
Start from zero and discover the newest entry in the OCTOPATH TRAVELER series. Experience a story of restoration and retribution over the divine rings—an epic saga that unfolds across the realm of Orsterra.
Most likely between $2.1M and $6.1M. How we estimate →
Checked against 8 developer-reported games
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $24.17 on Xbox · Ukraine (−19%). Compare 32 prices in 15 markets →
Reviews
Themes across 941 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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positive critical· bar length = how often the theme comes up
Reviews
[h1] 手游改的优秀案例 [/h1] 作为《歧路旅人》系列的新作,同时也是从手游《歧路旅人:大陆的霸者》世界观延展、重构而来的作品,《歧路旅人0》某种意义上算是 SE 近年来少有的“手游体系反哺主机”的成功案例。原本我对这种“手游衍生正统化”其实没太高期待,尤其 JRPG近几年太容易做成流水线模板:情怀配方、复古滤镜、回合制嗯堆,最后只剩“像以前”。但这一作玩下来,反而是把 HD-2D 这套体系彻底摸明白了。[b] 以下内容有一定剧透 [/b] [h3] HD-2D 最成熟的一次“公路片”体验 [/h3] 系列传统的八人八线依旧保留,但《歧路旅人0》明显比前几作更强调“[b] 旅途感 [/b]”和地区氛围塑造。相比一代那种“角色之间像拼盘”的割裂感,这一作大量增加了同行事件、驻留对话以及地图间的连续叙事,让整个大陆终于有了“真实在运转”的感觉。有主角的情况下,整体串联感比前两作更好; 几张大地图的风格区分依旧很强:雪国宗教、海港贸易、沙漠遗迹、工业都市等等,都延续了系列一贯优秀的美术审美。尤其夜晚灯光配合 HD-2D 的景深后,很多场景真的有一种“像小时候幻想中的 SFC 游戏”的感觉。 几个核心角色塑造也明显成熟很多,不再只是“职业标签”。某位看似玩世不恭的角色,中后期关于“失去”和“逃避”的剧情,算是整个系列少有真正让我记住的桥段。虽然还是有经典 JRPG 的嘴炮和理想主义,但至少情绪铺垫比前作自然不少。 当然,传统艺能也没少——JRPG 就是得一边拯救世界,一边帮村民找人、找怪、找线索、跑腿.......说好听点游戏性叫王道,不好听点叫经典味儿太浓了。 [h3] JRPG 特点拉满的 Break & Boost 战斗系统 [/h3] 《歧路旅人》系列核心的 Break / Boost 系统,到这一作已经算是完全继承下来了。敌人的护盾削减、弱点试探、行动顺序规划依旧是核心,战斗依旧是只是“先破防再灌伤害”那么固定;很多 BOSS 有着血量转阶段,变换弱点的机制,在一定程度上需要开始逼着玩家思考资源循环、站位节奏和技能保留,而不是单纯等级碾压。 和前作区分度较大的话,是它终于把“养成自由”和“构筑反馈”结合起来了。副职业、潜力技能、支援能力之间能玩出很多很离谱的组合,后期甚至能打出一种“半无限行动”的快乐构筑,大部分流派都能顺利推进流程。你喜欢哪个角色,就真的能一直带着玩下去。整个战斗闭环基本和之前差异不大,[strike] 也有可能我没玩明白 [/strike]: [b] 前期探弱点 → 中期资源运营 → 后期构筑爆发 [/b] 既保留了传统回合制的策略性,又让每场战斗都有明显“拆招”的参与感。 [h3] JRPG 配乐和氛围依旧顶级 [/h3] 西木康智还是稳定发挥。这一作不少城镇 BGM 已经到了“离开地图以后脑子里还能循环”的程度。有的我在接触这游戏之前还在网易云刷到过,特别几个夜晚场景的钢琴旋律,配合 HD-2D 那种朦胧灯光,有种非常老派但又不过时的浪漫感。几个终章战斗曲更是标准 JRPG 大决战味道,该压抑压抑,该尬燃尬燃,属于那种: “明知道套路,但听到还是会热血。” [h3] JRPG 特有的“所有人的故事最终汇聚 [/h3] 相比前两作,《歧路旅人0》终于真正意义上把“八个人的旅途”汇聚到了一起。以前系列最大的问题,就是: 像在同一张地图玩单机,单元剧关联性没那么强,2代好了一些,但是0这边算是完全发挥了出来,而这一作最终章明显加强了角色之间的羁绊和共同目标,尤其真结局最终决战阶段,全员交叉登场、不同地区 NPC 回应旅途、一路帮助过的人共同参与局势变化——这才是 JRPG 最经典也最让人上头的部分。 真结局这种这种“大集结”演出其实很王道,甚至可以说有点土。 但 JRPG 就该有这种: “世界要毁灭了,所有人一起站出来”的味道。 [h2] JRPG 典中典的降智环节和雷点 [/h2] 夸了大半天,该说雷点了。以下有严重剧透。[spoiler] 整个作品我最想吐槽的就是塔图洛克这个角色的入队了,作为中期的反派,反派杀穿大陆、罪该万死,结果主角团集体圣母(就算你选了杀了她,还是会被剧情原谅),最后还给她赦免 + 入伙。为了塑造 “强者即正义” 的霸者世界观,把 “善恶”“底线”“人性” 全丢了。其他反派(帕蒂斯王、小丑)好歹有动机、有执念、有崩溃点,女帝就是纯坏,纯为了 “强” 而强。主角团人设OOC:前期喊着 “守护和平”“讨伐暴君”,后期面对终极暴君直接妥协,集体降智。这一段的剧情也是节奏稀烂:铺垫半天的和平、正义、牺牲,最后被一句 “强者值得尊重” 全部推翻。 [/spoiler] 简单说:编剧想写 “霸气女反派”,结果写成 “毫无底线的疯批 + 强行洗白的圣母剧情”,观感极度割裂、恶心,也算是这部作品最拉低体验的剧情了; 整体而言,《歧路旅人 0》算不上颠覆性革新的 JRPG,却真正融会贯通了系列积淀的特色。它既没为迎合潮流舍弃传统 JRPG 的叙事与玩法节奏,也不局限于单纯复古怀旧,拿捏住了舒适的平衡度:老玩家能感受到熟悉的情怀底蕴,新玩家也可以轻松入坑体验。作为手游衍生作品,整体完成度反倒不输不少主机原创 JRPG,正统续作质感十足。本作也带着日式 JRPG 常见的剧情人设类固有雷点,诸如反派塑造、剧情收尾等争议问题客观存在。希望以后JRPG能在这一部分剧情上做做更新,已经有点品鉴够了.......... 倘若你能接受这类经典通病,同时偏爱 HD-2D 画风、传统回合玩法,或是钟情充满旅途氛围感的王道冒险,这款作品依旧值得体验。
