
This game is a brand-new entry in the OCTOPATH TRAVELER series, the first installment of which was initially released in 2018 and sold over 3 million copies worldwide.
Most likely between $3.3M and $9.3M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $23.99 | 93% | approximately $5.5M |
| Nintendo | $59.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1424 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
落后的游戏
Art: Beautiful. I can't say enough about it. I love the pixel art style of this game. The depth camera zooms add even more to it. My only critique would be the giant boss art, which looks a little odd next to a tiny sprite. Progression? Awful. I've never seen a game more intentionally grindy than this one. Game: "Go after Father." You: "Okay." Game: "He's in a Lv. 16 region. (There's no region on the map between level 5 and level 16.)" You: (Gets obliterated.) You: Runs in actual circles for two hours in lvl 5 area to grind to Lv. 16 and saves up to buy the best gear available in the level 5 region. Ventures to lvl 16 area. Gets obliterated by normal encounters anyway. Game: "Welcome to lvl 16 area. Actually, here's even more expensive gear worth 2x-3x what you just spent after 2 hours running in literal circles to grind. You can't afford this, you're broke. Go back to lvl 5 and re-grind again, but twice to three times as long so you can afford the even more expensive gear. You: No. It seems despite the game narrative telling you to go after father, you're somehow supposed to know NOT to do this and to look for an area NOT visible on your map, and go after MOTHER first instead. Then why use the narrative to tell the PC to go to a specific visible spot on the map to pursue father?? Here's hoping other character plots aren't so muddy.
6 hours in and nothing happened
[h1]HD2Dが綺麗なJRPG[/h1] HD2Dグラが特徴のオクトパストラベラーの2です。 1は正直なところ微妙だったので途中で投げてしまって、バンドルで1と2を買って失敗したかな・・・と思っていたのですが、 こちらはすごく良かったのでオススメです。 ゲーム性としてはロマサガ3みたいに各地で仲間を集めて最終的に8人で旅をし、 ブレイブリーデフォルトみたいに毎ターン溜まるポイントを使って攻撃を強化したりしながら戦います。 1と比べて様々な点がすごく進化していて、特にカメラワークなど演出面がすごく良くなっているので感情移入しやすいです。 ストーリーも良かったと思います。明るいやつから暗いやつまでバリエーション豊富です。 最終章はもうちょい分かりやすい伏線を張ってくれていればもっと良かったかなと思いますが、全体的に満足です。 戦闘は相変わらずシールドシステムのせいでブレイクした後大火力を叩き込んでそのまま倒し切るゲームと化してるので大味っちゃ大味かな・・・。 逆にHP数十万クラスで押しきれないやつは行動パターンの調査が大変だし。 ただ、1と違ってバトルスピード2倍に出来る(なんで1に付けなかったんだよ・・・)のと、 発明家というザコ狩りにお誂向きなジョブがあるおかげでザコ戦がテンポ良く終わるのはすごく良いです。 町のNPCにアクションを起こせるフィールドコマンドは1では大嫌いだったんですが、 こちらは昼夜で出来ることが変わり選択肢が多くなっていてだいぶマシになったと思います。 BGMは相変わらず素晴らしいの一言。 総括としてはJRPGファンにオススメの良作となっていると思います。 ★嫌だったところ★ ・エンカ率がクッソ高い エンカ半減をつけて昼に移動してもなお高い。更に敵寄せ装備はあるのに敵避け装備は無い。裏ボスのエンカ無効のやつしかない。 今の半分とかで良かったと思う。 ・パーティメンバー変更が酒場でしか出来ない いや最終章になるとメニューから出来るようになるんかーーーーーい!!8人揃った時点で解禁した方が良かったのにと思う。 かなり面倒臭いので。 ・ファストトラベル出来るのが町だけだと思ったら停泊所にも出来ることを最終盤に気づいた。つまり分かりづらい、その上大聖堂など平和なマップだとしても行けないのが嫌。 ・覚えた技やけしかけるの効果がUIからほぼ分からない。特にけしかけるなんて使ってみないと追加効果が分からない ・覚えた技や魔物の並び替えが出来ない ・イベント外だと例え家族でも非常にそっけない態度をとられる。メンバーに特定の人がいるかいないかで反応変えてほしかった ・強くてニューゲームはあっても良かったと思う
不是为什么没人讲这游戏的操作啊,真的是21世纪的游戏吗,鼠标居然不能用········只能设置后进行最简单的按键,游戏里面没有光标卧槽,真的玩起来感觉自己是残疾人人一样,你很不舒服试图滑动鼠标,却什么反应都没有,真的给人一种生理上的恶心感,我可以不用,但你不能不给吧,我把左手压在屁股下才勉强克制住了一部分的恶心感,但根本玩不了qwq········那些贪便宜买cdk的有福了
神作!無庸置疑的神作! 無論是音樂還是遊戲性都是我玩過最棒的作品了! 尤其是音樂部分,每一首都值得你聽盪最後。
Better than the first game in a lot of ways, a good RPG for anyone to enjoy, although for me the story becomes tedious at times, as one already expects the typical cliches in each story. I had a good time overall and i would recommend it to anyone that enjoys JRPGs like me, but be mindful that you'll have to sit through a lot of cutscenes where you already know what its gonna happen. Thankfully, the music makes the journey through the roughest parts worthwhile. The combat is enjoyable, but the encounter rate is very high, and because of that the overworld can feel overwhelming at times. A good game, but i wish i had a better time with it. Score: 7.5/10.
