
This game is a brand-new entry in the OCTOPATH TRAVELER series, the first installment of which was initially released in 2018 and sold over 3 million copies worldwide.
Most likely between $3.3M and $9.3M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $23.99 | 93% | approximately $5.5M |
| Nintendo | $59.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1424 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I tried to like this game, expecting some of the annoyances on the previous opus to be fixed... Well, I was disappointed. It's still absolutely grindy, with repetitive encounters all the way. (And avoiding them is possible, but you'll end up under leveled, which is a death sentence). More than half of my play time is spent in mindless combat against the same creatures, using the same spells and attacks... Graphically, it's good, slightly better than the previous opus. Storylines are decent at best. Still barely no interaction between protagonists (although a little bit better with the cross path quests, but they feel like additionnal content placated on top on the rest, with no meaningful ties to the main story itself). The voice acting is good, the the writing is probably directed toward young kids, with extremely shallow designs for both protagonists and NPCs. (Except Oswald, I'll admit). The enemies are unredeemably "I want to kill everyone while laughing maniacally" with no inner conflit at all. The allies are somewhat better, but either they die tragically, or they betray you, no inbetween. The whole combat system is built on an illusion of choices. You have a lot of options as to which passives you want to use. And 90% of them are useless. The rest is basically imposed by the game and bosses. Does your build make huge attacks? They you need the Warrior last passive to hit more than 10k at once. Does the boss have a one-shot mechanic? Then you need the anti-oneshot passive on basically everyone. If you try to make a fun build, the game with shut you down. Attempt to make some buff permanents? The bosses will cleanse them. Try to focus on evasion? Don't worry, most bosses have perfect accuracy. Build a tank to capture the aggro, sacrificing precious passive slots for that? Who cares, two third of bosses have only AoE attacks. And if that wasn't enough, the luck factor is extremely high. "Hey, the boss will do three attacks at the beginning of the round, one of them will put everyone at 1hp, and another one is an AoE".. well, yes, of course, the order is random, and it might be a game over. The devs love their gimmicks which invalidate any tanking strategy.... Removing a hero from the fight without any warning, nor way to protect it? Don't mind if I do! Yes, you usually free them by breaking the boss shield... but what if this was your main shield breaker? Oh, bad luck! In their quest for balance, the devs have casted the fun aside, leaving only their contempt for the players seeping through the game. You are here to grind, and you will NOT cheese a single fight. The one truly good thing about this game is the music... except that the best tracks at the heroes themes, which you only hear at the end of chapters... In short, I cannot recommend this game at all, unless you like repetitive tasks and being shoehorned into using the same strategy over and over...
哪个弱智想的暗雷遇敌,跑图过程极为折磨割裂,一坨屎
决定玩之前有心理准备了,看了一些差评纠结了一番打折入的,结果比我想象的还要差。 1,剧情非常无聊,玩到后期我全部跳过只想快点结束。只有盗贼、药师的剧情我认真过的(我是盗贼开)。 2,战斗策略深度有限,队伍和装备配置没什么意思,盗贼奥义是攻击力和速度双加成,只要穿一身高攻击和速度的装备,根本不需要破护盾就能轻松99999。但即使是后期boss血量也就不到20w,我直接一药师带三盗贼,boss就跟小兵一样技能都看不到。而且游戏的非线性导致很容易在中期因为提前拿到高等级装备而失去战斗乐趣。 3,玩过ff8对暗雷没有任何不适应,但这游戏无论剧情还是战斗不及ff8一根,唯一凑合的也就是音乐了。 如果你非常无聊,愿意慢节奏看过家家剧情,那么可以趁打折玩一玩,否则还是不推荐。
I'm probably somewhere in the half of the game, and I think it's just not that interesting. Music is great. Visuals are great (except antialiasing, why I cannot turn it off?). But neither gameplay nor story is good for me. Ok I usually don't like jrpg gameplay (weird since I have played FF I-VII, and many other jrps, and enjoyed them greatly), but usually story can get me through gameplay I don't like. It's just not a case with OTII. Characters are not any team at all, only half at best have interesting story. I'm only halfway through but I don't see any connections between them, or any grand story, that would make want to keep playing. Basically all the pros and cons make this game painfully average. I cannot say that this game is bad, I cannot say that it's unplayable, but it's not fun either. Also this game is really expensive, and I wouldn't buy this if not for a fact that it was in humble bundle subscription Hope that FINAL FANTASY RESONANCE will be much better
中规中矩吧。音乐画面和战斗不错,暗雷也勉强能接受。但是剧情真的太散装了,完全感觉不到队友间的羁绊,这点真的要和其他的优秀jrpg或者crpg学习。
最原汁原味的异世界冒险+高清像素风回合制JRPG。优缺点都非常明显。 所谓的“原汁原味”在某些时刻简直成了折磨的代名词:剧情平淡得像一杯凉白开,王道得老套,逻辑浅显得经不起推敲。特别是那令人无语的盗贼线,冲突生硬到我真的气笑了,加上那小学生水平的对话,以及暗雷的逆天遇敌机制,打的我睡着了无数次。 然而,正是这样一个剧情“白开水”的游戏,却靠着其他维度的卓越表现硬生生把我留了下来。HD-2D的美术风格堪称惊艳,怀旧像素风搭配新时代光影,别有一番风味;游戏的配乐也非常顶级,昼夜交替的旋律无缝流转,每位角色的专属BGM都非常好听。这套看似古早的回合制玩法其实相当扎实,丰富的职业交互与颇有深度的配装策略,让战斗充满了构筑的乐趣。 直到尾声响起,我又和JPRG和解了。当来自四方的旅者因各自的缘由围坐篝火,当尾声里他们依照入队顺序依次挥手作别,那份在漫长琐碎的旅途中沉淀下来的情谊瞬间爆发。那一刻,我忽然原谅了所有的拖沓与牵强,打完甚至意犹未尽。原来这就是JRPG的魔法——只要伙伴间的羁绊足够真实,这场冒险便足以封存在记忆深处,成为一段温暖的回响。
6 hours in and nothing happened
非常好玩,劇情豐富,人霧風格都很完善,額外內容讓故事更完整了,超級喜歡,音樂畫風非常棒,每一個旅人故事都非常勵志感人,額外挑戰頭目超級難打,是很值得遊玩的遊戲,很期待每一次的新的遊戲帶來的劇情,我會一直想入手遊玩>W<
Better than the first game in a lot of ways, a good RPG for anyone to enjoy, although for me the story becomes tedious at times, as one already expects the typical cliches in each story. I had a good time overall and i would recommend it to anyone that enjoys JRPGs like me, but be mindful that you'll have to sit through a lot of cutscenes where you already know what its gonna happen. Thankfully, the music makes the journey through the roughest parts worthwhile. The combat is enjoyable, but the encounter rate is very high, and because of that the overworld can feel overwhelming at times. A good game, but i wish i had a better time with it. Score: 7.5/10.
总结:不要买,不好玩。 歧路旅人1给我的感觉还行,这才入了第二代,结果真的好难受。音乐、光影都不错,rpg系统也可以,但就是剧情太粪了,幼稚、圣母、平淡,到处充满着逻辑漏洞,恐怕连小孩都糊弄不了吧,这真的是大厂写出来的剧情?不敢相信。低幼小学生写的?我玩到后面真的受不了了,直接跳过剧情。rpg最核心的剧情写成这样,整款游戏真的直接宣告失败,我不可能再买下一部作品。 本来想在剧情上展开说说,但是真的不想在这么烂的游戏上继续浪费时间,再也不见!