
Experience the first months after a brutal assault on your own estate in the free prologue of a realistic simulator of a medieval noble combined with a strategy game of historical depth. Manage your town and villages and make decisions in non-linear events.
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About
Fires in the villages and cities in the south of France haven't yet extinguished and big English armies are already wreaking havoc in the north. War spreads over new territories, more countries are involved in the conflict, Brittany is plunging into a civil war, and high war taxes are pushing peasants into revolts. The power of the Church has also been broken, it is fought by simony, nepotism and heresies. Meanwhile, the Pope remains in Avignon's captivity. To make matters worse, the first rumors of a mysterious epidemic, that will soon be known as the Black Death, reach Europe.
In the uncertain times of the Hundred Years' War, you play as a noble who goes to war at the behest of his king, for which your enemies repay you by devastating your estate.
In this unique combination of simulator and strategy game, you will get a chance to lead the rebuilding of a city - the center of your lands - and restore the power in your family's villages. To do this, you will have to make hundreds of decisions and find your ruling style.
Free prologue will give you an overview of the early stages of the game, which include the first three months meaning over an hour of gameplay.
You'll have the chance to manage a city devastated after the assault, trying to bring it back to life while trying to determine who dared to attack your subjects. Dozens of decisions await you showing the potential of the game's non-linearity and the first, also dramatic, consequences of your decisions.
Your choices will affect the look of the city, which you will be free to explore, and the townsfolk, each of whom will be interactive and many of whom will offer all sorts of opportunities to strengthen your estate.
Decide on taxes and conscription of peasants into the army, write letters, but also look for clues, as not everything is as it seems at first.
And create your own battle plan, then command your troops in real time in a skirmish presenting the beginnings of an unusual and realistic battle system we are preparing.
You play the role of a single nobleman, not an omnipotent entity with control over each subject. Therefore, control your estates by imposing or lowering taxes, organizing military conscription among the population, employing specialists, financing various projects, settling disputes, negotiating with various factions or local magnates. Increase your prestige by organizing balls, festivals or tournaments.
You can also fill the treasury with stolen goods by doing raids, but then your city should be prepared for the possible revenge of your enemies.
You have the option to both take care of everything yourself, as well as commission some tasks to an employable advisers.
On the other hand, under the layer of negotiations, elections, orders and diplomatic correspondence, you will find an extensive economic system, giving you many different paths to expand your lands.
Decide what kind of ruler you want to be. Each path will give you access to different types of investments, units, diplomatic options, and ways to deal with problems.
A battle-hardened raider, a saintly paladin with the support of the Church, a skilful diplomat with allies, a wealthy, enterprising aristocrat who can afford mercenaries, an alchemist ruler, a mad sadist magnate, a carefree swagger are just some of the paths to follow.
Nothing prevents you from combining several of them. Find your ruling style!
There is a war going on, so the enemy will come to your gates sooner or later. May you be ready! Order recruits to train, turning them into loyal soldiers, pay for the construction of defense machines, invest in fortifications and prepare a detailed plan to defend the city.
Additionally, when the enemy approaches the city and prepares to conquer it by attacking the walls, you personally manage the defense.
Hard, high walls, siege machines, skillful use of units, and the right strategy will allow you to survive, even when the enemy overwhelms you with numbers.
Gather and equip mounted warriors and lead them to plunder enemy lands, harass the vanguard of a larger army, suppress a rebellion or defend your lands.
Remember that you have to act quickly and that you can sometimes face unexpectedly great forces. Then, pay attention to the terrain and weather, as well as the equipment of the defenders. There is nothing worse than driving uphill under fire from the archers on top.
We focus on historical accuracy, being inspired by the most interesting events of the period. The goal is to reflect the realities of the medieval city and the challenges faced by aristocrats. All this so you can feel the atmosphere by playing the ruler you have created.
In addition, the main plot of the game is closely related to one of the most interesting and the longest ever military conflict in Europe - The Hundred Years' War.

Feel what it's like to rule real people and face challenges never seen in strategy games. Fight diseases, negotiate with parties that have their own interests, take care of the loyalty of commanders, but also settle (or not) conflicts and problems of ordinary subjects. Rule your lands wisely or brutally crush any manifestations of rebellion or betrayal.
Find your ruling style!
