
Nock is bow & arrow soccer. Skate and zip around the pitch while using a bow and arrow to blast the ball into the other team's goal. With intuitive controls and realistic physics, Nock is easy to learn but difficult to master.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 57reviews | 88% | — | $31.4K |
| $19.99 | 119ratings | 77% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
better than beat saber. literally. gameplay - 8/10 art - 7/10 replayability - 10/10 community - 8/10 devs - 10/10 please buy this game please really do
I've been playing Nock for nearly 20 months now, since it was in the Alpha stages on Quest 2. I cannot recommend this game enough, the movement is so intuitive and different from other vr games, the archery mechanics are east to pick up and the community will help new players every step of the way. There are currently 5 different areas for 1v1, 2v2 and 3v3, ranked and casual. You can make custom games with gameplay modifiers and have up to 6 friends in your party. There are rare items to collect each with a mint number so I think trading is a possibility eventually. There is FULL Bhaptics support, spectator cams for content creators, the list goes on! This update just added a social lobby to hang out in between games and there is no region locking so you can truly play with players from all around the globe. The best thing is the players that are amazingly good will always help you if you ask them, the game has full crossplay with PS5, Quest2, Quest Pro and pico 4. omg there is just so much I can't put it all in one review, if you want help getting started add me and lets play! See you in the arena!
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Traditional Chinese**languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good game, rocket league with arrows, very polished, great sportsmanship so far, fun character models, fund arrow soccer game, was better than expected, don't be discouraged after your first few games, you'll get the hang of it.
I've been addicted to this game for the last 20 months. I own other VR games, but everytime I go to put on that headset I always end up playing Nock. Nock is the best, fastest VR Esport out there. Simple to learn. The movement is soo good. Like you are skating around the arena. As for the bow system, you can't think of it like a traditional bow. Gotta pull back far and shoot as quick as possible. You will work up a sweat in this game. The social lobby is fantastic. Great to meet other players. Ask people for help and someone will offer you tips and tricks for getting better. Also has one of the best Discord communities out there. Constantly running tournaments, and other activities for the community. I highly recommend, and if you see me in the lobby say "hi". Math_Teach
Dog water index controls, your character is flying around the arena like their feet are lubricated and you cannot hold still on any surface, even in the park/lobby area. Crank your grip threshold up all you want, it doesn't help. This is a quest-only game that has been ported to SteamVR in a less-than-functional state and should not be $20 since they're offering the bare minimum in accessibility and binding options for non-quest headsets. If you buy the game you better be prepared to get rolled by people decades younger than you with cheaper headsets because the control schemes perform better. No matchmaking either! You will spend your first 10+ games getting rolled by the 3 other people playing the game on steam doing aerial dribbles over your head. Once you get through 10 games you can play ranked, then you can play 10 more games in ranked until the game realizes you need to play against other new players. By then two hours have passed and they will deny your refund.
Decent game, but a pretty heavy ask for $20. Should've MSRP'd at $10 max (and then gotten sharp discounts). The Quest version is $10, but if this is the "premium PCVR" version, that's even worse. The store page info is laughably non-existent about what the difference is between the two versions of the game and why one cost twice as much. You're bound to your usual 2020's style battle pass progression for unlocks, insanely uninspired. Furthermore, battle passes don't belong in games you have to pay for. The "premium" tier is included with PCVR, whereas I guess you have to buy it as an add-on if you're on Quest. The matchmaking is terrible, even beyond the abysmal player counts (11 peak online players since launch). Game has crossplay with the various other systems, but it doesn't really show. 1v1 is massively boring, same as it is in most 1v1 situations, there's only so much variety, especially if there are skill discrepancies. You can exclude 1v1, but then matchmaking takes eons. Thankfully they added some single-player courses with the latest update, but the execution sucks. You need to go from the menu, to the 'training range' area, from where you can wander to the portals for the courses. You can do this while matchmaking, which is nice, but when it finds the players, it pulls you out of the course, into the 'match lobby', before getting all the players connected. So you then sit there waiting for everyone to connect, which I burned a casual half-hour of just getting looped on this. When everyone doesn't join, it kicks you back to the main menu and you restart, disregarding any progress of your course. I get that they're somewhat meant to be small enough to do quickly, but I don't like being rushed along versus a random variable of matchmaking in a game with ~50 players. Movement is an acquired taste, maybe. It doesn't have much ability to tweak it, and on Index, is less than enjoyable. Even trying community keybinds, I settled on something I liked from making my own, but it still doesn't feel good for me. The maps are pretty, but you don't really get to see a lot of them with everything going on, so not much of a win. I think it would take a pretty heavy revamp of base systems, and I don't see that happening. Not a bad game, as much as one where most of the systems don't really work, or they suck. Hitting the ball with the arrow works, and the blocking mechanic is cool, but the rest of the game crumbles quickly. Bonus: their roadmap it looks like they want to add a "store to buy unique items" store? Surely that won't require a premium paid currency.
Insane game buy it this instant
Core core, my arms are sore. Good game. Rocket league without the rockets.
Rocket League with bow and arrow in VR ... It works flawless! Great design, great atmosphere, pure sport!
-Jeu super fun en soirée -Gameplay surper fun 19/20 -Jeu avec un menu en français 20/20 -très bien pour faire du sport 19/20 -niveau confort ça passe 17/20 -pas pay to win 20/20 -note final 19/20
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Players by region
Where this game's players are, estimated from review languages.
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