
BE FASTER. Take on the role of a corpo scav drone pilot, tasked with tearing through the decaying corpse of a world to salvage the remains of a powerful energy source. Master flight through hostile environments and deadly security measures in 100 precision platforming levels.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

In the distant future, mankind has discovered volatile sources of near-infinite energy, known as Nullstars. These mysterious anomalies can power entire planets, but are ticking time bombs that can wipe out entire worlds if they go critical. To this end, mega-corporations hire teams of archivists to find traces of lost worlds, to scavenge for the valuable remains of their nullstar. You are a scav drone pilot, sent into the orbit of a crippled megastructure to retrieve the treasure buried within.
Nullstar: Solus is a precision platformer where speed is everything. Hurtle through the forgotten, overgrown chambers and corridors of a megastructure, facing perilous environments and ancient security protocols in search of priceless nullstar fragments for your corporate overlords.

Pilot a fleet of drones into the depths of a labyrinth of steel and rust, explore the bones of a dead world and try to survive hostile environments and still-active security measures. Master your controls and environments to fly, drift, and ricochet your way to the top of global leaderboards.
Scav drones can navigate in any direction, but mastery of the Flight Path System is key to minimizing times. Turn off your thrusters selectively to maximize speed, and air-brake to drift around corners at impossible speeds.
Fast-paced, reactive gameplay that's approachable but challenging to master. Be swift, think fast, set records, challenge rivals, then break their records again. As you improve, you'll be able to decrypt intercepted flight logs to learn more about the world and your fellow pilots.
Conquer 100 levels spread across five game worlds. Progress through the ruins of an ancient world still in the process of being reclaimed by the nature it replaced, packed with evolving challenges, new dangers, and beautiful environments to explore.
All 100 levels have been hand-crafted with unique features, challenges, and multiple approaches; set in a detailed, atmospheric pixel-art world, and backed by a dark soundtrack featuring Amelia Jones (Hollow Knight) and Mariya Anastasova (Baldur's Gate 3).
Sums Steam only; Xbox, Nintendo, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a really cool game, I've enjoyed my time so far always happy to see intersting indie games from Australia!
Played through the first four worlds and I’m really enjoying it so far. The first world can feel a bit overwhelming at the start, but that seems normal—the game gets noticeably better as you keep going. Everything starts to click more, and even the music improves as you progress, which is a nice touch. Levels feel well balanced and definitely push you to replay them to beat your own records, which is always a good sign. My only real issue is the “break” mechanic. It feels important, but I never fully understood how to use it properly. I think it could’ve been explained more clearly. Overall, I’ve had a great time with it so far and I’m looking forward to playing more.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
not usually a fan of platformers, but this one's pretty good the thruster cancellation for extra speed is a bit tricky to grasp, but I might just be bad only on world 2 at the moment, wasn't too sure about the addition of space junk but seeing that it can interract with the hazards makes it much more interesting, could lead to some crazy (lucky) speedrun times - Leo :]
I was first pulled into the game by the beautiful level designs; everything from the backgrounds and borders, to the colour palette that somehow balanced so nicely across all levels. I found myself appreciating each level for the design, as much as being humbled by how freaking diffuclt some of them are. Every detail is just gorgeous, and I include the music in that! The movement mechanics are deeply satisfying and precise, leaving me nothing to blame but my own reaction times when I'm fighting for my life with repeating levels. Which happens a lot (I also played the demo, the playtime is misleading). That said, I never found the game to be rage-inducing; I enjoyed the process of improving my timing and figuring out the balance with the controls. Really easy to lose hours to this. 10/10.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $0 | 28 | 96% | Free | |
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| $370 | 3 | 100% | $4.99 | |
| — | 0 | — | — |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $14.3K | 101 | 64% | $4.99 | |
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| $14.3K | 51 | 94% | $9.99 | |
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| $14.3K | 109 | 79% | $4.99 | |
| $14.3K | 377 | 94% | $1.99 |