
A multiplayer survival game of parenting and civilization building. Get born to another player as your mother. Live an entire life in one hour. Have babies of your own in the form of other players. Leave a legacy for the next generation as you help to rebuild civilization from scratch.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Hey folks, Jason Rohrer here. After 8+ years of existence, the Discord server had devolved into a very unfriendly, negative, and drama-filled place. It had gotten to the point where I didn't even like stepping foot in there myself, and every time I did, I regretted it. I considered just closing it down entirely.
I recently took some very big steps toward cleaning it up, appointing a new outside moderator (a personal friend from real life who has a very level head), and banning anyone who was continuing to be unfriendly and negative (including some of the old moderators, some of whom who had become ringleaders of negativity and personal attacks).
Of course, the people who got banned are upset, and (surprise!) they are review bombing the game.
But it's pretty amazing: in just one day, the Discord server is already much more calm and friendly and positive. I'm sure game sales will be temporarily affected by this review bomb.... but... well... something had to be done.
Thank you for taking a look at One Hour One Life anyway, which is a deeply personal game that I sunk my heart and soul into.
Jason Rohrer
July 9, 2026
Dover, NH
--
A multiplayer survival game of parenting and civilization building. Get born to another player as your mother. Live an entire life in one hour. Have babies of your own in the form of other players. Leave a legacy for the next generation as you help to rebuild civilization from scratch.
Hey folks, I'm Jason Rohrer, and I spent more than 6 years making One Hour One Life. I did everything myself---I drew all the graphics on paper with pens and markers, I coded the entire engine from scratch, I composed and performed all of the music*, and I even made all of the sound effects. It's a very personal game, and it's really unlike anything else that's out there. It's also a huge game---over 4,400 fully interactive, craftable objects and over 2,400 hand-drawn sprites. The game was initially released on my own website in February of 2018 and then later that year on Steam. Over next few years, I released 154 weekly updates as I aimed for my goal of making the largest, most comprehensive crafting game in history.
Okay, so what about the game itself?
First of all, you only live for an hour, where each minute marks a passing year. You join the game server as a newborn baby, and some other randomly-chosen player is your mother. You depend on her for your survival. And why will she be willing to waste her valuable time and resources to keep you alive? Because she's going to die in an hour just like everyone else, and if she wants what she accomplishes in her lifetime to have any meaning, then the next generation (aka, you) is her only hope. And if you survive into adulthood, you may get the chance to have babies of your own---other players, just joining the server---and those babies will be the next generation that gives meaning to your own life accomplishments.
Across this ever-growing family tree of generations, players are collectively conducting an enormous project: they are rebuilding civilization from scratch. The online game world starts out as a near-infinite expanse of wilderness (four billion meters wide from east to west, and four billion meters wide from north to south, with a total surface area of over 18,000,000,000,000,000,000 square meters, or 36,000 times bigger than Earth). The very first player to join the server is Eve, and she starts out in the wilderness as the root of the family tree. Eve and her immediate offspring lay the foundation for the future civilization, perhaps making a few primitive tools, cooking basic foods, and starting a small farm as they scrape out a meager existence before dying. Future generations will build on this primitive foundation, eventually mastering more and more advanced technology, including domesticated animals, metal working, permanent buildings, engines, transportation networks, photography, electronics, and even interplanetary travel.
But as real-life history has shown, civilization is fragile. A generation that is born into the lap of luxury---on the backs of their ancestors' hard-won accomplishments---can just as easily squander their inheritance as build upon it. Key resources run out over time, so careful management, planning, and organization are necessary to prevent an inevitable collapse. Thus, the game graduates from the individual challenge of primitive survival in the early stages to a group organizational and leadership challenge in the later stages. How do rules and procedures for group survival propagate across multiple generations? What did our great grandparents have in mind for this village?
The main mode in the game involves being born as a helpless baby to another player as your mother, but you can also play with your friends as twins, triplets, or quadruplets. One baby is hard enough to take care of---any mother that can successfully take care of quadruplets deserves the eternal gratitude of you and your friends.
All of this is happening on my own centrally-managed, persistent servers, and your purchase includes a lifetime account on these official servers. After you buy the game, you can instantly connect to this world with no configuration or server set-up. It all just works. You also get access to the full source code, including the server code. Technically-minded folks can run their own private servers, or even use the powerful content editor to make their own mods.
And once you master interplanetary travel in the game, you will gain access to Another Hour Another Planet, which features an alien world where all game elements and artwork are made entirely by the community.