Genres
Stats
Languages: English*, Polish*languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I want to like it but its pace is slow and i could see it needed a lot of love before it became something fun. It does have a promising idea that could be a lot of fun if invested in. If i'd paid for this id be refunding it though. If the purpose of the prolog is to see if there is interest in the idea i'd recommend it. Id love to see a polished and more enjoyable feature dense version of this game a few years from now.
i love it so far just wish it was longer
免费序章 没中文 没成就 《贵族生活:王国重生 —— 序章》 法国南部村庄和城市的大火尚未熄灭,英国的大军团就已在北方肆虐。战争蔓延到新的地区,更多国家被卷入冲突,布列塔尼陷入内战,高额的战争税迫使农民们纷纷起义。教会的权力也已被削弱,买卖圣职、任人唯亲和异端邪说等问题使其饱受冲击。与此同时,教皇仍被囚禁在阿维尼翁。更糟糕的是,有关一种神秘流行病的首批传闻 —— 很快它将以 “黑死病” 而闻名 —— 传到了欧洲。 在百年战争的动荡时期,你将扮演一位贵族,应国王的命令奔赴战场,而你的敌人则以摧毁你的领地作为回应。 在这款独特的模拟与策略相结合的游戏中,你将有机会领导一座城市的重建工作 —— 这座城市是你领地的中心 —— 并恢复你家族村庄的势力。为此,你将不得不做出数百个决策,并找到属于自己的统治风格。 免费的序章将让你对游戏的早期阶段有一个大致的了解,序章包含游戏的前三个月内容,意味着有超过一小时的游戏时长。 你将有机会管理一座在遭受攻击后满目疮痍的城市,努力让它恢复生机,同时查明究竟是谁竟敢袭击你的臣民。数十个决策在等待着你,这展现了游戏的非线性潜力,以及你的决策所带来的第一批戏剧性后果。 你的选择将影响城市的面貌,你可以自由探索这座城市,还会影响市民们,他们每个人都可以互动,其中许多人会为你提供各种机会来壮大你的领地。 决定税收政策以及是否征召农民入伍,撰写信件,但同时也要寻找线索,因为事情并不总是像乍看起来的那样简单。 制定你自己的战斗计划,然后在一场小规模战斗中实时指挥你的部队,这场战斗展示了我们正在精心打造的独特且逼真的战斗系统的雏形。 你扮演的是一位单个的贵族,并非是一个能掌控每一个臣民的全能存在。因此,通过制定或降低税收、在民众中组织征兵、雇佣专家、资助各种项目、解决争端、与不同的派系或当地权贵进行谈判来管理你的领地。通过举办舞会、节日或锦标赛来提升你的威望。 你也可以通过突袭获取赃物来充实国库,但那样的话你的城市就得为可能遭到的敌人报复做好准备。 你既可以选择亲自处理所有事务,也可以将一些任务委托给可雇佣的顾问。 另一方面,在谈判、选举、命令和外交信函的表象之下,你会发现一个庞大的经济体系,为你提供了许多不同的途径来扩张你的领地。 决定你想成为怎样的统治者。每一条道路都将为你带来不同类型的投资、部队、外交选择以及处理问题的方式。 一位身经百战的掠夺者、一位有教会支持的圣洁圣骑士、一位拥有盟友的娴熟外交官、一位富有的、有进取心的贵族(能够雇佣雇佣兵)、一位炼金术士统治者、一位疯狂的施虐狂权贵、一位无忧无虑的自大狂,这些都只是可供选择的部分道路。 没人阻止你将其中的几种方式结合起来。找到你自己的统治风格吧! 战争正在进行,所以敌人迟早会兵临城下。希望你已做好准备!命令新兵进行训练,将他们变成忠诚的士兵,出资建造防御器械,投资修筑防御工事,并制定详细的城市防御计划。 此外,当敌人逼近城市并准备通过攻打城墙来占领它时,你将亲自指挥防御工作。 坚固高大的城墙、攻城器械、对部队的巧妙运用以及正确的策略,即使敌人在数量上远超你,也能让你坚守下来。 招募并装备骑兵,带领他们去掠夺敌人的土地、骚扰大军的先头部队、镇压叛乱或保卫你的领地。 记住,你必须迅速行动,而且有时你可能会遭遇意想不到的强大力量。届时,要留意地形和天气状况,以及防御者的装备。没有什么比在山顶弓箭手的火力下向山上冲锋更糟糕的了。 我们注重历史的准确性,从那个时期最有趣的事件中汲取灵感。目标是重现中世纪城市的真实情况以及贵族们所面临的挑战。这一切都是为了让你在扮演自己所塑造的统治者时,能感受到那个时代的氛围。 此外,游戏的主要情节与欧洲有史以来最有趣、持续时间最长的军事冲突之一 —— 百年战争 —— 紧密相关。 感受一下统治真实的人民,并面对策略游戏中前所未有的挑战是怎样一番体验。抗击疾病,与有着自身利益诉求的各方进行谈判,关注指挥官们的忠诚度,同时还要解决(或不解决)普通臣民的冲突和问题。明智地统治你的领地,或者残酷地镇压任何叛乱或背叛的迹象。 找到你自己的统治风格!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
interesting take on what i would normally expect from this type of game... the biggest problem is the scripted events and the lack of mobility, the game locks you in place way too much as things currently stand... it is fun at times and is good at making you think some things through... but there is no action at all, so do not expect any, this game is basically a decisions only game and choosing the lesser of two evils type situations. good as far as it goes, graphics are outdated, very littl actual mobility (which is important if not essential in an fps perspective