
This is a visual novel about 60 minutes in length, telling a story of memories.he visual novel "Once10" is a story which will recall the experience of many individuals.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media
About
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Languages: Simplified Chinese**languages with full audio support
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
恋爱成分比较少,但学习那块就很有高中的感觉了
5小时通关,终究是意难平,明明有那么多机会的,但是这确实就是青春,每一次的选择都那么稚嫩,都那么不成熟,最后满心遗憾。 游戏叙事恰到好处,缺点是贴图较为粗糙,值得一玩。
Legal, pena que está em chinês então não consegui entender nada, mas as imagens e a música são ótimas.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
才发现玩过它的彩绘版本,剧情是一样的,再次补个票,hh,剧情作,这一部立绘不行,剧情很不错
很无聊的一款文字游戏,选项几乎等于0。cg和绘画简直就是小学生手稿来的。到底是哪一些入在推荐这个游戏?反正代入不了,莫名其妙的台词更是扣分,浪费时间的玩意儿。 总结:[h2]勾史[/h2]
"Once10" is not a game, it's an e-book that's been dumped on Steam masquerading as a game. As a visual/interactive novel, this doesn't feature any notable gameplay, it's just a lot of clicking through badly written dialogue that would never have been accepted or published in print, which poses the question, "How did something this badly written end up on Steam?". When someone hoping to become an author is unable to get published in print, they spend $100 and dump their high school fan-fiction onto Steam, under the guise of a game. This E-book fits more or less amongst all the rest on Steam, by which I mean this is yet another high school anime club dropout fan-fiction about the authors imaginary girlfriend, only with a sepia tone as the author tries and fails to capture a "memory" vibe in amongst the cringey fan-fiction writing. Visual novels/e-books are tedious at best... imagine the best novel you ever read, be that Hitchhikers Guide to the Galaxy or 2001: A Space Odyssey or Twilight (if you have terrible taste in literature), but then translate that to a format where the words dribble out and you have to click your mouse every time you wanted to read the next sentence, instead of just turning the pages. You'd think it was garbage. Now imagine that experience, but with much worse writing (because if these guys could write professionally, they'd be published authors and this would be on shelves in bookstores, and they wouldn't have to pay Valve $100 to self-publish this on Steam), and you have your average Steam e-book. One of the chief problems with failed authors polluting Steam with non-game E-books is that E-books can easily just be presented in a web browser... there's no justification for charging money on Steam for what might as well be a webpage. We don't spend thousands on buying a gaming rig to spend money on Steam for something Chrome or Firefox could do. Despite having no up-front cost, this failed to appeal to the 130 million+ gamers on Steam. SteamDB showed the e-book peaked at only 12 concurrent readers... this is a dismal public reception. This was so bad they couldn't even give it away. The funny thing is, if you wanted to print this book, you'd only need to print 12 copies to satisfy the entire world's demand for it. While this E-book is "free", you can get better quality, professionally written books and comics for free online (from places like Project Gutenberg) or from public libraries. Steam isn't a comic book store, neither is it Netflix, it's for games. Your gaming rig is not a Kindle. It's impossible for me to recommend things to PC gamers that aren't really games. Despite having no up-front cost, this failed to appeal to the 130 million+ gamers on Steam. SteamDB shows this peaked at only 12 concurrent users... this is a dismal public reception. This was so bad they couldn't even give it away.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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