
Of Ash and Steel is an immersive third-person open-world RPG created by a passionate team that values the essence of classic old-school RPGs and modern design. Explore the lands of a once-prosperous island, hone your combat skills, and survive in the unforgiving realm of the Kingdom of the Seven.
Most likely between $2.2M and $6.3M. How we estimate →
Checked against 8 developer-reported games
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $8.77 on GOG · Russia (−55%). Compare 30 prices in 15 markets →
Reviews
Themes across 1007 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Tiene muchas cosas interesantes a nivel RPG y gráficamente es bonito peeero tiene unos cuantos bugs y el combate es lo peor del juego, no es conveniente hacerse cuerpo a cuerpo por muy amplio margen, es muy impreciso e injusto, Tristan (nuestro personaje) claramente tiene asma, de un golpe (demora 3 segundos en intentar pegar) y un empujon, tarda 5 segundos en recuperarse, una pena realmente, se entiendo lo del tinte RPG de la vieja escuela pero si hace que el Gothic 1 parezca Sekiro entonces no es una buena señal. Les sugiero a los desarrolladores "reworkearlo" en su totalidad porque mata la experiencia.
Modern day Gothic with all of the original charm and jank 10/10
Наткнулся на эту игру случайно. Зацепило. Пусть до конца пройти я её еще не смог, но однозначно проходить буду. Пусть в неё и встречаются баги, которые порой без консоли не решить, пусть с непонятками в механиках и сюжете, но однозначно игра навевает воспоминания об играх типа первой Готики. Разрабам успехов и наконец то допилить её до желаемого уровня !
Игра наверное хорошая, но начинать с нуля в третий раз из-за пропажи сейвов я наверное уже не стану
I like the game, I like what they did, I still play this game... but I can't recommend it. I see two main issues on my side. The first one is traveling on the island is too slow and boring. You have a carriage that you can use to teleport to another place but: - it's way too expensive to start using it at first, unlike Morrowind for example which can be compared and was cheap (silt strider, ship, magic guild teleport circle) - there isn't enough locations covered Going through the main city for example is just painful. It takes you forever to go from one district to another, and the city is spread like a corridor, and you often have to go from one end to the other. It becomes quickly unbearable, especially because a lot of quests are fetch quest... But the worse part is really the quests part. I like the idea of not giving you a compass to tell you where to search for something. You have a description and a general idea and that's it. It's the way it should be! But... what about those descriptions then? They are atrocious. Often just lies. They are here to just make you lose time for nothing. Worst recent example is the last quest of the grave digger guild. You have to find some remains not far away from your location. You have some tips. A fertile soil and running water. Neat, I have exactly that at a few hundred meters of where I am. A river and a field of sunflower cultivated by man. I look around and find weird stuff but impossible to find the remains. I look on the internet and... it's on the opposite side of the island, so absolutely not near from where I was. That's just a stupid lie. And really that's the most frustrating part of this game. So many quests are just them giving you a big middle finger. So just to be accurate. I like this game. I like how they fix it. I have great hope for their next installment. And if you accept to use internet solutions to play this game, it can be fun there. But... I just hope they learn to fix their quests description. And in the meantime, I can't recommend it. Another weird side that I don' t like btw but isn't preventing me from having fun is the world design. It's a mess and it doesn't have any consistency. Rivers disappear and appear from nowhere. You have canyons without beginning and end (and don't drop in there because you have several locations where if you fall, you won't die but you won't be able to get out anyway... like some well in some fort for example). The relief and the way it's setup feels more like a human made theme park than a real place. But... to balance this review, I also want to underline what I like and why I still keep playing. First, you are considerate like an intelligent human and you can work your way out of quests (when they are giving you reasonable descriptions) by yourself instead of just running after a compass. Second, the power-up feel is real. You start, you know nothing, you can't do ♥♥♥♥. But by the end, you start killing enemies in just one shot and it's a nice feeling. Third, you have a lot of ways to play the game. I would have like a stealth mechanism here however but you can still choose between dex/strength builds. You can decide to favor craftsmanship. Fourth, you have a world with a lore to explore. Nothing too crazy either way. But still nice to discover bit by bit. Fifth, you have some choices that you can make. Which faction you decide to join, how you decide to end some quests. I didn't yet finished the game, so I don't know yet what are the impacts but it's nice to see. Sixth, they are still working on fixing the game. Performance, bug fixing, balancing. So overall, I'm still happy with my purchase. I still want to finish this game. But... man... I just hope that they fix these quests/travel/directions. If they do a heavy pass on this, I will change my review to recommend.
