
Obscura is a puzzle-platformer in which the player uses different cameras to find colorful solutions to problems in a monochromatic world.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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I played this game while it was in beta for more combined hours than any other person. I literally wrote the book on speedrunning it and currently have the record for fastest completed time of all three levels. This game is a great 3D puzzle platformer but an even greater speed game. Highly recommend if you enjoy similar games plus it’s literally free
[h1] Grab your camera and see what's invisible. Neat idea just a bit confusing to play. You can see hidden objects only when using your tool, essentially what's not visible in the camera - doesn't exist. You can utilize that mechanic to get past obstacles. Dropping camera allow to keep invisible objects solid all the time (but you might not see them all the time) allowing you to interact with them. You have only 3 lives to complete each stage. Gameplay is frustrating and not for everyone. Level design lack some polish and is very basic. As you play, stages are going to become more and more annoying to say at least. Music is ambient pretty much. Overall play if you like to try new puzzle platformers with obscure gameplay otherwise pass on. [/h1]
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 28 reviews with recorded playtime.
Really nice movement, serious speedrun potential, overall great aesthetic.
This game has a premise unlike any other. Absolutely stunning how two developers were able to make something that is, while rudimentary, perfectly unique. It's challenging but fair and provides interesting gameplay that to me is in its own lane with no one passing it any time soon. As a passion project with strong developers behind it, minor gameplay bugs which are in the works to be fixed, are overshadowed by the hard work and creativity brought upon by the minds behind this. This one is on its way to greatness and I am going to be glad to be a part of that journey. Update: Even better after a second playthrough.
Good game could use some tits though
Cool to see a game from up-and-coming young talent :^)
The concept of the game overall was a fun idea, but why bother adding an achievement to the game if the only way to unlock it is to cheat according to the dev in the discussion forum of the game. That was a major disappointment for me. Edit: the devs now even deleted the discussion forum entry, pointing out that the achievement is not obtainable, which shows that they are unwilling to fix it and do not care. Furthermore, there were some bugs like randomly falling under the level and then falling endlessly, which should be fixed. Additionally, one time I randomly died without any reason and respawned at the start of the level, which was a bit annoying.
Fun af.
Думаю что игра заслуживает свой лайк за интересную механику! Головоломка-платформер, в которой игрок использует разные камеры, чтобы находить красочные решения задач. Короче говоря через Камеру появляются предметы которых раньше не было, причем камера должна быть направлена именно на нужный обьект! Жаль что игра мрачная и не очень то и привлекательная, но сама по себе интересная)...............правда до первой смерти
While I can appreciate the concept behind this, and I also tend to find a lot of fun in this sort of basic Unity game, I can't say I really enjoyed this one, and it comes down mostly to the puzzles themselves. A lot of these feel either very tedious or unintuitive, it feels like there simply isn't quite enough feedback for the player to be able to naturally pick up on what is expected of them without a lot of trial and error. This is especially problematic when there's a layer of jankiness over everything as well, stuff like colliders or menu buttons feeling slightly misplaced or unresponsive, which makes it even harder to tell whether or not you're doing the right thing and the game is just not letting you do it, or whether another solution is called for. Cool idea, but I really feel like this all needs some polishing to make it something I could truly recommend, because in its current state I find it rather hard to play, despite the potential clearly being there.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.