
Nova Protocol is a high-speed neon arena survival shooter. You pilot a single interceptor against thousands of wireframe enemies on a grid floor that physically buckles and warps beneath them. Your guns fire themselves - your job is to move, to build, and to survive.


The swarm runs at full speed with thousands of enemies on screen - thirteen distinct types that flank, weave, split, snipe, and fly. The hard ceiling is three thousand six hundred, and yes, you can reach it. Kill one and it shatters into its own wireframe edges and rains apart.

Every level deals you four augments. Stack them into builds that spiral out of control:
- Chain Lightning - shots arc between enemies, one extra jump per stack
- Saw Drones - orbiting blades that shred anything you brush past
- Rocket Pods, Cryo Rounds, Bleed, Shrapnel, Thorns, Dash Blades and more
- Weapon Evolutions - find the right combination and your loadout transforms: RAILSTORM turns your shots into infinite-pierce rounds, SAW HALO doubles your orbital blades

A boss arrives every five waves and the roster never repeats - the
Warden, the
Omega Warden, the
Gate Guardian, the enormous
Colossus that shifts tactics every ten percent of its health, and the bullet-hell
Vortex.
Then at wave thirty, the
Black Hole arrives: a boss that dilates time, drags you off your course, and craters the floor beneath it.
Survive that and the
Final Stand begins - a relentless, escalating swarm that only ends one way.


- Survival - the full run. The boss ladder to the Black Hole, then Final Stand.
- Time Trial - 240 seconds on the clock, then the Omega Warden shows up.
- Expedition - three themed maps, shrines to claim under pressure, gate guardians to break.
- Loadout - choose your gun, pre-pick your augments, and crank the swarm multiplier up to 6x.
- Custom - dial in exactly which enemies and which bosses you want, and how many of each.

Credits bank between runs and buy permanent upgrades in the Armory and a six-node Research tree - all of it additive, so nothing is ever locked away from a first-time player.
Five ships, each a different opening hand rather than a skin: the balanced
WRAITH, the glass-cannon
LANCE, the armoured
BULWARK that hits back when struck, the
HALO that launches with blades already in orbit, and the frantic
SURGE that ramps as you kill.

Ascension levels raise the ceiling once the game starts bending to you. Twenty-eight achievements and global leaderboards for best wave, high score, and time survived in Final Stand.

- Full controller support
- A driving electronic soundtrack
- Screen-shake and damage-flash sliders, a reduced-flashing photosensitivity mode, and a render-resolution setting
- Online co-op coming in a post-launch update