
A fantasy bullet hell on a strange, familiar planet. Fight the living and the dead as you figure out what's causing all this energy in the air! Play as a troupe of living puppets, curious immortal children, or a demon, and be sure to scan enemies to unlock journal pages on the way!
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An absolutely delightful game! As someone who is totally new to the bullet hells, picking this up finally made the genre really click for me. Not to mention the fantastic artwork and great soundtrack. I genuinely only wish there was even more for me to dive into, and hope for more games in the same vein in the future. Extremely strong recommendation.
An outstanding look into the future of shmups! Takes the Touhou formula into something very uniquely special with its abstract fantasy setting and exquisite world-building discoverable due to the scanning mechanic. Despite it's advances into the potential of the bullet hell genre, it's actually very easy for a bullet hell! It makes this a great introduction for new players that would want to explore this genre as it's quite forgiving with it's amount of lives as well as bullet patterns which make this very approachable for something of this caliber before getting into the harder difficulties. The cast of characters are great! The playable characters all have unique special attacks and their perks that are worth a try although Empitts is hands-down the easiest character to do a full run with as she gifted with bonus lives and the best balance of speed and utility. The bosses and the enemies are unforgettable with their surreal appearances and multi-media visual style that tell vast stories with their looks alone, which applies to the boss spell cards as well. (When was the last time I've seen rotting teeth being used as projectiles in a bullet hell? Let alone any game!) Learning about each of the colorful characters and their settings throughout playing the game and unlocking journal entries is really fun and worth a look into the vastness of this universe's themes of mortality and time. The music deserves a shoutout for being wonderful and a PERFECT match to this colorful visual style. My favorite songs being the Stage 2 Boss Fight (Audrey), the Extra Stage, and the nostalgia-inducing beauty that soundtracks the Journal pages. I can't recommend this game enough! Despite a bug here and there, (nothing game-breaking as far as I found, just some visual or input hiccups.) as well as lack of controller support and volume options, this game is absolutely worth it! It's supplied with a lot of content to chew on despite being an arcade bullet hell. I'm endlessly excited to see what Ethereal Airport does next to add to their already diverse collection of indie games. Check it out!
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Great game, I like the lore and how it is obtained. It's also hard, but that's to be expected from a bullet hell.
Nociception 1 ~ Voltaic Marketplace Review Nociception 1 ~ Voltaic Marketplace is an underrated gem that blends high-energy music with fast-paced, precision-based gameplay. As a unique rhythm-aim trainer hybrid, it stands out by offering an experience that not only hones mechanical skill but also immerses players in an electrifying audiovisual spectacle. The Music – A Sonic Masterpiece One of the strongest aspects of Nociception 1 is its soundtrack. The music is an absolute banger, fueling the intensity of the game with pulsating beats and futuristic melodies. The tracks are designed to sync perfectly with gameplay, making every action feel fluid and rewarding. Whether you’re casually vibing or sweating through a tough level, the soundtrack keeps you locked in. Aiming Training Disguised as Fun While Nociception 1 is a game in its own right, it doubles as an excellent training tool for improving aim in other games. The mechanics demand precision, quick reflexes, and hand-eye coordination, making it a great supplement for FPS and rhythm game players alike. Unlike traditional aim trainers that can feel repetitive, Nociception 1 keeps you engaged with its stylish visuals and dynamic challenges. Why There Should Be a Sequel The first game lays down an incredible foundation, but there’s so much potential for a sequel. Imagine more levels, expanded mechanics, online leaderboards, and an even more diverse soundtrack. A second installment could refine the formula while introducing new challenges and gameplay innovations. Given the niche yet passionate fanbase, a follow-up could elevate Nociception into a must-play series for both rhythm game fans and competitive gamers looking to sharpen their skills. Final Verdict Nociception 1 ~ Voltaic Marketplace is a hidden gem that deserves more recognition. Its killer soundtrack, engaging gameplay, and skill-building potential make it a standout experience. Whether you’re in it for the music, the challenge, or the aim training benefits, this game delivers. Here’s hoping we get Nociception 2 in the future. Rating: 9/10 ❤️🩹
Garip, tanıdık bir gezegende fantastik bir kurşun cehennemi. Havadaki tüm bu enerjiye neyin sebep olduğunu çözerken yaşayanlarla ve ölülerle savaşın! Yaşayan kuklalar, meraklı ölümsüz çocuklar veya bir iblis topluluğu olarak oynayın ve yolda günlük sayfalarının kilidini açmak için düşmanları taradığınızdan emin olun!
