
In this infinite side-scroll runner play as different raiders, run and jump across areas. Pillage gold from either your enemies or chests across your journey to upgradeabilities or unlock new charecters.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Portuguese - Brazil, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
charging 3 dollars for this is crazy. i could buy a cucumber to stick up my ass for that and honestly that would be more fun than playing this.
Essentially a rhythm game, with a single level, disguised as a platformer 3/3
pretty fun actually, just keep raiding!
Legally a video game.
Eh İşte
Non-Stop Raiders, developed and published by Orkbadger, is a fast-paced arcade-style title that blends endless runner mechanics with light combat and roguelike progression. It builds its identity around constant forward motion, asking players to react quickly, manage threats, and push as far as possible in a continuous run. The concept is simple and immediately approachable, but its long-term appeal depends heavily on how much players enjoy its repetitive, score-driven structure. The core gameplay loop revolves around momentum. Your character is always moving forward, leaving you to focus on timing jumps, attacking enemies, and navigating obstacles. This creates a rhythm that feels both engaging and demanding, especially as the pace gradually increases. Early runs are relatively forgiving, allowing players to familiarize themselves with the controls and mechanics, but the difficulty ramps up quickly as enemy density and environmental hazards intensify. The constant pressure to react and adapt gives the game an energetic flow that works particularly well in short bursts. Combat is integrated directly into the running mechanics, adding an extra layer of interaction beyond simple platforming. Enemies appear frequently, forcing players to decide whether to engage or avoid them while maintaining their forward momentum. Attacks are straightforward and responsive, making encounters easy to understand but not particularly deep. Over time, the lack of variety in enemy behavior becomes noticeable, as most threats are dealt with in similar ways, reducing the sense of progression in combat. Progression is handled through a currency system tied to performance during runs. Gold collected can be used to unlock upgrades that improve attributes such as survivability, mobility, and resource gain. There are also additional characters to unlock, each offering slight variations in playstyle. This system provides a steady sense of advancement, encouraging players to keep attempting runs even after failure. However, the upgrades tend to offer incremental improvements rather than significant changes, which limits their impact on how the game is played. The game introduces multiple environments that provide visual variety and a sense of movement through different settings. While these areas help break up the visual monotony, they do not significantly alter the gameplay itself. The core mechanics remain consistent regardless of location, meaning that the experience is defined more by its pace than by its environments. Visually, Non-Stop Raiders adopts a retro-inspired pixel art style that fits well with its arcade roots. The design is colorful and clear, ensuring that players can easily track enemies and obstacles even during faster sections. While the presentation is not highly detailed, it is cohesive and functional, supporting the gameplay without distraction. The audio complements this with energetic sound effects and music that reinforce the sense of urgency, though it does not stand out as a major highlight. One of the game’s strengths is its accessibility. The controls are simple, the objectives are clear, and the gameplay loop is easy to understand, making it suitable for players looking for a quick and straightforward experience. This pick-up-and-play nature works well for short sessions, where the focus is on immediate engagement rather than long-term commitment. However, this same simplicity becomes a limitation over time, as the lack of evolving mechanics and deeper systems leads to repetition. Replayability is driven primarily by the desire to improve performance, achieve higher scores, and unlock all available upgrades and characters. The endless structure ensures that there is always room to push further, but the absence of varied objectives or significant gameplay changes can make extended play feel repetitive. The experience remains consistent from start to finish, which can either be a strength or a weakness depending on player preference. Ultimately, Non-Stop Raiders is a focused arcade experience that succeeds in delivering fast, reactive gameplay with a steady sense of progression. It offers enjoyable, high-energy sessions that are easy to jump into, but it lacks the depth and variety needed to sustain long-term engagement. It is best suited for players who appreciate simple, score-driven challenges and are comfortable with repetition as part of the experience. Rating: 6/10
So this game is an endless runner like many mobile cash grab apps before it. The mechanic and achievements are nothing more than a simple grind of time. This is not anything I would recommend folks to seek out or try. I would imagine you're checking if this is worth it from a bundle deal. Nah. I'd say skip it unless you're looking for easy 100%/perfect achievement games.
I like simple games with upgrades, yet this game has no diversity. Every room is the same, upgrades do not really change anything. Finishing the game is more of a small grind than any challenge. 2.2 hours for 100%.
Un runner très sympa qui vous occupera 2h avant d'être fait a 100% mais qui vaut le coup vu son prix !
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Angel, Devil, Elf and Me! | $3K | 54 | 69% | $3.71 |
| Banana Blood | $3K | 56 | 96% | $2.99 |
| Deceived Of Joy | $3K | 55 | 87% | $2.99 |
| Shiny The Firefly | $3K | 135 | 64% | $0.99 |
| Just Hero | $3K | 363 | 50% | $0.99 |
| Apocalypse Island | $3K | 67 | 40% | $1.99 |
Related
| Garry's Mod | $228.7M | 1.3M | 97% | $9.99 |
| Human Fall Flat | $109.3M | 225.6K | 95% | $19.99 |
| Slime Rancher | $73.8M | 155.4K | 98% | $19.99 |
| DAVE THE DIVER | $67.1M | 158.8K | 97% | $19.99 |
| House Flipper | $65.8M | 110.8K | 94% | $24.99 |
| People Playground | $62.2M | 315.4K | 98% | $9.99 |