
Nyctophilia is 2D psychological thriller about bad things in your head.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English*, Russian**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
disclaimer: i believe this game was originally written in russian. i played the game in english, where i noticed a handful of inconsistent translations(?) and mispellings/typos. i don't want to bash something for not being translated perfectly to english, but i will raise criticism when it clearly wasn't proofread. regardless of the translation aspect, i don't think this game was executed very well. this review will contain spoilers, which should be marked appropriately. opening the game, i could tell this wasn't going to be the most technically impressive game in its mechanics or animation, but i really wanted to give it a chance for the sake of its potential story. [especially being an indie gamed, i was interested in a darker "weird" narrative, especially one concerning topics of mental health as the game let on early in.] ultimately, everything went downhill from the start. i could tell what it was going for conceptually, but it fell short, and wasn't executed very well. i will say! i loved the music, the music was fun and created a fair amount of tension. this is my biggest positive remark though. the game has occasional moments/segments that disable controls for the sake of being a cut scene of sorts. this is pretty standard, but in how it's done, it's a bit clumsy and inconsistent, in my own opinion. it's a technical issue that put a wrinkle in the experience for me. the story itself was not impressive, or even engaging, in my own opinion. a lot happens in the game that ultimately doesn't mean much, namely at the house. a lot of questions are asked without answers, the related gameplay dragging the player on without any real satisfaction or incentive beyond "tell me what is going on". to be more specific, spoiler for a puzzle section of the game: [spoiler]the maze in the catacombs is frustrating from the perspective of game design. if it is intended to be an area the player gradually solves and explores on their own, then it would be important to either implement a breadcrumb-like mechanic, or to make the rooms visually distinct so as to create a sense of progression.[/spoiler] that isn't to say all the puzzles in the game are as bad or frustrating. i had fun with the lever puzzle, and other puzzle-like aspects of the game had potential, though i don't think i can honestly call the puzzle-like aspects "puzzles". other non-puzzle-like aspects of the game are frustrating as well. to summarize without spoilers: it feels like a clumsy walking simulator without the tension or intrigue that makes a good walking simulator good. back to the story itself, i didn't have much thoughts on it until the end, so warning for spoilers [not that i particularly recommend experiencing this for yourself]: [spoiler]the central character's mental health situation goes nowhere. i'm not entirely sure the point of that narrative: my most favorable interpretation is that this is just a character detail. the end reveal is that this is his reaction to a breakup [one without communication it seems] in which his former girlfriend told him firmly not to find him. what is his response to this? to follow her. the final decision of the game is choosing between the girl and leaving. the girl, who wants you to leave her alone, who hasn't spoken an actual word to you herself outside of any hallucination. fortunately, the good ending is to leave her be and let her go, while the bad ending is to not let go of her. i still find the framing poor, both from a feminist lens and just, as a story. finally deciding to just leave her alone as a "good" ending is really.. nothing. why weren't we leaving her be from the start? it just makes the main guy feel really creepy, for the wrong reasons.[/spoiler] summary: i didn't get anything interesting out of this game, sorta just disappointment. apologies for the semi-unorganized review, i really just wanted to rant.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Мне понравилась)))
Вот всё хорошо и то, что он бесплатный, и пиксельный, и хоррор вроде, и даже играбельный всё норм. Но воткнуть в него музыку с авторскими правами, что бы любое упоминание из игры приносило бабки с чужих видео, такое я вижу впервые. УМНО. https://www.youtube.com/watch?v=qQcwleIoBLc в видео есть момент где нет звука. Спасибо автор за то, что твоя музыка прошмыгнула, пришлось вырезать звуковую дорожку, но всё равно лайк за старания. И Ещё одно но.... ОЗВУЧКА НА РУССКОМ? Где она тут есть?
