
A game about why Nuclear War Is Bad. Also, a cool, hard FTL-meets-Missile Command(TM) action game, with roguelite choices and deck-building mechanics.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
I've only played a little of this game so far, but it's pretty fun! Some parts of the gameplay are really cool, I love that rockets explode upon contact with other explosions, as it makes it a challenge to find wheres the right placement to handle every enemy, and the sprites are pretty nice. But, it could use a few tweaks, like making the same upgrade appear only once, or by making a small area around the main base where rockets aren't affected by explosions (as multiple times i'd get stuck for a bit firing rockets into rocket explosions) Overall, this is a simple, yet fun game that quickly evolves into a complex and frantic fight to keep buildings alive.
Ahhhh Nostalgia! How many times did I blast aliens trying to destroy my cities in "missle command?" More hours than I can remember! This game definitely pulls me back to that time with an amazingly seamless upgrade of graphics, enemies and stylistic approach. The multiple reentry vehicle nukes and base support defense upgrades add a distinctly modern take on this classic. I could blast away hours on this simple to learn, but difficult to master fun little shooter! For the price, it is an almost no brainer. Pick it up to add to your collection of "I have ten minutes to pick up the kids" type of steam game. It wont disappoint!
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
If the prospect of racking up massive strings of explosions to wipe a whole screen of increasingly speedy enemies interests you, then I can recommend this game. The game keeps you engaged throughout a whole run of it, as well as keeping said run steadily increasing in engagement and difficulty. As of writing this review I have a high score of 3,936,550, a run in which I defeated 4 bosses iirc. Both bosses currently implemented pose interesting challenges, and there are enough other enemy variants to keep you on your toes, as some later guys have combo-breaking abilities. Making sure to fire behind the shield missiles becomes increasingly harder to pull off as they move faster and faster. The permanent upgrades have quite a large impact on keeping runs longer, I've noticed, as having the extra power in the beginning can kinda snowball. Spec'ing into multi-explosion and city shields are specially useful, as multi-explosion is incredibly important for dealing with shield missiles, and city shields are a surprisingly invaluable failsafe. They currently cap out at 3 each, which works well, but some sort of alternate mode where you can start off with as many upgrades as you want just for the heck of it would be fun. Some sort of 'campaign' mode that doesn't use the upgrades would also be cool, maybe with a separate leaderboard from the runs that use upgrades, so you can truly test your skill. Either that, or have the upgrades the player had at the start/end of their run be noted in the blank space to the right of the score. On the topic, having the perma-upgrades you currently have equipped be noted on the right side of the pause menu would be nice. As well, some sort of counter to let the player know how many survivors they have harbored currently would be good qol. Of course, there's always gonna be room for more content down the line, but what we've got so far works pretty well, all things considered.
Just started playing, already died 6 times. It's great!!
An amazing spin on a classic game. Chaining explosions and wiping the screen will always be satisfying. Can't recommend this enough.
This was a lot of fun. I can play it in short bursts, or can sit and play it for a long while. I can engage with the game immediately while I learn how the different aspects work and refine my skills. I feel the pressure to save my cities, but in a low-stress way. Definitely recommend.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| I Am The Prosecutor: No Evidence? No Problem! | $309.6 | 50 | 76% | $0.49 |
| Bongo Quest | $315.6 | 51 | 45% | $0.49 |
| Glasses and Girls | $315.6 | 51 | 82% | $0.99 |
| Dances and Girls | $322 | 52 | 83% | $0.99 |
| Anime Sunset Ride | $334.4 | 54 | 67% | $0.49 |
| Cosmic Journey PC Live Wallpaper | $336.3 | 52 | 71% | $0.49 |