
This game is a brand-new entry in the OCTOPATH TRAVELER series, the first installment of which was initially released in 2018 and sold over 3 million copies worldwide.
Most likely between $9.5M and $26.9M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $23.99 | 93% | approximately $15.8M |
| Nintendo | $59.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1414 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
内容很多 但是部分角色故事略显单薄
26年玩暗雷真有点给我整力竭了
现在七十左右的价格符合游戏质量了,游戏特色在于精美的像素风格,宏大的音乐,还有大世界探索收集玩法,很多偷鸡门路爽过发育期,八个人物各有与NPC互动的方式,NPC也非常多让世界比较生动。 但是剧情非常一般甚至狗血,主题都是光明战胜黑暗,可能比较适合小孩子看,我最反感的是番外篇几个人物莫名其妙的黑化送死,很有小日子心理扭曲的风格。 回合制玩法方面自由度挺高的,八主职业+八副职业+几个隐藏副职业,搭配思路是3辅助1输出,然后补充破防。除了一场隐藏BOSS战都是几回合结束战斗。 游戏暗雷可以打mod解决
First 10-ish hours are genuinely fun, but then game becomes just annoying. Tried several plot lines, almost all of them are just "Evil™ guy tries to do Evil™ thing, I need to stop him so everyone would be happy!". Love the design tho, pixel 2D + 3D is really appealing thing
游戏还是挺好玩的,但是作为一个jrpg,这剧情百分之80的白开水加上百分之20的💩让人很难绷。
How the ♥♥♥♥ do you make a game, this boring. 8x a bland story, doing anything in this game feels like a drag. the "deep" combat system relies on you spamming heal items at some point cuz even if you break the enemy they are gonna act first 2 turns after.
原本是在XGP上玩的,趁打折的时候入库弄了个白金。你要说多推荐那确实没有很推荐,但也不至于不推荐。长板就是美术很有意思,音乐很好。职业搭配很丰富,每个强敌都有不止一个解法。短板就是剧情实在是接不上,最后的反转没什么铺垫的,属于是排除法式反转。队友入队也属于纯走流程,盗贼那么应该小心谨慎的人,因为一只狗入队了。而且支线任务也是复刻一代折磨式任务。鸡毛蒜皮的小事,要昼夜不停地毯式搜索,最后获得一个白开水结局。总之,长板不错,短板看你能不能忍。
having to jump between stories to maintain a coherent leveling experience detracts from the experience. managing over world skills is also a PITA. reminiscent of HMs from pokemon forcing a certain party dynamic. and unlike pokemon i cant just delegate 1 slave character.
Combat is fun for a while. So are some of the actions you can do like pickpocketing, sort of. At first, it's neat seeing who has which items, but most of what you can steal is already underpowered by the time you'll be fairly successful. Music is alright, pretty bland, but non-offensive. Voice acting is really well done. My main gripe is the story. They're full of nonsense tropes like letting the bad guy, who just revealed themselves as even worse than was assumed, walk away for no reason. Don't even get me started on how absolutely stupid everyone in Castti's chapter 3 or 4 acted. When you see purple rain, you'll be in for some of the dumbest decisions people could possibly take in quick succession. Why put out a poison campfire with your soaking wet cloaks when you and your brother can dive onto it? Why hide from poison rain in a cave when you could seize the opportunity to, I guess, receive a free purple dye job? I really don't see why so many people praise this game's story. Some characters' stories are inoffensive filler, but when the game tries to be dramatic it falls extremely flat due to plot holes and incomprehensibly nonsensical decisions. Also, I don't know if it's further poor writing or just mistranslation, but a lot of the stories have awfully worded sentences. The random townsfolk mostly make sense, but it's spottier in certain chapters.
游戏的音乐与美术是真无敌。音乐大多是纯音乐,美术为光影渲染+像素风格的组合,体验特别独特。 在野外跑图找宝箱时,看着舒服的画面,听着纯音乐,是真享受。 但有老掉牙的暗雷机制也是真毁体验。刚沉浸进游戏的氛围,音乐骤然切换,刷出几只面目狰狞的野怪,还要打完整场战斗。探索等级较高的区域或推进剧情打BOSS战,还会被敌人一脚踢死,不得不专门花时间去刷等级。 战斗体验中规中矩。剧情还不错,代入进去有点像看日漫。