
Nyctophobia is a thrilling physiological horror game that challenges players to confront a terrifying SCP that preys on their deepest fears. The game takes place in a neighborhood where players must navigate through the darkness and uncover the mystery behind the strange occurrences.
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About
Item: # SCP-[REDACTED]
Object Class: Keter
Special Containment Procedures: If SCP-[REDACTED] is encountered while in its dormant state, it must immediately be transported, isolated, and contained before it can “awaken.” It must be contained using Protocol AL-76432 and if encountered in the first contact area. The area must be shut down and quarantined. No civilian is allowed in the area, and anyone caught in it must be taken into foundation control and tested to see if they have experienced any symptoms of abnormal fear. If contact with SCP-[REDACTED] is confirmed, they will be amnestisized, and will be escorted out of the area. In extreme cases or failed amnestization the subject will be inducted into the detention class program. SCP-[REDACTED] must be contained in a well-lit room with walls 12” thick to lead and sound proof, with three levels of redundancy for light power. If for whatever reason personnel need to enter SCP-[REDACTED]’s enclosure they must be blind folded with ears plugged with two layers of hearing protection(ear plugs and muffs), they then must follow along the guided rails to reach SCP-[REDACTED]’s containment cell. It has been recorded that when personal touch the SCP they have noted that they feel a void of absolute bone chilling coldness. No cameras are allowed to observe SCP-[REDACTED] as the SCP seems to have the ability to affect people through the cameras and speakers. Accumulative audio or visual observation exceeding [REDACTED] within a [REDACTED] period SCP-[REDACTED] will awaken and begin hunting. In the untimely matter in which SCP-[REDACTED] awakens into its mature form, the containment facility should be abandoned, and all sentient life in a [REDACTED] radius around SCP-[REDACTED]. This is done to starve SCP-[REDACTED], hoping it will re enter its dormant state. If, for whatever reason, total evacuation cannot be completed before the following daylight cycle ends (dusk of the subsequent day of discovery), strategic nuclear detonation MUST be executed to reduce the further spread of SCP-[REDACTED].
Description: SCP-[REDACTED] seems to be amorphic, as no actual form has been documented. However, foundation staff has identified it to be roughly the size of a softball. While in its dormant form, looking right at SCP-[REDACTED] has shown the ability to cause mild hallucinations that cause the viewer to experience something they fear. Each person looking at SCP-[REDACTED] while in this form will see something different. The number of people SCP-[REDACTED] can affect is believed to be in the [REDACTED]. It has been noted that SCP-[REDACTED] will awaken after it has devoured the fear from at least [REDACTED] people. Once this happens it awakens, and it will attach itself to a host so that it can be carried out to an area that it feels is suited enough to begin feasting. Once it has chosen its hunting ground it will begin to terrorize anyone in the area and devour them.
SCP-[REDACTED] has been dubbed “Phobia” while in its awakened form. In this state Phobia seems to have the ability to take on any form and cause its prey to hallucinate vividly to the point that the victim believes it is true, often causing its victims to go insane. It seems to do this because it feeds on the chemical adrenaline and cortisol. The higher levels of these chemicals the “sweeter the meat” taste. Research has shown that it will “toy” with its prey to make these levels as high as possible before eating them. It has been observed that if a victim shows a resilience to fear it will focus more on them as it seems to enjoy a good “hunt”. If that person keeps resisting, then Phobia becomes more unstable as it seems to have an “ego”.
Further research has discovered that Phobia cannot devour anything that is harder than a 2.5 on the Mohs hardness scale. This can be seen in the fact that when it devours someone the bones, teeth and nails are all left behind. Additional investigation has shown that while in its awakened state Phonia now has the ability to take on the forms of other SCP’s. This includes SCP-[REDACTED] to SCP-[REDACTED]. It seems to be able to obtain this information from anyone that has knowledge of a SCP. It is because of this that it is imperative that any foundation personnel with knowledge of [REDACTED] not come into contact with Phobia.
Little is known about how SCP-[REDACTED] came to be. It is assumed that SCP-[REDACTED] came into existence due to the efforts of a reality bender. One who might want to be seeing how the minds of us lesser beings are about to handle the stress of fear. Maybe one who is trying to make us better by having us face our deepest fears. It is impossible to tell what these beings are thinking and why they do what they do. The only thing that we know for a fact is that the world is not ready to face SCP-[REDACTED] and what it is capable of. If anyone should ever encounter SCP-[REDACTED] pray to whatever god you believe in and hope that better prey comes along.
First Encounter: The first documented recording of SCP-[REDACTED] was at [REDACTED] Asylum for the Criminally Insane. It was first found in the cell of [REDACTED]. Who was found dead in their cell. It seems as if they bleed to death due to ripping and tearing out their own eyes. It slowly started to affect patients and staff at the asylum and within a few hours the foundation received reports of the strange encounters and proceeded to take action. The foundation then took control of the site in order to contain SCP-[REDACTED] and deemed the site [REDACTED]. It was later that year that SCP-[REDACTED] broke containment leaving no survivors and vanishing without a trace. When the building was later investigated the only thing that was left was the bones of all the dead. It was later discovered that it had multiplied and spread to three different locations. The first noted location was a gated neighborhood located [REDACTED] miles from the asylum. The second was a mansion belonging to [REDACTED] and it was approx. [REDACTED] miles from the asylum. The last location was a hotel that was [REDACTED] miles from the asylum. All of these locations showed signs of infection within 30 days of the breach.
