
Noita is a magical action roguelite set in a world where every pixel is physically simulated. Fight, explore, melt, burn, freeze and evaporate your way through the procedurally generated world using spells you've created yourself.
Most likely between $29.1M and $82.4M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 95% | approximately $48.5M |
| GOG | $7.99 | 90% | #224 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $2.06 on GOG · Russia (−90%). Compare 30 prices in 15 markets →
Reviews
Themes across 1774 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I really enjoyed playing this, sometimes
Ì love this game.
肉鸽神作 额外内容 魔法编程
50h de jeu et 252 morts pour finir le tuto puis passer 1h a se faire une super baguette pour se tuer soi meme après une modification 20/20
神作,光新手教程的七分之四吊打市面大部分肉鸽游戏(真的)
今天一个超级牛逼局直接暴毙,气死我了。
게임이 너무 불친절한데 공략도 찾기 어렵다.
Here's the thing. I LIKE this game. It does NOT like me. I love to hate it and hate to love it. Noita is a roguelite with a pixel based world about wand building, alchemy, and secrets. Every grain of sand, every drop of acid, can be interacted with or kill you. This is a game that will expect you to know things you could not possibly know without either having an expertise in cryptography, puzzle solving, and ARGs, or a wiki you can tab in and out of. If you go in blind it'll probably take you 80 - 100 runs just to beat the main boss, but there's so much more to this game. Wand building is integral to your success, and it will kill you even hundreds of hours into your playthrough. One of the most irritating parts of this game is when you have an hours long run and you're trying to get multiple unlocks. There is no "safe" way to test your wands, not really. Dying instantly should be expected coming in, but while testing wands? It sucks, a lot. Polymorph is another concern for instant death. It transforms you into a weaker creature, who does NOT have your extra life perks, inventory of healing spells, or your large health pool, for the terrifying seconds until it wears off. It's fair to warn you now, that if you give this game a chance you will be better off looking up the more hidden unlocks after you get comfortable playing, if you respect your own sanity and time. That being said, when this game is good you get to feel godly. Spells that delete everything in front of you. Perks that make you feel untouchable. Crazy wands filled spells that would confuse other players. Actual message toasts of the gods fearing you. Feats that feel special compared to most games. But this all comes at a cost. It has to be gained through knowledge, experience, time, and probably an external guide. If you haven't been scared off here's some advice from someone with a little experience. Get experimental, don't be afraid to die early on, don't be afraid to go off the beaten path and explore, learn some basic alchemy, value your health more than your wealth, and be patient. In good conscience, I can't recommend this game to others due to just how much it asks of you in order to succeed. This game is just not for most people, and that's fine.
Шикарная отсылка к гороскопу, где Мина, гг это знак зодиака Рыбы, что дает глубокую отсылку на Экзальтацию Солнца в Рыбах, игра сделана с душой и взглядом в будущее, правда вот это реально хардкор, первые часов 70 все что остается это умирать на 1-4 уровнях.Я наиграл в игру около 80 часов, но к сожалению в офлайн режиме, поэтому статистика не отображается правильно.
I recommend playing with a few mods to help new players ease into the game's many mechanics. 1) Edit Wands Always - Normally, you can only tinker with your wands in holy mountains (checkpoints at the end of every zone) which crumble and become unusable once you leave them normally. This mod will allow you to tinker anywhere and let you get creative and discover new spells while still allowing the game to be challenging. 2) Items work in inventory - There are a few stones in the game, a fire stone and a lightning stone, which allow the wielder to be immune to each element, among other things. This mod will let them work without you needing to actively wield them, essentially making you immune to those elements at the trade-off of 1 inventory slot. 3) Spell Lab - This is the sandbox mode where you can experiment and create any wand you want. Play with these, get a few wins in, turn them off when you feel ready to take on the game how it's meant to be played.