BIG FUN
有商店系统真舒服,前期熬过过去了后面全是享受,不要在意价格买就完事了。
옥토패스 트래블러 시리즈는 이게 처음인데 재밌네요 시간가는줄모름
다음 버전은 좀더 잘 만들어보자
If you like turn-based JRPG's then I recommend this game as a casual buy. HOWEVER (and I can't stress this enough), bear in mind that the story isn't nearly as deep as the first game. Also, this version of the game (console version) is by far much worse than the original version (Champions of the Continent) because everything about CotC was designed with the gacha element in mind. Which sounds like a bad thing at first, but hear me out: In the gach version, you're given a LOT of free pulls. And you can get through the story with any character you want. The only real reason to pay for any particular 5* character is if you absolutely felt like you absolutely needed something. As a whole, the gacha element was largely just for aesthetic purposes. Personally, I don't endorse buying a digital character because it's just money thrown away at the end of the day--unless of course you have the funds to do so comfortably--But I do think CotC had a better storyline and more interesting characters than this version (OT:0). This version of the game doesn't get real deep with the characters you pick up. The only ones that seem to actually matter at all are the 'Kindlers of Flame' ones that you start out with that are specific to this version and don't appear in CotC, but their story gets lost during the middle section of the game. It's pretty sad how bare the main story is here. Anyway, as I said before, it's still a good game. It's just not an amazing or emotionally deep game compared to it's original version, OR the original Octopath Traveler game. If you're looking for a game to play that fills the itch for the classic JRPG turn-based niche--This isn't a bad one to pick up. Just be aware that it's NOT going to give you the same feelings you had when you played the first one. That's for sure. Tl;dr: My grading for this game would probably be a C+. It's passable for a game and it's a fun time, but I would suggest getting it on sale. The story is disjointed and you probably won't feel emotionally invested in the characters you pick up along the way. The music and visual style is still absolutely beautiful though.
good
值得給一個好評, 劇情跟一代拚在一起就是完整的世界觀 (有人說抄手遊,但是我沒玩手遊) 音樂上乘,戰鬥算有趣,劇情我個人喜歡,有很多熱血的橋段 近年的 JRPG 裡算是很棒的作品
Wait so she has fields of slaves the size of a continent and they're hidden behind the mansion? C-can people in the game not... move the camera(?) to check? Like... do the people in this world... see through the game's camera? Or was it meant to be a joke and it just went over my head? Whatever this game is stupid as ♥♥♥♥ but it's really entertaining.
Really like this one