I hope you'll join us as this sprawling civilization-building experiment continues to unfold. Many tens of thousands of players have already collectively lived over 3.7 million hours in this endlessly-changing world so far. Over the life of the game, he average playtime for each player has been 22 hours, with over 1100 players logging over 500 hours each.
No two lives are ever the same, and a new story always awaits on the other side of the [GET REBORN] button.
Jason Rohrer
October 2025
Dover. New Hampshire
*If you ever get to witness interplanetary travel, you will be treated to some special bonus music by my lifelong friend Tom Bailey ( @delcroy on Instagram )
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 175 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Tired of rape threats on player and nazi apology supported by the developer. Shame. Marre des menaces de viol à l'encontre des joueuses et joueurs et de l'apologie du nazisme cautionnée par le développeur. Ignoble.
I think its a good game. But i didnt get to experience that. I spent exactly 5 hours and 22 minutes trying to debug a "lost connection" error whenever i tried to interact with anything. I can walk around for as long as i want to, but the moment i try to interact, it disconnects me. I have tried about everything. Wine did not help. Reinstalling did not help. A new user did not help. Doing this and that with the game files did not help. Nothing helped. My internet is completely fine. My laptop is completely fine. Perhaps its linux. But i dont know. Goodbye.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 175 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
heard this game has been getting review bombed because of some discord drama. Ill just fan the flames a bit here.
初プレイはかなり発展した村スタートでした。 私のママはその村で過ごしていくセオリーをすべて教えてくれました。 ひとしきり説明が終わったら「楽しんで」と言い残し土へと還りました。 そのあと私も子を産みましたが、華麗なネグレクトをカマして餓死させてしまいました。 そんな私の最期は食料のありかを忘れて餓死です。 人生をたった一時間で経験できてしまう神ゲーです。
Utter ♥♥♥♥♥♥♥♥. The game should be called one minute, one crash. It crashes...within one minute of playing.
great game
who wouldnt like this?
Who're the real trolls "The Dev is a nazi etc etc" The one I like the most - "The Dev is posting fake positive reviews" Do you guys not have eyes? Last month the game had 15 positive reviews and 7 negative, the month before that it had 17 positive and 9 negative reviews. This month it has had 9 positive reviews and 90 negative reviews, where are the fake reviews at? There has only been 3 positive since the drama started, did the dev fake 3 reviews?? Are you guys insane, did a youtuber tell you how to think? xD Overall the game has been good, there is a lot to learn and it's even harder to master, lots of friendly players, I've personally not met a single troll that I can remember, just people who don't know what to do or don't realise the severity of their actions, if the players were the average mmo tourist, nothing could be built. The game isn't perfect but it only has one dev who has been updating it for 8 years now while working on other projects, it's a true indie game and I'm more than happy with the time I spent on it. A lot of the issue with the game often only exist due to other players, for example a lot of players want to spawn into a specific family, so they /die the moment they spawn in, this makes you wonder if you should even bother with any new player that drops in at first and this same player can often spawn on you multiple times leaving a mess of baby bones all over the place, we suffer because someone wants to speed run life. This isn't the fault of the dev, sure he could make the experience better but in every multiplayer game there will be players who will find ways to make others experience worse, I don't know why people are so angry at the dev, he could have released the game and have been done with it.
Amazing. Was on my wishlist for while and I finally told myself I was going to buy it the next time it was on sale. At the time of this review, I've only played the tutorial (glad this exists now) and a single game. And thankfully it was the true experience. My mom took care of me immediately, asked if I was new, showed me the ropes and some tips, and taught me how to farm (I love the genuine difficulty of learning the steps for everything). I lived a full life and died at 60 of old age (RIP Weston Daisy). I tried to find my mom as an adult to thank her but couldn't! :( I love this game and it's uniqueness and I'm glad I bought it despite mixed reviews. I'm not saying it's free of flaws, and I'm aware I'm eventually going to experience some griefing, but I still think it's worth it. It's still being updated, and there are still active players so that says a lot!
VERY GOOD
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $2.1M | 2.7K | 88% | $19.99 | |
| $48.9K | 71 | 94% | $17.99 | |
| — | 0 | — | — | |
| $18.9M | 32K | 97% | $13.99 | |
| $4.1M | 4.1K | 92% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.2M | 4.1K | 95% | $19.99 | |
| $2.2M | 4.2K | 97% | $19.99 | |
| $2.2M | 3.6K | 86% | $29.99 | |
| $2.2M | 8.2K | 84% | $14.99 | |
| $2.2M | 6.1K | 83% | $19.99 | |
| $2.2M | 3.1K | 91% | $19.99 |