Died where I did my first run in the demo. Then again, I was playing Desperate mode both times. Steam asks if I recommend this game? I did! I was using an emoji that caught someone's eye, (because Sawney is just that good) and invited them to the Discord!
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For a free game, you could spend hours from just reading the lore alone in the journal section! The art style and usage of colors really pops out from other bullet shooter games, I had to pause many times throughout the game just so I can admire the attention to detail the spell cards have. This creator put their all into this game, you can really tell! The music was just outstanding, I immediately recognized the artist, and when I saw their name in the credits, I practically jumped for joy. Nociception soundtrack when? Now, I do have some criticisms I would like to address. There are a lot of bugs, at least on my playthrough. Before the last stage, I somehow got 99 lives which did not go down even when I died? I'm not too sure if this was intentional or not, dialogue will randomly skip at different intervals, which made it rather frustrating since I wanted to know what characters were saying, since every character has different interactions depending who you play as! Finally, at the bonus stage, when I had a game over, the screen just went completely black, which made navigating the menu difficult to even try to restart or do anything else, so I had to exit fully. I'll be sure to go back to it asap! However, I will be very forgiving, since this game is, again, free, and I am surprised not many has caught wind of this yet? Please, if you are interested in expansive lore and psychedelic visuals, along with expressive character designs, I couldn't recommend this game more than enough. All in all, I had a pleasant experience with this one!
(i played the itch version, so my hours aren't accurate) The world this bullet hell takes place in is really unique, sorta having a cozy and surreal aesthetic. The characters all look really distinct from eachother, though they all fit together in a single art-style somehow, and they're all pretty well-written, having eccentric and fun, but also cohesive motivations for their actions, along with intricate and sometimes tragic backstories that align with their designs/personalities. Some of the playable characters are also teams, so you get to see dialogue between lots of characters at once. There's also TONS of interesting lore about the world in the main menu, sorta like a game manual giving bios of different characters/locations, implying that this game only shows a fraction of the massive lovely world full of themed ghosts and wacky creatures the game takes place in, and judging by the fact that this is only the 1st (ish) game in a series with another game on the way, that seems to be the case. A lot of the stage music/character themes are fun and chaotic, though there are also some nice themes with a more serious tone for mysterious and scary characters/areas. The bullet patterns are also really cool, tying into a boss's design theme really well. stuff like [spoiler]spiders crawling around the bullet board in a convincingly spider-esque way[/spoiler], [spoiler]christmas lights strung together[/spoiler], [spoiler]weather patterns[/spoiler], and [spoiler]juggled objects falling down[/spoiler]. As for unique mechanics, there's a mode with checkpoints for people who prefer to experience the story, but aren't very experienced with bullet hells, though playing every stage back-to-back is also really fun. There's also an interesting mechanic similar to grazing where you can fly close to scan an enemy to get fractions of lives and bombs, though a few sections can jumpscare you with clusters of bullets if you aren't knowledgeable about which enemies are safe to get close to. Also sometimes bosses can't be scanned during certain phases, which implies the existence of some sort of warning, except i don't think the bosses telegraph when that's a thing.
i highly recommend this game!! the mechanics are easy to understand, the characters are interesting, and the music is very well made. the difficulties are well balanced as well, and i love the detail of having each character you can play as respond differently to the same thing. i'll definitely be trying to get every journal entry!! (if i even get good enough to beat easy mode 😅)
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