
This game is a brand-new entry in the OCTOPATH TRAVELER series, the first installment of which was initially released in 2018 and sold over 3 million copies worldwide.
Most likely between $3.3M and $9.3M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $23.99 | 93% | approximately $5.5M |
| Nintendo | $59.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1424 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Nostalgia, flawlessly executed mechanics, and everything that was great about the games of that era come together here. Grind? Yes, but it’s exactly the right kind of grind that keeps the gameplay engaging. I’d buy it again in a heartbeat.
好玩,推荐
喜欢正统王道RPG的玩就对了。
一方50我不屑一顾 八方50我火速购入
question : 特鲁索和哈维谁更畜生?
6分 还行 八方旅人,设定很吸引我,实际内容却是八条平行世界般的故事线,八位主角一同旅行的封面图内容也只在番外见过,有点诈骗了多少。游玩下来最拉体验的就是剧情,八条故事线不仅拆散开来把剧情驱动力降低很多,本身剧本质量还很平庸,除了药师线不错,其他水平最好也就称得上是人物没崩(不包括某神秘盗贼),舞娘的线倒还挺喜欢,最符合歧路旅人主题的一条。接下来是2023年游戏还有的暗雷,实在是让人难以理解和接受,前半程差点因为这两点没玩下去。不过作为又一部音乐非常强的jrpg,打完结局bgm一响依旧和解了,美术倒没特别戳我个人喜好上。战斗系统设计的也不错,虽然后期等级容易直接上去后一路平推,但是是jrpg也习惯了。 综合来看没啥给7分推荐的理由,上述优点作为一个jrpg实在是有点拿不出手,剧情实在是拉分太多,全靠音乐和声优撑着,剧情驱动力不足是原罪。
Fun game, The characters have very good writing (even some of the NPCS), Each character having a story makes it fun but burnout is very real and around the middle of the game you realise you have to grind some levels. The Path actions made the NPCS around me more interesting, as they are not just window dressing and most of the quests require the use of Path actions which is very different from the common fetch quests of other games. The Combat was mostly fun, with only a few bosses with some gimmicks that seemed unfair, but I realized you have to prepare for that boss, so don't expect to defeat it on the first encounter for the most part and be prepared to change your approach via Gear or Party Composition. Was almost brought to tears a few times which is not common for me. Try the Demo, if you like give it a go.
For a JRPG, it's got a great soundtrack and visuals. I recommend downloading the map songs for studying, reading on a plane, or whatever. However, it is a JRPG, and naturally the story is generic, childish, and often mindless. You spend most of the time dealing with cartoonishly evil Robbie Rotten-level characters, always falling in their traps or fighting them head-on and prevailing against all odds in a predictable manner. There are some plot twists but can be seen from a mile away. I'd have continued playing had the dialogue/narrative been more compelling, or the gameplay loop more fun (less about AoE winning in one turn times a hundred). Rather than spend more time on this, I'll play (for the first time) BG1 & 2 and Planetscape: Torment instead. Maybe some NWN:EE custom modules after. I still recommend it for what it is, if you enjoy normal JRPGs and want to have a casual, perhaps even nostalgic experience.
这游戏HD‑2D的像素画风很有特点,光影和配乐堪称顶级,沉浸式氛围感直接拉满。八位身世迥异的旅人,各自背负故事踏上旅途,新增双人交互剧情,总的来说剧情还是过得去的。 战斗方面的话,回合制战斗保留经典破盾机制,潜力系统让配队策略更丰富,倍速功能也大幅改善游玩体验。美中不足是角色主线依旧相对独立,部分桥段节奏偏慢,然后个人感觉部分剧情很中二比较脱离现实,还有部分boss战游戏体验真的很糟糕,强烈建议给敌人加上血条。 总的来说,如果喜欢复古 JRPG,享受慢节奏体验剧情的过程,可以试一试,遇到某些粪怪的话建议该逃课的时候还是逃课,游戏主打的就是一个快乐,不要为难自己。