
Slaughter the defenders of this dark land to claim the Cathedral. Utilize arcane weapons and dark magic to smite your enemies in this hardcore retro FPS inspired by early first-person shooter games.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I enjoyed the retro-looking aesthetic and the novelty of playing as one of the grunts in an endless legion of invaders. I'd love to see the idea expanded on and whole-heartedly support the developer. Looking forward to more!
Sentimientos encontrados en este titulo. Es bueno? Es malo? no se, posiblemente algo entre esos 2. El juego tiene un único mapa, extenso, en el cual tendremos que lograr llegar a la catedral, todo el mapa esta plagado de enemigos y moriremos decenas de veces hasta cumplir el objetivo. Somos los malos de esta historia. Jugablemente es lento, no tenemos mira, caminamos lento. Es un juego que como bien dice la descripción, pone a prueba nuestra paciencia, yo lo pase en 2 horas. Su precio es bajo, me gustaría una segunda parte.
It takes a sec to get into the groove but it def has something different and special here
This is not a good game, but it is interesting, and considering the low price (and short time investment), worth buying and playing as a curiosity. It's a bit more difficult than it should be because the AI pathfinding for your allies is terrible, and they'll just walk into walls instead of helping you advance. I think "possessing" an ally after death would've been beneficial towards cutting the downtime of having to travel all the way back to the frontline after respawning. Movement after spawning is pretty fast but after 10ish seconds, I'd start moving along at half the speed for some reason? It's pretty buggy, I thought I got hit with a gamebreaking progression bug because certain items just didn't show up in the game world, but that should be fixable just by exiting and rebooting the game (or in my case, reinstalling it). But the concept of being a small, weak soldier sent to die against technologically superior foes, with only your sheer overwhelming numbers as your advantage is an appealing inversion of the typical power fantasy video games provide. I hope that the idea gets another, better executed shot one day.
It's rare that you get to play something so unlike anything else you've touched. Odia is going to be compared to Quake and Doom, but it ignores so many of the lessons for those games, and is better for it. You are slow. Weak. You can barely see on the default Low Res mode, never mind aim. Your dodge roll is powerful, but comes with an extended cool-down. This lets Odia explore attrition as a game-play mechanic, and it is such a fascinating experience. Know what you are getting into, and you'll have a great time.
I need to stop reflexively buying games just because they're a self-described "retro-style shooter". After 30 minutes of attempting to play this game I had to come back to the Store page to figure out if this was some kind of joke. I also had to verify whether or not I had spent actual, real-world dollars on this game. Unfortunate to find both of my suspicions validated. There were 11 positive reviews at the time I purchased this piece of trash, so why wouldn't I take a chance on a small developer? At the time of writing this review it seems there's one other person who actually comprehends how unplayable this game is. I wish "The Snee" had spoken up before I ended up buying this. I at least feel validated someone else feels the same. I can only presume the rest of the reviewers were friends and family members of the developer. There is no mouse reticle. Why? I cannot aim and can barely hit enemies. Is the ground quicksand? If there's anything worthwhile somewhere in this game it's not worth the insufferable experience of game play to get there. You've been warned.
ODIA is a unique FPS that tries some interesting new things. Controls are clunky and slow, you have only one weapon to shoot with and no crosshairs to aim with. Textures are low-poly and the AI is pretty bad: both enemies and allies are not that smart and get stuck on the terrain more often than not. Yet the unique gameplay and atmosphere make this a very interesting title to play. The developers have made some very conscious decisions in the aformentioned 'negatives' to craft a unique and unforgettable experience. This makes me appreciate all its weird quirks (and even bugs) as simply a part of ODIA's experience and it's all the more enjoyable for it. Is it a game for everyone? Definitely not, it is not a polished experience by any stretch. I expect most people to look at its weird graphics, controls and gameplay and simply move on. But for the people with a taste for the unique, experimental and different, I absolutely recommend it. I applaud the developers for doing something different and making a very nice game!
I like the idea of the game with a Normandy beach-like siege where you play as the invading fodder soldiers and once you die you become the next to spawn, kinda like respawns in Battlefield (well the first one at least, haven't played any since back then.) But there's some really frustrating areas between some checkpoints which are spaced quite far apart, and you walk really slow and can't make shortcuts in enough places. The AI of your fellow canon fodder could also need a really big upgrade since they usually get stuck not too far from where they are dropped in so a lot of the way to the next checkpoint area you're on your own.
No esperaba demasiado, y tampoco me dio demasiado. Compralo esta barato y vale la pena por lo que cuesta.
Odia is a game about purple demons descending from a spiky sky starfish to murder a bunch of World-War-One-ish steampunk knights... OK, I'm going to recommend this game, but that comes with one big caveat, as I feel it needs to be pointed out that [b]this game doesn't feel like the "early first-person shooter games" which Odia's store description references[/b]. Yes, it's got minimalistic, maybe even downright crude graphics—but old-school shooters used to be fast-paced, offered many different weapons for any given combat situation and typically had a more tongue-in-cheek tone. Odia deliberately eschews all of that, instead opting for [b]slow-paced strategic gameplay[/b] (some might say "ponderous trial-and-error") as you slow-walk trough a reasonably-sized open map to a central cathedral that's implied to be your goal. You're only given a slow-firing, imprecise gun, a short dash ability and a shield for passive protection. As you fight on, you will die a lot, since enemies tend to be slow but deadly once they have you in their sights. Killed enemies stay dead, but you and your AI companions continuously respawn at specific points on the map, until the city you're besieging is littered with corpses. Odia is also a short game, by the way—[b]it will probably take you about 2 hours to finish[/b]. So if you're NOT hoping for a fast-paced old-school shooter and you find the gameplay concept I've outlined above interesting, Odia might turn out to be one of the more memorable gaming experiences for you, as its [b]strong themes combined with minimalistic storytelling and gameplay[/b] entice you to come up with your own interpretation of what exactly is going on here. The final message in the credits kinda gives away what the developers wanted to say, though.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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