
Hello! Welcome to the wonderful world of capybara clicker! Here you will become a true friend of the capybaras, clicking on the screen and calling the cutest and sometimes special capybaras! Don't forget to keep clicking to attract even more capybaras to you!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Portuguese - Brazil*, Hungarian*, Vietnamese*, Greek*, Danish* +91 more
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
EN-US I usually play all kinds of games without preconceptions or preferences, and I've even played a loooooot of clicker games. This is the first one where I've seen a huge lack of respect as a player. As it turns out, it's a clicker game where you have to leave the game open and after a few hours you get a skin that can be sold or not on the steam market. So far so good, games like Banana were successful like that. And there are clicker games like this that I've played here where I've played 700 hours and haven't gotten all the skins needed to get all the achievements in the game (flag clicker, for example). However, in this capybara game, you're literally forced to spend your money to get achievements. That's absurd! Selling achievements?!?! There's an achievement for buying 100 items and, get this, the cheapest item costs $0.35. You'll have to spend at least $35 to complete this game. Likewise, there's an achievement for opening 100 boxes, where you'll have to spend $35. I've never seen that!! Total disrespect for the players. But I'll leave an alternative here and let's see if the developers make this upgrade in the future (which I think is very unlikely). It's a clicker game, where with each click you increase the number of capybaras on the screen. Use this number so that it can be spent on these purchases and not our money. ------------------------------------ PT-BR Eu costumo jogar todo tipo de jogo sem pré conceitos ou preferências, inclusive já joguei muuuuitos jogos cliques. Esse é o primeiro que vejo uma falta enorme de respeito como jogador. Como tem acontecido, ele é um jogo clicker onde você precisa deixar o jogo aberto e após algumas horas você consegue uma skin que pode ser vendida ou não no mercado. Até ai tudo bem, jogo como banana fez sucesso assim. E tem jogos clicker assim que joguei aqui onde tenho 700 horas e não peguei todas as skins necessárias para pegar todas as conquistas no jogo. Porém neste jogo da capivara, você é literalmente obrigado a gastar seu dinheiro para obter conquistas. isso é um absurdo! venda de conquistas?!?! Há conquista para quem compra 100 itens e, veja bem, o item mais barato custa US$ 0,35. Você vai ter que gastar pelo menos US$ 35 para completar este jogo. Da mesma forma há conquista para abrir 100 caixas, onde você vai ter que gastar US$ 35. Eu nunca vi isso!! desrepeito total com os jogadores. Mas eu vou deixar uma alternativa aqui e vamos ver se os desenvolvedores realizar esse upgrade no futuro (o que acho muito dificl) é um jogo clicker, onde a cada click você aumenta o número de capivaras na tela. Usem esse número para que seja gasto nessas comprar e não nosso dinheiro.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Мысли свои собери в узду! Не охай, не ахай! Выполнил план - посылай всех в п..ду, Не выполнил - сам иди на х.й! --- Твои глаза, как шишки геморроя... И днем, и ночью не дают покоя! --- Девочка плачет, Что делать - не знает - Одного х.я мало, А два - не влезает! --- Пришла весна, запели птички. Набухли почки и яички. --- Солнце встало из-за ели, Время ср@ть, а мы не ели. --- Лежит милая в гробу, Я пристоился - ♥♥♥. Нравится, не нравится - Спи моя красавица. --- Сломав березу, ель, рябину, Подумай, что оставишь сыну!.. — Что будет бедный сын ломать? Одумайся, е**на мать!
Лови бэбру
[i]#974[/i][h1]Not A Banana: Capybara[/h1] Kolejna gra w której naszym zadaniem jest klikać w przedmiot i wbijać punkty oraz co jakiś czas otrzymać coś do naszego ekwipunku. Na ten moment gra nic nie dropi ale wygląda na przygotowany drop. Nie polecam, nie polecam gier NFT.
+rep
❤️🔥Mergulha no mundo adorável das capivaras! Clica, coleciona e torna-te o melhor amigo destas criaturas simpáticas neste clicker relaxante com novidades semanais.🩷 💚💚ACERCA DESTE JOGO💚💚 🧡Clicker simples e relaxante com capivaras de vários tipos para colecionar; 💛Clica para atrair cada vez mais capivaras; 💙Capivara especial diferente disponível todas as semanas; 🩵Drop gratuito a cada 3 horas; 🖤Jogo em constante atualização com novidades regulares.
