
NTE is a supernatural urban open-world RPG developed by Hotta Studio. Your story begins in Hethereau as an unlicensed anomaly hunter. Team up with a diverse cast of companions, each with unique abilities, to unravel the city's mysteries.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | Free | 83% | approximately $0 |
| PlayStation | Free | 84% | #82 |
| Epic | Free | 93% | #64 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2860 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Потрясающе!
buen juego, lo jugaba desde la beta fuera de steam
Top tier
its fun and great
esses gachas não respeitam o meu tempo.
Linear story, not bad.
This is a good game. I highly recommend. Aside from top tier visual and gameplay, I want to emphasize that the dev team of NTE is the most player friendly I've seen so far. They fix issues very quickly. They actually listen to player feedback and make adjustments to the game accordingly.
NTE Is what i would call a lifestyle game overall, My experience im often staying in first person view a lot and it prioritizes to not take you out of immersion unless it must, typically for combat and that is fine, and after you are done it puts you straight back into first person. And at that point im free to scale walls in first person and walk to the nearest bus stop, to get on the bus, sit down, watch the world go by and my next stop is wherever im grinding next, and thats probably where it excells for me. Grinding characters is fun here and does not feel sweaty, because your fons, (standard form of credits) are not (technically rarely) used in upgrading your characters, so that separates most of the lifestyle part of the game to actually be the end game content, as the stamina system (separate from the pixel system for character upgrades) is a weekly thing, and its just fun to do x boss then go and do something completely different because you set the pace for the game. As it stands NTE is a glimpse of the platform its trying to provide, and many say its on the right track already, me included, and its what every other game should aim to do in some capacity, Im not saying NTE has the best of anything really, Its the fact the package has many systems that function well for what it intends to be and are functional, unlike many games that have too many systems that are always disposed of and its less likely to happen here. Combat is actually better than i thought, as expected a 2 button focus with ultimate skills and switching combos but later with grinding and bosses the dodge parry mechanics are solid and tactile, i dont feel the system has cheated me if i missed my move, the sound cue is easy to get used to and there is a visual for that also. Story drags a bit, as expected, but the characters have so much enthusiasm for their cast so thats really good to see, scenes often feel lively in vocal dynamics and on screen. I dont know how else to explain NTE other than if you ever knew when you were young and played a 100% completed save of whatever your favorite open world was back in the day just to chill out? Well thats much of the experience here and you just find things to do.
NTE hat ein faireres Ziehsystem als viele andere Gacha‑Games, und die Charakterdesigns sind wirklich beeindruckend. Trotzdem bleibt es ein Gacha‑Titel – und genau das ist der Punkt, der mich rauszieht. Dieses Gefühl, einen neuen Charakter zu sehen und sofort in die Versuchung zu geraten, wieder Geld reinzuwerfen, nur um vielleicht Glück zu haben, macht mir keinen Spaß. Deshalb habe ich beschlossen, dem Spiel den Rücken zu kehren.
Who knew sheep can be this scary... I'm a day 1 player and I do recommend this game, premium currency is not a problem they always give out enough for at least 1 limited banner, maybe even 2 if you do all the stuff and are lucky, I have all the characters minus Chaos because they added teleportation to the POI's that I needed (Bank and Witch) so there was no reason for me to get him, not because they didn't give out enough currency.