
Face the fears lurking in the dark. Obscula is a psychological horror experience that tells the story of someone seeking the truth but finding themselves trapped in a nightmare. There's no escape, only answers… but are you ready for the truth?
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About
Obscula is a first-person psychological horror game that drags players into the depths of the mind, blending psychological terror with an oppressive atmosphere. Forgotten memories, distorted realities, and an overwhelming sense of dread lurk in every shadow. As you search for the truth, you must face the horrors that hide within the walls of this forsaken place.
You were once a servant in this house, but your past is nothing but a blur. Trapped within its decaying halls, you are haunted by eerie whispers, shadowy figures, and fragmented memories. Someone doesn’t want you to remember. But before you can uncover the truth, you must confront the illusions that cloud your mind.
This house is not what it seems. Behind each door lies more than just a room—it holds echoes of the past, watching, waiting. You must question everything you see, for every step forward may lead you closer to the truth… or deeper into madness.
Atmospheric Horror: A slow-burning fear that lingers in every corner—Obscula builds tension through psychological dread rather than cheap jump scares.
Bone-Chilling Sound Design: Every whisper, every creak, and every distant footstep reminds you that you are never truly alone.
Story-Driven Exploration: Gather fragments of the past through environmental storytelling and unravel the dark truth hidden within the house.
Genres
Stats
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Portuguese - Brazil, Japanese, Russian, Turkish, Italian*languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
An und für sich eigentlich ein cooles Game. Es ist inspiriert von P.T. Dieser Schleier der über dem Game ist bzw die Optik einfach, ist merkwürdig, aber man gewöhnt sich dran. Das "Monster" bzw "Frau" ist grafisch sehr cool gemacht. ABER: Ich habe das Spiel abgebrochen, da ich leider bei dem Rätsel mit den Zahlen, mindestens 40 mal auf eine Zahl tippen musste, um diese dann in das Numpad bekommen zu haben. Hätte es gerne zu Ende gespielt aber nicht möglich, vor allem muss ich ja mehrere Pincodes versuchen, bis ich den richtigen habe. Selbst das Bestätigen hat mich ca 40 Klicks gekostet. Evtl kommt da noch ein Update was diesen Fehler behebt, dann werde ich dem Spiel nochmal eine Chance geben :)
This game is supposed to be a horror game but there are no jump scares, the puzzles were too confusing to figure out how to complete. The first keypad needs a 3 digit code that you can find by looking at the time on the clock, however, the clock was set to 10:09 and the code was 109. The second code you needed was a 4 digit code and you had to take random pictures of the walls to find it, the code was 0152. Overall it was a waste of time, there seems to be a game here, but it really needs a lot of polish and actual content. Disclaimer, I got a key for this game for free, so luckily I didn't waster $3
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
What the actual F**K was that? Do NOT waste your time!
ruim que dói mas foi quente!
Hier gibt es noch einiges zu Verbessern, doch das Spiel so ist gut gemacht. Ich hoffe hier das sich der Entwickler im Forum an den Spielern orientiert, und Änderungen noch macht.
Look, this was from my understanding this Devs first game. Its not perfect but it was enjoyable. Just a quick tip, the first code is a 3 pin number, the second is a 4 pin number.
Игра была бы не плоха, если бы была оптимизирована. А так похожа на P.T.
No...just no
Its a bit difficult. That lack of sound control is jarring. Some prompts are wonky. All around, it was a scary game. Its a bit short, but i enjoyed it.
"Obscula" is a low key asset flip, a bunch of other people's assets assembled badly to make a basic game. Typically this kind of thing is done by amateur developers without sufficient budget, talent and/or staff to do the job of game development professionally. It's then quickly rushed into Steam Direct. And, unsurprisingly, this never results in a product with any quality, interest, or value for gamers. This is a pretty bog standard asset flip, a first person horror adventure game where you wander around the spooky house asset, solve some puzzles, get crappy jumpscares from a ghost asset... yawn. There are thousands of these on Steam (because they're easy for unskilled amateur developers to kitbash out of Unity or Unreal) and they're all terrible. This is slightly worse than most. So the visuals might look halfway decent at first glance, if mismatched looking in places. But that's only because the "developer" is using other people's assets. When a dev is too lazy or untalented to make their own art, they usually aren't capable of competent coding or game design either. That is exactly the case with this mess. The game is quite short, and can be run through in just 30 minutes. The lack of content here makes it hard to suggest it's worth spending the time to add to your library and download. Next is pricing and what value this has for gamers. There's no initial download price, but the developer was charging $3 USD for this. Price barriers, especially on low quality products, can be a direct cause of failure. It seems like a nice gesture for the game to have no up-front cost anymore, but it also tells us that the game wasn't good enough to succeed as a paid product. This is also a bit of a slap in the face to anyone who showed enough questionable judgement to pay money for this... nobody got refunded. Even as a free game, this couldn't find an audience. With a peak of [b]only 8 players[/b], it's clear the Steam community took one look and walked away. They literally couldn't pay people to spend time playing this. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. I didn't pay money, but I still feel ripped off.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.