
This game is a brand-new entry in the OCTOPATH TRAVELER series, the first installment of which was initially released in 2018 and sold over 3 million copies worldwide.
Most likely between $3.3M and $9.3M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $23.99 | 93% | approximately $5.5M |
| Nintendo | $59.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1424 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
我们八个真强
剧情一般,但音乐一定程度上弥补了这一点,氛围感还是不错的。战斗挺爽,优秀的视听效果再搭配手柄反馈,即便是像素回合制同样有打击感哈哈
Short version: Don't pick this over other JRPGs. It's a good game, but the cracks begin to show very early on, depending on who you start your game with. Less short version: I think Octopath Traveler 2 marks the first JRPG I've ever played where getting another character is an "UH OH" moment instead of a "Cool, my forces against evil and those who'd kill me improve!" moment. Unfortunately, every new character that joins the party is: Level 1, basically naked with useless gear, and needs babying to improve. Bonus: every character draws from the same pool of gear. This means, that if you have a well established first character since...you start with them, and you find one nearby and they're your duo, great! This will not be the case with other characters unless you know the meta. I don't, I picked the thief because prior JRPG history says that stealing gets you OP stuff. Seems like it was the case at the start, but unlike other games - this game has gates to keep you from stealing TOO MUCH, too early. The path action system is tied to levels, and is quite literally the only benefit of leveling. Leveling is not easy, and more importantly, getting money (leaves) is NOT EASY EITHER. This is the bigger problem, since unlike most games in the genre - restated: levels don't mean a darn thing in terms of 'general power'. Gear however does, and if you can't afford it (or in some cases steal it. Early on, there's not much valuable stuff you can take. There's 8% items that are likely cash sell items but...I have bad luck. X-COM was quit because of bad RNG, and 8% has shown me through many a save scum that I'm not getting it), then you're not getting power progression. Continued disclaimer: I picked Throné as my starter, and I'm not using guides. I like that the game is not afraid to hand me my ass by wandering into areas (because freedom of choice is for suckers!!!!!!!), but then playing the game normally doesn't seem to give what's required for progression beyond "go here, good luck." Seems like I'm behind the curve on currency and can't seem to keep up despite doing battles that take a tad longer than other games due to the break/weakness system. People swear on Octopath Traveler and 2's the one I got (Humble Bundle pricing), but I don't get the hype. Star Ocean 2 and specifically the remake 2R - are the highest height of JRPG for me. This isn't a top 5 or a top 10 by comparison. I'll try to finish it, but I fear I'll run into adversity I can't surpass...because of a lack of ability to pay absurd prices for weapons I kinda' need to do damage in a game full of spongey enemies.
The 1 was "okish" so I hoped the 2 would improve it but no it is the same game with the same issues... There is no point for the group to be together and they don't interact with each other except for some useless banters, as each character's chapter must be short (as there is 8 of them) the writting is not really good, it feels like a tweet, there is no actual character evolution or meaningful scenes. The combat is boring for the most part, normal battles are boring and encouter rate is way too high, you can't swap the first character you chose so it becomes way too high level, boss are cool but are too easily cheese without really trying. Why there is no team attack? Why there is no weather effects or real gimmick that force me to strategize or think? Music are great and the 2D-HD style is good but that is pretty much it. Forgettable RPG.
