
This game is a brand-new entry in the OCTOPATH TRAVELER series, the first installment of which was initially released in 2018 and sold over 3 million copies worldwide.
Most likely between $9.5M and $26.9M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $23.99 | 93% | approximately $15.8M |
| Nintendo | $59.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1414 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h2] 🌍 Octopath Traveler II – One of the Best JRPGs I've Played [/h2] Story The biggest strength of Octopath Traveler II is undoubtedly its storytelling. Each character has their own journey, and for the most part they're genuinely fantastic. I found myself invested in nearly every protagonist and was always looking forward to seeing how their stories unfolded. ...Well, almost every protagonist. Agnea's story was a huge miss for me. Compared to the emotional highs and compelling narratives of the rest of the cast, hers felt incredibly weak and never really grabbed my attention. Thankfully, the remaining seven stories more than make up for it. Character Interactions One of my biggest criticisms isn't the writing itself—it's how the developers chose to present it. The party banter and character interactions are genuinely excellent, but making them text-only already feels like a missed opportunity. Worse still, hiding them behind optional party interactions is an absolutely baffling design choice. Without the Banter Mod, I would've missed a huge amount of character development simply because I didn't have the right party composition at the right time. It honestly feels like one of the worst design decisions in an otherwise incredible game. Combat & Bosses Combat remains one of Octopath II's greatest strengths, but the bosses are where the game truly shines. Every major boss felt unique, memorable and rewarding to overcome. The optional superbosses, in particular, are brutally difficult—but for the right reasons. They demand proper strategy, party building and planning rather than simply mashing through encounters. That said, I wasn't a fan of how progression works for those optional bosses. Even when using the correct strategies, I often found the fights came down to luck unless I returned massively over-levelled. I eventually beat them, but many victories felt more like brute-forcing the numbers than mastering the mechanics, which was a little disappointing. Random Encounters This was easily my biggest gameplay frustration. Random encounters become incredibly irritating, especially late in the game. Returning to early-game areas only to have low-level enemies constantly interrupt you became exhausting. By the end of the adventure I shouldn't still be getting stopped every few seconds by enemies that pose absolutely no threat. It made revisiting old locations feel like a chore rather than something enjoyable. Music Absolutely phenomenal. The soundtrack is honestly God-tier. Every town, battle and emotional moment is elevated by the music, and I genuinely don't have a single complaint here. It's one of the best video game soundtracks I've heard. World & Visuals The world is gorgeous. The HD-2D art style continues to impress, and every location feels distinct, colourful and full of personality. Whether exploring bustling cities or quiet countryside, the game constantly reminded me why this visual style has become so beloved. English Dub As someone who almost always plays Japanese games with Japanese voices because English dubs often miss the mark, I was genuinely surprised here. The English dub is excellent. Not only are the performances consistently strong, but the different regional accents help make the world feel larger and more believable. I'd actually recommend playing in English, which is something I very rarely say for JRPGs. Final Thoughts Octopath Traveler II is an outstanding JRPG and one of the best I've played in years. The storytelling, soundtrack, world design, visuals and boss battles are all exceptional. Most of my frustrations come from JRPG conventions that some players may not mind at all—particularly the random encounters and some of the optional boss progression. They never stopped me from loving the game, but they did hold it back from perfection. Despite those issues, this is an easy recommendation for anyone who enjoys turn-based RPGs. ⭐ Final Score: 9/10
I like visuals, music, combat. But mediocre narrative ruins everything
好玩
This is just one of my favorite games of all time. Not much more to say than that.
9分 游戏史上不可多得的佳作 自23年毕业,这款游戏就深深吸引我了,但其八方400,一方50的价格劝退了当时的我。时隔多年,终于有了尝试的机会,只可惜几年过去,我已经变得浮躁。只得走马观花,靠着模组取巧。 八方旅人2与1相比,得到了极大的优化,无论是便捷传送,还是丰富的技能组,职业组都值得尝试,按T键交换昼夜,更是为这款画面游戏提供了巨大加持。闻心而言,我不喜欢暗雷这个设置,在这款游戏里面更是灾难性的设计,但在模组的解决下,我从另一个角度发现这款游戏的乐趣。在打隐藏BOSS还有结局BOSS时候,一种成就感和爽感油然而生,在八位角色的加持下,靠着技能组合去爆发核弹一样的伤害;在做完阶段性的主线剧情后,又能品鉴到将近三十首的曲目。独特的剧情又使得每个角色具有立体性,而不是扁平化的公式剧情。
一开始听说进HB慈善包才注意,画面最初吸引了我,但并不强烈,因为当时穷困潦倒,再之后偶然听到音乐之后便下定决心,连续一个周的游玩使我欣喜,城镇传送功能的忽略使我用双腿丈量了每一寸大地数遍,虽说剧情并不怎么好,但玩法,画面与音乐深切地打动了我,为八方的伙伴欣喜
oldschool jrpg with with improved and similar 16 bit graphics, for those who love turn-based battles
Very good game, gameplay is superb, story as other said can feel disconnected between the 8 characters but it didn't bother me much. Didn't like Agnea's story/personality.
Legit a hidden gem, loved each and every story.
wmmmm算是那种..我不会特别向任何人推荐的作品 这么说是因为烂的地方真挺烂的,首先主线剧情太儿童读物了 并且暗雷随机遇敌的机制不是所有人都接受得了的。 优点嘛......steam商店页面就显而易见了 可以的话我想打个中评,但steam没有