game) which makes me wonder if this would be better as a on-rails style game instead of having the fps elements at all... anyways, most people i think would hate this style of gameplay, the story is ok so far as i can tell... there are also no real RPG elements to the game. might be more attractive to people who like VNs... overall it is an ok game that has some issues, no major bugs or problems as far as that goes... you will either like it or hate it.
it is very slow it would be better if you could fight in the battles and have a part in the victory i only played for a short part of time but i hope there is more to come to this game
Well, this is not it, a badly fleshed out Kingdom Come approach mixed with Skyrim graphics and a whole attempt on "what if we just sit on the throne and listen to peasants complaining" - just no, the graphics are a joke, the pacing is really bad, the voices are bad as well, maybe AI, maybe not, who knows, the models are ♥♥♥♥ as well, e.g. the cavalry in the first part, are those Deutschorden crusader helmets...on french heavy cavalry in 13....something... nah...just nah
garbage
Może i grafika nie powala , może i kilka bugów się znajdzie , może i mechanika bywa czasem oporna aleee .... POMYSŁ TREŚĆ TO JEST TO - JA CHCĘ TEJ GRY WIĘCEJ I CHRZANIĆ TE MOJE " MOŻE " - Do Twórców wykonajcie tę gre a na 100% kupię nawet z tymi moimi " może " SUPER POMYSŁ .
https://steamcommunity.com/id/w0nderfulof/inventory/#730_2_38824393617
Technicznie gra pozostawia wiele do życzenia, bugi potrafią wytrącić z klimatu albo i uniemożliwić dalszą rozgrywkę, a grafika nie powala, ale jak dla mnie mogła by ona nawet być na poziomie pikseli... bowiem ogromny potencjał pomysłu, innowacyjność i angażująca fabuła, a także przyjemne, wciągające, otwarte na potencjalne udoskonalenia połączenie roleplayu, symulatora zarządzania ekonomią, taktykami w bitwie i szeroko pojętą strategią zbudowaną w sposób sprzyjający ekspansji pokazanych w prologu schematów działania, to zalety dzięki którym prawdziwie doceniłem tę produkcję i szczerze nabrałem nadziei, że dane mi będzie zagrać w jej wersję finalną! Wspaniale gdyby zawarte zostały w niej obiecane elementy, aż do ewentualnego rozszerzania naszych wpływów daleko poza tereny ukazane w prologu. W tej grze poczułem coś, czego od dawna szukałem; strategia, taktyka, ekonomia, bogata fabuła zdająca się obfitować nie tylko w wybory pobudzające immersję, ale realnie wpływające na kształt świata i samej fabuły, zebrane w jedność i ubrane jako przyjemny symulator w który łatwo i głęboko można się zaangażować! A przynajmniej takie odczucia wywołał we mnie ten krótki prolog ;) Równie wielką czuję nadzieję na kontynuowanie rozpoczętej historii, co obawę że nigdy nie zostanie ona dokończona...
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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