剧情低幼,人物塑造扁平,不适合小学以上人群游玩
剧情:5/10 评价: 1.低幼严重。符合6+岁限制,不是指血暴色幼,而是说深度,没有值得回味品鉴的东西。 2.人物塑造极其粗糙。常言说“人性是复杂的”,但游戏里的 重要角色 基本都是 为了剧情而活的单细胞生物,涉及100%的主角+90%的反派。本来盗贼与药师中的反派是可以塑造的不错的,蛇父的篇幅就比较可以,但“克劳德(不是)”、无名叛徒(对不起我记不住没有闪光点的角色)、洛克等真是意义不明。 3.要么转折生硬(舞娘、商人、盗贼)、要么毫无悬念(猎人、药师、学者、战士、神官)。 结:工业化极其严重,为了一碟醋包一顿饺子的痕迹太过于明显,对于人性的刻画肤浅到极致了。 声音:9/10 玩到个人剧情结束之前,一直开的音乐禁音(边看剧边玩,一度玩不下去,简直就是折磨,是BGM救了我,让我打完了后记与隐王。 语音就算了,CV再好也比不了每次战斗都是同样的一句,录3-4个随机取1很难吗?猎人的CV有点呲。 游戏性:3/10 评价: JRPG受众分化严重,每一项游戏内核的相关设定的选择 都有喜欢和不喜欢的人群,但即便如此,只要是出现的设定也应该是合理的。 首先,成长曲线不平滑,例如暗夜双人组的buff太强,其实就是buff太强,没有进行buff强度的分化(大中小或层数细分),上了就是1.5*1.5,然而,升30级都不如2个buff,就更不用说猎人越级抓宝宝毫无限制等设定,探索没有难度就等于失去了提升的欲望,典型的重装机兵与DQ3,梦回30年前; 其次,技能强度设定不合理,这个不用多说,角色极其不平衡,技能倍率差距巨大且与描述和设定不相干,武器大师就是最好的例子,没有数据挖掘与测试,只按照一般人的对于技能描述的理解,根本就找不到最强的技能,而后期秒boss数值又卡的比较极限,虽说解法有无数种,但不用对技能,例如拿战士雷剑或潜力+学者究极+猎人潜力+商人偷钱去打,那真是对不起了,难度几何倍增长(是的,我就是开头一直用学者超大+究极、猎人潜力和战士雷剑的小可爱,直到打不过挨个去试技能+找测试数据); 再次,装备、物品的设定不合理,例如章鱼的坚果掉率(禁忌+引诱+3章鱼罐狂刷3小时0个坚果)、海量完全无用装备、属性装备1.3加成的巨大不平衡、大善人阿尔伦多的珠光宝气(是的,我升到了99级所以我能记住他,但我记不住药师主线的反派,虽说升到99级也是完全没有用,打隐王30个等级也不如光学个不眠不休的调速重要,但这是我花了N小时升到99级打过隐王之后我才知道的,其实还可以继续吐槽下去的,但太长了...)、以及禁忌之药与跪。 最后,大量mod的出现,其实就是对游戏性最有说服力的评价。 PS:我个人玩JRPG的癖好是厚积薄发,有帖子说八方2可以刷上限道具,我才入的,结果这个坚果掉落还不如没有,完全不理解这种设定的意义是什么。 画面:9/10 像素顶级画面。 然而,个别暗的地方是认真的吗,想看清细节,居然还需要调画质,画质调过之后遇敌3bp就会变成晃瞎眼的程度,HD就这么用是吧? 总:已运行256小时,折磨,玩过之后是空虚,想2周目,除了BGM却找不到动力,无论是剧情还是游戏性都没有任何的欲望,已深埋,不配8分,个人评价5-6之间(是的,作为JRPG,我个人感觉甚至还不如E社战女神系列,封缄之都比这好玩多了),顺便感叹日系产商的营销力度,10/10、5/5、9/10、9/10、9/10、9/10、91/100、9/10是吧,那可真是太·好·玩·了。 推荐给没有接触过JRPG,且极其喜爱HD-2D的玩家,其他玩家请坚持住不要被营销所影响。
Wow, what a terrible game. I knew I was in trouble when I got the opening screen and couldn't use the mouse to make selections. Checked the forums and found a thread about mouse support (there isn't any really). All the fanbois got butthurt that someone would dare ask about mouse support and gave the OP a ration of s^%t about it... pathetic. But, after playing for about 20 minutes I could see that this was developed with that type of gamer in mind. Oh well, moving on.
跟时代脱节的设计,唯一的优点就是堆料够足,但完全不值这个价
剧情无聊透顶,知道jrpg不在意剧情能看就行,但是剧情过程人物全程站桩对话,台词更是食之无味,说到底值得听的没几句。 画风第一眼看很好看,但人物动作特别少,支撑不起演出,难以感受共情和故事。 UI设计简陋到爆不说,传达不出有效信息,看着乱,而且用起来很麻烦,真是失败透顶的设计。 无聊透顶的城市支线系统,基本就是对着人挨个打探情报,和我没有关联,却要强迫我看一堆和自己无关、没有情感联系、只有简略无味文字的所谓故事,烦死了。 游戏是暗雷遇敌设计,看着是风景,走两步随机刷怪,一惊一乍很影响心情。
Its probably one of the best jrpgs to have came out in the last decade.