最原汁原味的异世界冒险+高清像素风回合制JRPG。优缺点都非常明显。 所谓的“原汁原味”在某些时刻简直成了折磨的代名词:剧情平淡得像一杯凉白开,王道得老套,逻辑浅显得经不起推敲。特别是那令人无语的盗贼线,冲突生硬到我真的气笑了,加上那小学生水平的对话,以及暗雷的逆天遇敌机制,打的我睡着了无数次。 然而,正是这样一个剧情“白开水”的游戏,却靠着其他维度的卓越表现硬生生把我留了下来。HD-2D的美术风格堪称惊艳,怀旧像素风搭配新时代光影,别有一番风味;游戏的配乐也非常顶级,昼夜交替的旋律无缝流转,每位角色的专属BGM都非常好听。这套看似古早的回合制玩法其实相当扎实,丰富的职业交互与颇有深度的配装策略,让战斗充满了构筑的乐趣。 直到尾声响起,我又和JPRG和解了。当来自四方的旅者因各自的缘由围坐篝火,当尾声里他们依照入队顺序依次挥手作别,那份在漫长琐碎的旅途中沉淀下来的情谊瞬间爆发。那一刻,我忽然原谅了所有的拖沓与牵强,打完甚至意犹未尽。原来这就是JRPG的魔法——只要伙伴间的羁绊足够真实,这场冒险便足以封存在记忆深处,成为一段温暖的回响。
I tried to like this game, expecting some of the annoyances on the previous opus to be fixed... Well, I was disappointed. It's still absolutely grindy, with repetitive encounters all the way. (And avoiding them is possible, but you'll end up under leveled, which is a death sentence). More than half of my play time is spent in mindless combat against the same creatures, using the same spells and attacks... Graphically, it's good, slightly better than the previous opus. Storylines are decent at best. Still barely no interaction between protagonists (although a little bit better with the cross path quests, but they feel like additionnal content placated on top on the rest, with no meaningful ties to the main story itself). The voice acting is good, the the writing is probably directed toward young kids, with extremely shallow designs for both protagonists and NPCs. (Except Oswald, I'll admit). The enemies are unredeemably "I want to kill everyone while laughing maniacally" with no inner conflit at all. The allies are somewhat better, but either they die tragically, or they betray you, no inbetween. The whole combat system is built on an illusion of choices. You have a lot of options as to which passives you want to use. And 90% of them are useless. The rest is basically imposed by the game and bosses. Does your build make huge attacks? They you need the Warrior last passive to hit more than 10k at once. Does the boss have a one-shot mechanic? Then you need the anti-oneshot passive on basically everyone. If you try to make a fun build, the game with shut you down. Attempt to make some buff permanents? The bosses will cleanse them. Try to focus on evasion? Don't worry, most bosses have perfect accuracy. Build a tank to capture the aggro, sacrificing precious passive slots for that? Who cares, two third of bosses have only AoE attacks. And if that wasn't enough, the luck factor is extremely high. "Hey, the boss will do three attacks at the beginning of the round, one of them will put everyone at 1hp, and another one is an AoE".. well, yes, of course, the order is random, and it might be a game over. The devs love their gimmicks which invalidate any tanking strategy.... Removing a hero from the fight without any warning, nor way to protect it? Don't mind if I do! Yes, you usually free them by breaking the boss shield... but what if this was your main shield breaker? Oh, bad luck! In their quest for balance, the devs have casted the fun aside, leaving only their contempt for the players seeping through the game. You are here to grind, and you will NOT cheese a single fight. The one truly good thing about this game is the music... except that the best tracks at the heroes themes, which you only hear at the end of chapters... In short, I cannot recommend this game at all, unless you like repetitive tasks and being shoehorned into using the same strategy over and over...
决定玩之前有心理准备了,看了一些差评纠结了一番打折入的,结果比我想象的还要差。 1,剧情非常无聊,玩到后期我全部跳过只想快点结束。只有盗贼、药师的剧情我认真过的(我是盗贼开)。 2,战斗策略深度有限,队伍和装备配置没什么意思,盗贼奥义是攻击力和速度双加成,只要穿一身高攻击和速度的装备,根本不需要破护盾就能轻松99999。但即使是后期boss血量也就不到20w,我直接一药师带三盗贼,boss就跟小兵一样技能都看不到。而且游戏的非线性导致很容易在中期因为提前拿到高等级装备而失去战斗乐趣。 3,玩过ff8对暗雷没有任何不适应,但这游戏无论剧情还是战斗不及ff8一根,唯一凑合的也就是音乐了。 如果你非常无聊,愿意慢节奏看过家家剧情,那么可以趁打折玩一玩,否则还是不推荐。