All locations showed the same signs. All activity in the area spiked tremendously and then suddenly stopped as if the people were removed from the face of the planet. As of the date of this article being written no known survivor has been found or documented. Strategic nuclear detonation has been issued for all 3 sites. We must assume SCP-[REDACTED] has spread to more than just these 3 locations. SCP-[REDACTED] must be located and isolated before it can continue to spread any further, the fate of the world de
pends on it.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Don't let the intro video fool you, thought this about to be silly as F''k but playing for just the first 10 minutes the music and some of the encounters got my adrenaline pumping. I'm usually a 3 energy drinks a day type of dude, this might bring me down to 1 if the rest of the game stays as good as the first 10 min.
Really enjoyed the game keep up the work cant wait to see more. Please let me know if i did game Justice in my Gameplay https://www.youtube.com/watch?v=Jw5ILqKQ_1w Opening Centimatic Voice lines sound ok, but I think need some work on the beginning. Maybe make it seem like you're waking up, perhaps add a filter that makes it seem like you're blinking. Then if you want to make it seem more alive, like your real D class of scp, look down to see your hands tied and one of the agents come over to untie you. They then wish you luck, while laughing and walking away and work with their models a bit as when they walk away it almost looks visually like they're just gliding on ice skates around the corner instead of walking. Navigating amd dioglog is actually really good but you can turn down the step sound ques when player walks cause it do it better justice make more enviorment sounds more vibrante then id sudjeest for the grass pull up the lighting of it so its not as just all black First House Navigation and dialog is actually really good, but you can turn down the stepping sound cues when player walks, because it would do it better justice and make environment sounds more vibrant. I would also suggest for the grass, pull up the lighting of it so it's not just all black. First House felt like, when you see that first entity, it was great execution on the creepy entity next to the door, in the window that ran off. However I believe the light coming in from the windows made it seem like it was a big dark blob. I felt like the light had an adverse effect coming through the window as it took away from the entity's "creepy factor". Also, when you first encounter the entity in the window, a sound effect like a low growl or soft gurgling growl would significantly improve the players reactions, as well as adding to that "creepy factor" that the sound of wind outside does to help build suspense. Honestly the first house was designed really well, I wish itwas like that for the 3rd house though. Second House; The second house, oh my gosh, I think I lost my self so much. Finding the missing body parts, then having to run to the other house just to play tag, I got scared ♥♥♥♥♥♥♥♥ also F pin head baby. For the third House, the doors slam behind you when entering a new room. This made no real sense to me and I feel like it had a random audio cue involved, as the slamming sound would repeat itself multiple times. I would suggest to try having it so once a house has been completed, it stays completed or add a secret. I could see a potential problem in the game crashing if the player visits the same house previously visited. Book World; The world I will personally say was crawling with black widows and headless entities, I would love to know which SCP entity you based this one off of. For the cinematic into book felt clean, but I think you're missing dialog that could help the player. I also found it weird that a flashlight is making cobwebs burn away. You could try to increase the range it's projected to take out cobwebs, because some areas I had to angle it certain ways just to get it to go away, and if increasing its range makes it so if you step on webs it attracts big crawlies. My final opinion about the game, is that you have a great atmosphere and some aesthetics need work. The mechanics need some fine tuning, and could do well with a bit more audio dialog. I think this game would easily be a hit, and if anything, it would be fun to see it become a multiplayer co-op title.
First Time playing , running around in the kinda of freaked me out! Baby crying was nerve racking, but did its job. So far I like this game, and My son did help create it.
Gave up after trying to catch the bears running around like mad. the rest of the game up until that point was amazing. Would love to see the rest but dont want to deal with playing catch the bear
Really amazing game. Great environment that fills you in for spookiness, Great jumpscares and on top of everything really good lore and great gameplay length. Really enjoyed my time playing this game and follwoing the story behind the game and almost lost my soul coz of jumpscare lol. P.S. :- Play it you will NOT regret it worth for money
This game here. I am deeply afraid of the dark I guess you can say I suffer from " Nyctophobia" lol. All jokes aside I have only played the first level/story and I can not. It has the right amount of visuals and sound to go along and they pair nicely. I have not been genuinely scared of a horror game in years. I think the last game that made my blood pressure go up like this game was The Evil Within and even that game only had a few jump scares. If you have the spare money I would highly recommend this game. I will be playing a lot more of it when I get some free time.
The visuals are haunting, the atmosphere is tense, and the jumpscares are frightening!! My little heart felt like it was gonna stop at certain spots, which is exactly why I love horror games! Plus the puzzles were the right amount of challenging without being too hard. I really liked the SCPs and their lore! 10/10 my compliments to the chefs (Dev team)!!! I highly recommend this game for anyone who wants a scary good time! :3
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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