This game is a mess. It had potential but i cant, with clear conscious, recomend it to anyone.
Спочатку мене переслідувала думка "Могло би бути ліпше". Потім я привик, хоч і ліпше не стало. Є основа, але все якось недожато і недокручено, невилизано. Махає мечом, різні стилі, але навіть після прокачки бойового мистецтва здаєтья, що герой тормознутий. Перед боєм треба витягнути меча, як в Gothic, але витягується він на якусь секунду довше і це вже бісить. Можна забрати лут однією кнопокою, але ця ж сама кнопка для того, щоб витягнути зброю і випаково можна почати витягувати і ховати зброю. Є спринт, але коли витягнув меча він не працює (типу, щоб в бою не тікали чи що?) і коли послідовні бої, то витягуєш меча, б'єш, ховає меча і збираєш лут, перебігаєш десять секунд, знову витягуєш меча і б'єшся; щоб зібрати лут тоже треб сховати зброю, а це відбувається повільніше, аніж хотілось би. Карта інтерактивно заповнюється, але аж із другої глави і тільки на спеціальних місцях (патчом добавили можливість бачити карту із самого початку, але сам задум лишився). Квести, тексти, історії, вони стандартні і не надто затягують. Я не можу ні строго рекомендувати, ані відмовляти від цієї гри, якась суперечлива штука. Якщо сильно нудьгуєте за Готикою, то ця гра може розбавити сум. Але мені здається, що "Можна ліпше" і все таки надіюсь, що колись автори зможуть зробити ліпше.
Достойный наследник Готики/Ризена! В этой игре есть всё, что мы так любим в играх от Пираний: ГГ чмо, который со временем превращается в машину аннигиляции; опасные враги, к которым нужно находить тактику боя; фракции; большой и интересный мир для исследования; и, конечно, баги (куда без них). Сейчас только начал 5 главу, но уже хочу оставить положительный отзыв, так как эта игра действительно попала в меня. В игре есть шероховатости, которые разработчики устраняют. Есть очень нелогичные и откровенно глупые моменты, но зато есть душа и тот самый русский шарм. Искренне желаю разработчикам процветания! Набирайтесь опыта, учитывайте свои ошибки и творите дальше! Жду продолжение на других островах!
This is a tough one cause I think the game has the potential to be one of my favourites, I had issues with the controller not working and it kept crashing which is fine I worked through it but now I'm struggling to find anything I've spent 4 hours now walking around looking at the names of each NPC trying to find the person I need. You really can't get by without looking at a guide the quest log tells me go talk to these three people but no information about them what they look like or where abouts they are nothing, I can't ask other people for directions and I find myself just aimlessly wondering about hoping I run into them, I finally decided to turn the map on and it's still no help in locating anything. If the developers wanted us to find our own way they really needed to do 10× better in their explanation and guides otherwise you just waste so much time wondering around, I never once felt lost in gothic or Morrowind and everything is straight forward but here the paths are windy, no clear landmarks to gauge yourself off and no explanation other than you need to talk to this person. Some quests just end but still stay active I googled them and they apparently continue in different acts but nothing states that in game. Such a shame cause I think the dialog, story, graphics and combat are great if I could turn on a compass guide for each quest it would solve everything but ATM I can't recommend it. I was going to get the DLC but now I don't even want to continue playing tbh.
Мир исследовать, находить секреты и драться с врагами было интересно (если не брать во внимания некоторые и довольно весомые недостатки боевки)... Но когда начался СЮЖЕТ и КВЕСТЫ, тут игре явно далековато до Готики. Одна навигация по миру может все желание играть отбить. Картограф не может себе полторы главы добыть или нарисовать карту. А когда такая возможность наконец появляется, то приходится еще и попердолиться, чтобы ее нарисовать. Зачем/почему. За хорошей реализацией такой идеи далеко ходить не надо, вон, тот же Hollow Knight взять.