⬛⬛🎀💟🎀⬛⬛⬛⬛⬛⬛ ⬛⬛⬛⬛⬛⬛⬛🎀⬛⬛⬛⬛⬛⬛⬛
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 24 reviews with recorded playtime.
This visual novel is just a teaser of something yet to come, but it's got me intrigued! I really like the art style, and the character Tanya is a total firecracker. This is promising.🙂
One Night in Kawami is not a game, it's an e-book that's been dumped on Steam masquerading as a game. As a visual/interactive novel, this doesn't feature any notable gameplay, it's just a lot of clicking through badly written dialogue that would never have been accepted or published in print, which poses the question, "How did something this badly written end up on Steam?". When someone hoping to become an author is unable to get published in print, they spend $100 and dump their high school fan-fiction onto Steam, under the guise of a game. This weird garbage e-book is just a short story intended to try draw attention to other works from an already failed author... and it's not even free as the developer is begging for whopping $5 donations for this cringefest fan-fiction. $5 donation for an advertisement for another crap e-book. No wonder indie developers have such a hard time trying to find an audience for their games when they have to compete with all this garbage. Visual novels/e-books are tedious at best... imagine the best novel you ever read, be that Hitchhikers Guide to the Galaxy or 2001: A Space Odyssey or Twilight (if you have terrible taste in literature), but then translate that to a format where the words dribble out and you have to click your mouse every time you wanted to read the next sentence, instead of just turning the pages. You'd think it was garbage. Now imagine that experience, but with much worse writing (because if these guys could write professionally, they'd be published authors and this would be on shelves in bookstores, and they wouldn't have to pay Valve $100 to self-publish this on Steam), and you have your average Steam e-book. One of the chief problems with failed authors polluting Steam with non-game E-books is that E-books can easily just be presented in a web browser... there's no justification for charging money on Steam for what might as well be a webpage. We don't spend thousands on buying a gaming rig to spend money on Steam for something Chrome or Firefox could do. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the e-book peaked at only 2 concurrent readers... this is a dismal public reception. This was so bad they couldn't even give it away. The funny thing is, if you wanted to print this book, you'd only need to print 2 copies to satsify the entire world's demand for it. While this E-book is "free", you can get better quality, professionally written books and comics for free online (from places like Project Gutenberg) or from public libraries. Steam isn't a comic book store, neither is it Netflix, it's for games. Your gaming rig is not a Kindle. It's impossible for me to recommend things to PC gamers that aren't really games.
Adorei, muito curioso, quero mais!
good game
Rüya gibi Nehirler Şehri'nde yeni bir arkadaşla tanışın. Kawami'de Bir Gece, bilinmeyen bir şehirde yeni arkadaşlarla tanışmayı ve muhtemelen gerçekliği bildiğinizi sandığınız şekilde yeniden şekillendirmeyi konu alan kısa bir görsel romandır.
Stream 233 - One Night in Kawami 🎧🎧 Developer : Brand New Whatever Publisher : Brand New Whatever https://store.steampowered.com/app/2615810/One_Night_in_Kawami/ After catching a train with a girl a month earlier, the two of you meet up for a date in the city. You stroll the city, enjoying each others company, and eventually end up at a club. Your data has secretly been planning to take you to your favourite band, and when she sneaks you backstage, reveals a shocking secrete with global implications, leaving you with a terrible decision to make. To be honest, that's it ! The whole game, and all endings can be clocked in 15 minutes. There is nothing more beyond what is described above, and the game leaves you on this huge cliffhanger just as it's getting good. It's as if the game isn't finished, or was a tech demo, but nowhere does it say this. It's just bloody annoying !
⣿⣿⣿⠟⠛⠛⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⢋⣩⣉⢻⣿⡇ ⣿⣿⣿⠀⣿⣶⣕⣈⠹⠿⠿⠿⠿⠟⠛⣛⢋⣰⠣⣿⣿⠀⣿⣿ ⣿⣿⣿⡀⣿⣿⣿⣧⢻⣿⣶⣷⣿⣿⣿⣿⣿⣿⠿⠶⡝⠀⣿⣿ ⣿⣿⣿⣷⠘⣿⣿⣿⢏⣿⣿⣋⣀⣈⣻⣿⣿⣷⣤⣤⣿⡐⢿⣿ ⣿⣿⣿⣿⣆⢩⣝⣫⣾⣿⣿⣿⣿⡟⠿⠿⠦⠀⠸⠿⣻⣿⡄⢻ ⣿⣿⣿⣿⣿⡄⢻⣿⣿⣿⣿⣿⣿⣿⣿⣶⣶⣾⣿⣿⣿⣿⠇⣼ ⣿⣿⣿⣿⣿⣿⡄⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⣰⣿ ⣿⣿⣿⣿⣿⣿⠇⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢀⣿⣿ ⣿⣿⣿⣿⣿⠏⢰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿ ⣿⣿⣿⣿⠟⣰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠀⣿⣿ ⣿⣿⣿⠋⣴⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⣿⡇ ⣿⣿⠋⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⢸⡇ ⣿⠏⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡯⢸⡇
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.