The beginning of the game felt repetitive walking back and forth and when the title came up like it did i thought that was the whole game. Thank god it wasnt! I thought my keyboard broke because of this game but it turns out if you shift tab or leave at least once it stops registering the keyboard inputs. i think this game could have had more work put into it but i don't like it just because of the fact i wasnt able to finish it all that much, 3/10
☀️
⡴⠑⡄⠀⠀⠀⠀⠀⠀⠀ ⣀⣀⣤⣤⣤⣀⡀ ⠸⡇⠀⠿⡀⠀⠀⠀⣀⡴⢿⣿⣿⣿⣿⣿⣿⣿⣷⣦⡀ ⠀⠀⠀⠀⠑⢄⣠⠾⠁⣀⣄⡈⠙⣿⣿⣿⣿⣿⣿⣿⣿⣆ esta bueno ⠀⠀⠀⠀⢀⡀⠁⠀⠀⠈⠙⠛⠂⠈⣿⣿⣿⣿⣿⠿⡿⢿⣆ ⠀⠀⠀⢀⡾⣁⣀⠀⠴⠂⠙⣗⡀⠀⢻⣿⣿⠭⢤⣴⣦⣤⣹⠀⠀⠀⢀⢴⣶⣆ ⠀⠀⢀⣾⣿⣿⣿⣷⣮⣽⣾⣿⣥⣴⣿⣿⡿⢂⠔⢚⡿⢿⣿⣦⣴⣾⠸⣼⡿ ⠀⢀⡞⠁⠙⠻⠿⠟⠉⠀⠛⢹⣿⣿⣿⣿⣿⣌⢤⣼⣿⣾⣿⡟⠉ ⠀⣾⣷⣶⠇⠀⠀⣤⣄⣀⡀⠈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇Juégalo ⠀⠉⠈⠉⠀⠀⢦⡈⢻⣿⣿⣿⣶⣶⣶⣶⣤⣽⡹⣿⣿⣿⣿⡇ ⠀⠀⠀⠀⠀⠀⠀⠉⠲⣽⡻⢿⣿⣿⣿⣿⣿⣿⣷⣜⣿⣿⣿⡇ ⠀⠀ ⠀⠀⠀⠀⠀⢸⣿⣿⣷⣶⣮⣭⣽⣿⣿⣿⣿⣿⣿⣿⠇ ⠀⠀⠀⠀⠀⠀⣀⣀⣈⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇ ⠀⠀⠀⠀⠀⠀⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
нуууууууууу скучно
Рекомендую только потому что она бесплатная. Сложно описать игру не заспойлерив её. Можно сказать так - автору знакомо что такое шизофрения. Хотите ли и вы познакомиться с ней в виде новеллы ?
"Nyctophilia" is a very badly made Russian 2D side scrolling pixelcrap adventure game that deals with mental health issues in the most hamfisted ways possible, and yet somehow at the same time fails to provide any kind of compelling gaming experience whatsoever. What do you do in the game? Badly done side view point and click adventuring and garbage fan-fiction tier writing combined with hamfisted amateur psychology. Trying to address serious issues such as mental and emotional health through the medium of video games is misguided and can be harmful. While it's plausible to suggest the intention was noble, this can do more harm than good. The "developer" here is not a professional in areas of mental health and social problems, and when they use video games to pretend they are, this is not only utterly ineffective, it can be harmful. It's my opinion that it's improper to use video games to address mental health issues. Apart from the harm such hamfisted attempts at addressing social problems can cause, this offers zero benefit to PC gamers. People suffering from health issues or other social problems should seek out professional help rather than going to crap shovelware video games attempting to get attention/fame by exploiting such problems for their own benefit, as is the case here. The in-game text has clearly been translated into English from some other language... badly. Google Translate should be embarrassed. The amateur pixelcrap visual presentation here at best could have been an attempt to use "retro" as a crutch, a weak excuse to avoid admitting the developer wasn't capable of doing the job of a game developer this decade and creating cutting edge, high quality 3D visuals. While a lack of skill or funding is the explanation for this failure, it's no excuse. The end result of this incompetence is a game that looks dramatically inferior to professionally developed games. Terraria and Undertale succeeded [i]despite[/i] looking crap, not [i]because[/i] they look crap. This game is ancient, it's over 11 years old... it's heavily dated and isn't going to give you a remotely contemporary gaming experience... another reason for gamers to be hesitant about adding this to their libraries. This product is an absolute technological disaster because it was built on Java. It exhibits all the technical instability and amateur quality of a long-dead 90s browser applet, yet here it is, polluting the Steam store. The decision to use Java for a commercial game reveals a profound lack of seriousness about game development. That's right, this developer was trying to profit from this, they wanted your gamer money for a Java applet. It's appalling, isn't it? Let's talk about price and the value this represents for us gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. In terms of player counts and popular reception, this couldn't even crack 100 players at its absolute peak. For a free game on a platform with 130 million players, that is a spectacular failure, mostly due to the reasons I've supplied here. Since free games don't contribute to your game collector badge and other profile stuff, is this a worthwhile addition to your Steam library? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
this game seems interesting however the character walks so slow it makes me want to die other than that good game
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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