
Face the fears lurking in the dark. Obscula is a psychological horror experience that tells the story of someone seeking the truth but finding themselves trapped in a nightmare. There's no escape, only answers… but are you ready for the truth?
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Obscula is a first-person psychological horror game that drags players into the depths of the mind, blending psychological terror with an oppressive atmosphere. Forgotten memories, distorted realities, and an overwhelming sense of dread lurk in every shadow. As you search for the truth, you must face the horrors that hide within the walls of this forsaken place.
You were once a servant in this house, but your past is nothing but a blur. Trapped within its decaying halls, you are haunted by eerie whispers, shadowy figures, and fragmented memories. Someone doesn’t want you to remember. But before you can uncover the truth, you must confront the illusions that cloud your mind.
This house is not what it seems. Behind each door lies more than just a room—it holds echoes of the past, watching, waiting. You must question everything you see, for every step forward may lead you closer to the truth… or deeper into madness.
Atmospheric Horror: A slow-burning fear that lingers in every corner—Obscula builds tension through psychological dread rather than cheap jump scares.
Bone-Chilling Sound Design: Every whisper, every creak, and every distant footstep reminds you that you are never truly alone.
Story-Driven Exploration: Gather fragments of the past through environmental storytelling and unravel the dark truth hidden within the house.
Genres
Stats
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Portuguese - Brazil, Japanese, Russian, Turkish, Italian*languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
lo unico malo es q no me puedo culear al fantasma 0 de 10
J’attendais Obsculla avec impatience, motivé par l’envie de soutenir un studio indépendant prometteur. Malheureusement, l’expérience s’est révélée particulièrement décevante et frustrante. Dès les premières minutes, la caméra extrêmement lente combinée à un personnage peu réactif rend la prise en main pénible. À cela s’ajoute une interface de réglages très limitée : aucune option de sensibilité, de luminosité ou de confort visuel. Résultat, la session devient rapidement éprouvante. Dans mon cas, elle s’est même soldée par une forte gêne visuelle en raison d’une luminosité bien trop basse… et non modifiable. Sur le plan technique, le jeu souffre de chutes de FPS importantes, même sur une configuration correcte. Le passage en qualité minimale améliore un peu la fluidité, mais l’enregistrement des paramètres est capricieux : il m’a fallu relancer plusieurs fois le jeu pour que mes choix soient pris en compte. Le contenu du jeu est lui aussi très limité. Les énigmes sont rares, peu cohérentes, et manquent d’intérêt. Enfin, la fin du jeu est expédiée : pas de vraie conclusion, aucun développement narratif, juste un retour brutal au menu principal… sans la moindre envie de recommencer, d’autant que la rejouabilité est inexistante. À l’heure actuelle, je ne peux malheureusement pas recommander Obscula dans son état actuel. J’espère sincèrement que le studio prendra le temps de corriger certains problèmes pour offrir une expérience plus aboutie, car il faut tout de même souligner que l’ambiance sonore est particulièrement réussie et démontre un vrai potentiel artistique. Il est également important de rappeler qu’il s’agit du premier jeu du studio. Créer un jeu, aussi imparfait soit-il, est un défi considérable. Je tiens donc à saluer leur travail et leur engagement. En espérant que, pour leurs futurs projets, ils sauront tirer les leçons de cette première expérience. https://legeekparesseux.fr/test-gaming/obscula
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
"Obscula" is a low key asset flip, a bunch of other people's assets assembled badly to make a basic game. Typically this kind of thing is done by amateur developers without sufficient budget, talent and/or staff to do the job of game development professionally. It's then quickly rushed into Steam Direct. And, unsurprisingly, this never results in a product with any quality, interest, or value for gamers. This is a pretty bog standard asset flip, a first person horror adventure game where you wander around the spooky house asset, solve some puzzles, get crappy jumpscares from a ghost asset... yawn. There are thousands of these on Steam (because they're easy for unskilled amateur developers to kitbash out of Unity or Unreal) and they're all terrible. This is slightly worse than most. So the visuals might look halfway decent at first glance, if mismatched looking in places. But that's only because the "developer" is using other people's assets. When a dev is too lazy or untalented to make their own art, they usually aren't capable of competent coding or game design either. That is exactly the case with this mess. The game is quite short, and can be run through in just 30 minutes. The lack of content here makes it hard to suggest it's worth spending the time to add to your library and download. Next is pricing and what value this has for gamers. There's no initial download price, but the developer was charging $3 USD for this. Price barriers, especially on low quality products, can be a direct cause of failure. It seems like a nice gesture for the game to have no up-front cost anymore, but it also tells us that the game wasn't good enough to succeed as a paid product. This is also a bit of a slap in the face to anyone who showed enough questionable judgement to pay money for this... nobody got refunded. Even as a free game, this couldn't find an audience. With a peak of [b]only 8 players[/b], it's clear the Steam community took one look and walked away. They literally couldn't pay people to spend time playing this. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. I didn't pay money, but I still feel ripped off.
leider lassen sich die einstellungen nicht speichern
Its a bit difficult. That lack of sound control is jarring. Some prompts are wonky. All around, it was a scary game. Its a bit short, but i enjoyed it.
I am a big fan of the horror walking sim genre of games. This one is not one of them. It was far too hard to see anything, with no brightness setting either. Oh and about the settings, go ahead and change them... the changes do not persist and just revert back to default. No story. The couple jumpscares I saw were comical at very best. Ended up getting stuck on the numpad puzzle (which you had to single click the first digit then the next digits you have to double click the button for it to work). It is obvious what you have to find in the room and read exactly what this item is representing to you, but every which way you could conceive what the numbers are, none of them worked. Not worth your money or your time until the developer does some serious work to this project.
The moments that should be scary don't scare, and the gameplay drags on slowly. After a few minutes, you just want to turn it off.
O Jogo vem daquela leva de jogos parecidos com PT, mas não muito bem executado, joguei todo ele em live e foi um pouco decepcionante, mas ok
It wasn't scary.
Игра была бы не плоха, если бы была оптимизирована. А так похожа на P.T.
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Players by region
Where this game's players are, estimated from review languages.
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| $0 | 20 | 55% | Free | |
| $2K | 19 | 79% | $2.99 | |
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