
This game is a brand-new entry in the OCTOPATH TRAVELER series, the first installment of which was initially released in 2018 and sold over 3 million copies worldwide.
Most likely between $3.3M and $9.3M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $23.99 | 93% | approximately $5.5M |
| Nintendo | $59.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1424 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
歧路旅人的巅峰一作,战斗系统相当优秀
If you like open world games that reward interactions you will love this game
结局太感人了,神作!125小时的旅程,制作组富有诚意地为这次旅程画上了句号: 后记中,每个角色的独白告别; 结局致谢名单播放的动画,是个性定制化的,按照顺序是我游戏顺序的每一场主线boss战和对应角色(以及他们的战斗职业); 最后庆典上,所有npc都是熟悉的身影,大家欢聚一堂,留下一张合影!
Octopath Traveler II faithfully recreates the feeling of old-school 8- and 16-bit JRPGs with a modern coat of paint. First off: the soundtrack is beautiful (the Brightlands day theme is awesome) and the HD-2D style along with the set pieces create an amazing look. The remainder of what I'll say is either good or bad depending on your taste. The plot is highly non-linear: 8 separate plots can be played in any order and have a personal feel rather than having deep engaging plots. Combat is really boring with random encounters and they are frequent. Bosses can be very interesting though. Sometimes too interesting: several (especially the endgame) pull surprise mechanics on you and can wipe your team quickly, resulting in repeated trial and error approaches. I'm not one for thinking hard about how to break RPG mechanics (but maybe you are, and you'll love the challenge!), so it really felt like the game was twisting the knife at times. Overall I enjoyed roughly the first 85-90% of my playtime (this was finishing the side stories and the 8 plots). The endgame I could do without, but the game has several natural stopping points, so it's not so bad. So I can recommend this for anyone interested in a nostalgia kick or who just enjoys turn-based RPGs regardless of experience.
It's an ok game. Graphically beautiful due to the lightning and mix of 2D and 3D assets. Combat is pretty much what you would expect from any turn based rpg, the innovative part is that you can store power and use it to enhance your attacks making them hit multiple times or with bigger strength. There's also voice acting for most important dialogues so that's a big plus which you don't usually find in these games. The worst part for me is that there are 8 stories with 8 characters total which are all completely disconnected from each other and none of them has been particularly engaging for me. The fact that most of chapter 2s of these stories require levels 18+ before you can play them made me forget about them even more. Like i started with Hikari and his story about his brother stealing the throne of the empire from him and killing their dad and after i was done with the intro (chapter 1) i think chapter 2 asked me to be way above level 20 before i could do it. So i was forced to farm or go do the other stories which i didn't care too much about before i could continue Hikari's one. I understand that it's the way the game is intended to play, bouncing from one story to another but it just made me not care about any of them at all because you could play like 20 hours before you come back to a story that you couldn't do due to level requirements. Even worse is when the story completely ignores the fact that you're in a party and have people with you like in Throne's case. She has this vengeance quest against Father and at a certain point he asks her to kill some guy on her own but she gets betrayed by this Father guy and gets stabbed in the back. The party is never in these cutscenes or story moments, it's always just the main character of that particular quest alone on the screen which makes moments like this one feel completely unbelievable.
I disliked some of the stories, but overall...... such an immersive and atmospheric experience.
jrpg难以逾越的大山。
ou shii
绝对的好评,当然我游玩过程中遇到的问题也很明确,那么就先聊聊我个人不太喜欢的两点: 1.暗雷,我是一个非常热衷于舔图探索的玩家,八方的内容特别丰富,像素风格也非常亮眼,以至于我经常性的到处跑到处看,暗雷在这方面挺破坏我的沉浸感的,正因为那个氛围非常美好所以我才更加讨厌这个暗雷。 2.也是老生常谈了,就是八名主角之间基本就各走各的路,联系太少了。 再聊聊吸引我玩下去的地方,那可太多了。独一无二的视听体验,不知多少地区的音乐的时候让我停下脚步反复聆听,好听到耳朵怀孕,或是战斗中的bgm转折令血液都在激昂。 剧情方面我很喜欢舞娘的主线,我喜欢这种追逐梦想为主题的剧情,主线最终的反派塑造也不错,与其说坏不如说是拉不下面子的傲娇,最后的比赛中尊重自己的对手和坦然承认的自己的败北我觉得这些因素在一个反派身上无疑是可贵的。 关于人物塑造,大多角色都是有血有肉的存在,细节更是数不清,越是花心思琢磨就越让人惊喜,就拿商人举例子,直到主线的结束都秉承着自己最初的模样,看到他决定雇佣洛克的时候我满意的笑了,真就没变过呢哈哈哈。也有小宝宝用着软糯的声线和你互动,实在是太可爱,这些和cv大大们的努力也分不开,不管是主角还是反派都配的相当之好,结合恰到好处的音乐沉浸感简直不要太爽,尤其是语气词例如啊啊啊啊哦哦哦哦哈哈哈哈这些,添加几分鬼畜的同时也更好的表达出角色当时的情绪倾向。 随着故事的推进打完眼球到了番外篇,我觉得番外和后记内容无疑是这个游戏的点睛之笔,八位主角聚集在篝火旁,一起为了世界的明天携手攻克邪神。可能有人会认为前文提到的八位主角之间少有联系在此刻会显得过于突兀,但身为陪伴他们一起渡过无数日日夜夜的游玩者本人,便成为了联系八名主角的桥梁,到黎明后的告别,更像是对屏幕前的玩家诉说旅途的结束。 后记中集合伙伴一起去大剧院的时候,看着主线中出现的所有npc和所有主角聚集在一个屏幕中时,回忆如潮水般涌来,正是因为塑造到位所以才会有这么多美好的回忆啊。 看着最后的“感谢您与我们共度这一段旅程”那就用战前的那句明天是有希望的吗?为何期待明天来临?来做个收尾吧 珍惜每一天,把所有苦难都埋藏于昨天,把所有期待都留给明天,正因为盼望着,希望着一天会比一天好,才会对每一天都充满热情,充满希望!
Hikari best character.