Сложно назвать игрой эту "игру", которая вместо интересного игрового процесса предлагает вам AFK-ашить в ней или заходить раз в 3 часа за сессию, чтобы выбить предмет для торговой площадки который вы продадите за 3 рубля. Так ещё помимо этого данная "игра" содержит такие ачивки, как открытие внутриигровых ящиков с дропом и скины на капибару, тем самым давая игроку выбор: потратить на игру ~2600 рублей для выполнения ачивки с покупкой предметов И потратить на выбивание ключей для открытия сундуков и сбора разных скинов для коллекции минимум три недели (если сервера нормально работают и вам каждые 3 часа будет падать дроп из игры, нужно лишь заходить раз в 3 часа в игру на двухминутную сессию), либо же не трогать данную донатную помойку. Выбор очевиден. P.S. в "игре" есть поломанные достижения, которые вы честным способом не выбьете. Тот, кто пытается здесь выбить все достижения по честному, не уважает своё личное время и тем самым не уважает себя.
玩到这款游戏游戏还是得感谢玩家“冷笑黑妖”,本来看到他用各种游戏简介的中文翻译来当自己游戏评测而感到他实在是很不尊重游戏(因为我怀疑他压根就没有玩),所以来b站找他的视频准备看看他到底是个什么东西? 于是就看到了这款游戏,正好来玩玩,果然跟《banana》这种游戏一样敷衍无趣,但人家《banana》好歹还有个市场,而你这游戏可真就没啥了~ 还有,别拿卡比巴拉当挡箭牌: ⣀⠤⠿⢤⢖⡆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⡔⢩⠂⠀⠒⠗⠈⠀⠉⠢⠄⣀⠠⠤⠄⠒⢖⡒⢒⠂⠤⢄⠀⠀⠀⠀ ⠇⠤⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠀⠀⠈⠀⠈⠈⡨⢀⠡⡪⠢⡀⠀ ⠈⠒⠀⠤⠤⣄⡆⡂⠀⠀⠀⠀❤⠀⠀⠀⠀⠀⠀⠀⠀⠀⠢⠀⢕⠱⠀ ⠀⠀⠀⠀⠀⠈⢳⣐⡐⠐⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠀⠁⠇ ⠀⠀⠀⠀⠀⠀⠀⠑⢤⢁⠀⠆⠀⠀⠀⠀⠀⢀⢰⠀⠀⠀⡀⢄⡜⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠘⡦⠄⡷⠢⠤⠤⠤⠤⢬⢈⡇⢠⣈⣰⠎⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⣃⢸⡇⠀⠀⠀⠀⠀⠈⢪⢀⣺⡅⢈⠆⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠶⡿⠤⠚⠁⠀⠀⠀⢀⣠⡤⢺⣥⠟⢡⠃⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠉⠀⠀⠀⠀⠀⠀⠀⠀
[quote][url=https://en.wikipedia.org/wiki/AI_slop][b]Warning: AI Slop[/b][/url] This game is partially or completely made with talentless, soulless AI generated content.[/quote] [quote][b][url=https://en.wikipedia.org/wiki/Microtransaction]Warning: In-Game Cash Shop[/url][/b] This game is infested with a toxic mobile app style cash shop. You will be prompted to and expected to give money/credit card details to the developers through this cash shop to buy in-game goods so you can play the game.[/quote] "Not A Banana: Capybara" is another disgusting clicker scam game like "banana". Effectively a blockchain/NFT game, but abusing the Steam Marketplace instead of some other blockchain/wallet system... the end result is the same, this isn't a real game, it's just dumped on Steam to scam PC gamers through the Steam Marketplace. It has no value as a serious game, you just click stuff in the hopes an "NFT" marketplace item drops so the developer can get paid for the sale... and of course so the developer can sell ones that he's farmed up himself. So while this looks "free", it's only superficial. The real purpose for this game is for the developer to farm and exploit Steam Inventory items that drop through the game. They can then sell these items in bulk on the Steam Community Marketplace. This kind of Steam abuse, combined with a minimum-viable-product non-game, does no service to gamers whatsoever. This is pollution... it's harmful to everyone. It hurts genuine indie devs, who have to compete with this pollution to get visibility for their sincerely made games. It makes indie devs look bad. It makes it harder for gamers to find those genuinely made games. It's designed to prey on gamers and manipulate the Steam Community Marketplace to the detriment of all. Avoid this at all costs.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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