
A first-person casual adventure/ puzzle game. You are immersed in a beautiful land with not much direction but one, find a way to climb the tower and meet the dying god. You will need to think outside the box, land puzzling jumps, and remember what you see to progress.
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Oathbound takes you on a casual, self-guided, journey through the trials of becoming a God. It is a relaxing world with your only directive being, climb the Celestial Spire! Enjoy solving riddles, making puzzling jumps, or finding sequences to unlock the way up. Will you be able to figure out how to climb the spire, or will you become just another faded away memory?
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
oathbound has some really, genuinely good ideas! it drops you into the middle of a field with almost no direction, no quest markers, and few immediately visible landmarks. what follows gave me more of a sense of wonder about what might happen next that you just don't get from a lot of modern, hyper-polished games, even in the indie scene a lot of the time. the environment is often kind of inconvenient in terms of the distance between landmarks, but i came to love that about oathbound. between the atmosphere, the pleasant music, and the inconvenience of the environment, i was left feeling sort of like i was exploring a real, physical space, as if the game were composed of small puzzles placed outside in an actual forest. the jumping puzzles themselves, too, have a noticeable lack of the "yellow paint" effect in modern games: occasionally i was unsure whether my solution was even intended. that's another feeling that works well with the experience in this case, i think! i'm excited to see what legend games decides to do next! i hope that some of the feelings i mentioned above stick around. in a lot of ways, slowly walking my way across oathbound's world felt more like an adventure than a lot of games do.
Although this game has its flaws regarding its collision, physics and music cuts, It was a nice casual adventure. Sprinkled with some light storytelling, platforming, puzzles and soothing music. A good time.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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