
''No70: Eye of Basir'' is a story based first person perspective adventure game which focused on investigation. Players will help Aras and Erhan to solve the mystery about Basir and the No70 house.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English*, French, German, Simplified Chinese, Portuguese - Brazil, Japanese, Korean, Polish, Russian, Turkish*, Italian, Spanish - Spain*languages with full audio support
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Très très très, mais alors TRES bon jeu ! Etonnement d'ailleurs... Non j'ai vraiment pris une claque par un jeu gratuit mais c'est une très belle surprise, mélange pleins de styles de jeux avec un soupçon (j'ai quarante berge pour dire soupçon ouu) d'énigme. Je conseille fortement !
Hikaye ve uzun gezinmeler yorucu olmuş, korku öğeleri de bu kadar dolanmaya eksik kalmış elbette ama aynı korku öğesinin hiç tekrarlamaması gayet güzeldi. Biraz gereksiz vakit harcanıyor.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good game with a nice atmosphere. Especially for this price, it's a great deal.
You can leave food for the cat. That is the only saving grace and why I'm not gonna be negative. I will say, it's a lot of boring back and forth looking for needles in haystacks. Not really great, but not terrible, either.
OYUN ÇÖKÜP DURUYO DAHA BAŞLAMADAN ATIYOR OYUNDAN BERBAT ÖTESİ SAKIN BULAŞMAYIN.
No70: Eye of Basir is a psychological horror title developed by Oldmoustache Gameworks and published by Clock Wizard Games. Built around themes of memory, grief, and the lingering impact of childhood experiences, the game places players in the role of Aras, a man searching for answers after the mysterious disappearance of his brother, Erhan. Their shared past is tied to an old family residence known simply as House No. 70, a place marked by unexplained incidents and an ominous presence that has haunted them since childhood. The setup immediately gives the game a strong narrative identity, presenting more than just another haunted house scenario and instead focusing on a deeply personal mystery. The game's storytelling unfolds gradually through exploration, environmental clues, and fragmented recollections. As Aras ventures deeper into the house and confronts long-buried memories, players learn about Basir, an unsettling entity connected to the family's past. The narrative benefits from its slow-burn approach, allowing tension to build naturally while maintaining an air of uncertainty. There is a genuine sense of intrigue in uncovering what happened years ago and understanding how the brothers' lives became entangled with supernatural events. Although some aspects of the plot remain intentionally vague, the emotional core of the story is compelling enough to keep players invested until the end. Gameplay is centered on exploration and puzzle-solving rather than combat or survival mechanics. Players spend much of their time searching rooms for clues, interacting with objects, and solving puzzles that are integrated into the narrative. Several of these challenges require careful observation and patience, rewarding players who pay close attention to their surroundings. However, the puzzle design can be inconsistent. Some solutions feel satisfying and intuitive, while others may leave players wandering aimlessly or revisiting areas multiple times. This uneven pacing occasionally interrupts the momentum of the story, especially during the middle portions of the game. One of No70: Eye of Basir's greatest strengths is its atmosphere. The developers make excellent use of darkness, confined spaces, and subtle environmental changes to create a constant feeling of unease. Rather than overwhelming players with nonstop jump scares, the game relies heavily on psychological tension. Every creaking floorboard, distant whisper, and flickering light contributes to an environment that feels oppressive and unpredictable. The sound design deserves particular praise, as the use of ambient effects and a haunting musical score enhances the immersion considerably. Even when players know a scare may be coming, the game remains effective at maintaining suspense. Visually, the game delivers a respectable presentation for an independent horror project. The environments are detailed enough to feel believable, particularly the aging family home that serves as the centerpiece of the experience. Still, some technical shortcomings are apparent. Character animations can appear stiff, and certain assets lack the refinement seen in larger productions. These limitations do not significantly detract from the overall experience, but they are noticeable throughout the journey. Likewise, the ending may divide players, as it leaves several interpretations open and does not provide complete closure for every narrative thread. Despite its flaws, No70: Eye of Basir succeeds as a memorable psychological horror adventure. Its combination of supernatural mystery, family drama, and atmospheric exploration gives it a distinct identity within the genre. Players looking for fast-paced scares or action-heavy gameplay may find its deliberate pacing difficult to appreciate, but those who enjoy narrative-driven horror experiences will likely find plenty to admire. It is an ambitious title that demonstrates how effective atmosphere and storytelling can overcome technical limitations, resulting in an experience that lingers long after the final scene. Rating: 6/10
le jeux fait que de crash je le deconseille
一般
"No70: Eye of Basir" is another low key asset flip. This is just a collection of mismatched (probably store-bought or free stock) assets thrown together to form a basic, shallow experience... more designed for the sake of an amateur developer being able to call themselves a "game developer" thanks to Steam Direct and stock assets than a product designed for gamers. For that reason it's obviously not going to provide a decent gaming experience. Yet another first person horror adventure kitbashed out of the Unreal Engine, this has you doing some ploddingly slow fetch quests around a haunted house, with a few annoying cutscenes. Is it fun? Nope. So, the game might look better than you'd expect from an amateur project, but this is because it's partially or completely made up of stock assets, "borrowed" from asset stores and free asset websites. Very little in this game is truly the creation of the "developer", it's just a bunch of rearranged assets. While there's no up front price for this asset flip, the other problem with asset flips is that when developers aren't capable of doing their job and creating high quality assets, we quickly find they can't do any of the rest of the job of a game developer either. That's definitely true for "No70: Eye of Basir". You're forced to sign a highly questionable yet legally unenforceable End User License Agreement... for such a relatively low effort, low quality product, this comes across more as a delusion of grandeur than anything else. This agreement includes questionable requirements that may attempt to revoke consumer law protections that gamers expect to have, which is also highly problematic. Developers must learn they are here to serve gamers, not control them. I had my cat walk over the keyboard while the EULA was displaying, which fixed that problem for me. This game is fairly dated at 9 years old... and even back then it looked old and busted compared to contemporary, professionally made 3D games of the same period. It looked bad then, it looks worse now. Let's talk about pricing and the actual value this has for gamers. There's no initial download price, but the developer was charging $10 USD for this. Price barriers, especially on low quality products, can be a direct cause of failure. It seems like a nice gesture for the game to have no up-front cost anymore, but it also tells us that the game wasn't good enough to succeed as a paid product. This is also a bit of a slap in the face to anyone who showed enough questionable judgement to pay money for this... nobody got refunded. You can always judge a game by how popular it is with the general public. Steam has over 130 million unique gamers, and over 40 million unique logons every day from dedicated PC gamers. But this only ever had a peak player count of a dozen or so people... that's very poor public reception. Gamers rejected this, most likely due to the reasons I supply in this review. Given that this free game won't increase your game collector count, is it worth your time to add it to your library? This is a hard pass. There's no immediate financial commitment, but there are thousands of more compelling games on the platform that will give you a lot more enjoyment for your time.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.