
A fast paced precision platform game where you play as Lupu, a monster looking to make their way out of the abandoned lab and onto the surface!
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Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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I'm not sure if there were any button prompts past A and D, which allowed me to intuit and discover the interplay with jumping and dashing. The cursor is a strong signifier that ramped into the levels necessitating more discerning movement; a number of times I had slipped onto my second monitor when dashing and failing as a result. The final levels had a substantial difficulty as well as a welcome degree of variance in the path. I took some time on the title screen to hear the music and wonder about whether Lupu is supposed to be leaning away from the sheer edge or floating mid-air. The game is small and fast befitting a Nerve game experience, but there's some withdrawal of thrill within the abundance of checkpoints. If the checkpoints are removed, the spaces allotted for them also go, and more sequences may emphasize the amount of mid-air control provided around the jump gates in order to craft a broader palette of difficulty for them. The long jump sequence before the laser chase was a high mark, but I wanted more evocation of anger with the level so as to achieve a cathartic thrill upon success. I was going to say I have Silksong at home, but I've still not touched a bit of it to know if that tracks beyond the visual identity, and anyway it turned out to be Celeste at home. The character of design relative to that feels closer to Sonic in the way that your momentum can quickly run out of control without proper skill. Nohra gets an A for Altitude Adjustment Bulking.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Having a level editor/workshop for this game would go hard, but overall a fun short little game
Short (finished in under 20 minutes ) but very good game. The art is good and the movement is smooth even though I need some aim training for the dash and patience for precise jumps :D
nice short platformer where you control a monster who can dash once in the air (kind of like celeste) while this game doesn't have much content, it is still a fun experience and it has an amazing visual style you can finish the 5 levels in about 10 minutes, but you can always try to speedrun the later levels, which is definitely a good challenge :)
i do not have a good pc but it is a good game like it can you get this on switch
✔️
GOATED
Mecânica interessante, arte não é feia, é um pouco desafiante, deu pra zerar em 7 min. Recomendo pra quem gosta desse tipo de jogo de plataforma com dash.
cool
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.