
New Parkour Role Playing Game. No Time For Caution is a parkour-role-playing game with a tertiary perspective. Manage your character, try various game modes and face monsters to complete the parkours. Parkour and be an unstoppable warrior with your strong character.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Atmosfer güzel mekanikler farklı garip şekilde kendini oynatan bir oyun
Единственный плюс этой игры, если это можно назвать игрой, это то, что оно не тормозит. В остальном это полная пустышка. Какой-то тренировочный проект. Сюжета нет, прокачки нет, удары все одни и те же, сразу есть набор оружия, но отличаются они только внешне и уроном, можно бесконечно исцеляться попивая зелье, кое где можно упасть под текстуры. В общем это не игра для людей, а творение из разряда "показать друзьям во как я могу".
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 22 reviews with recorded playtime.
Ya bu zindanın çıkışı nerede? Ben mi bulamadım yoksa hiç mi bir çıkış yok anlamadım gitti :)
Der erste Blick macht es deutlich: Hier handelt es sich nur um ein billiger Asset Flip. Doch nach kurzer Zeit wird deutlich: Der erste Blick trügt. Auch wenn alles eher billig und nach Asset Flip wirkt, so steckt hier doch einige Arbeit drin. No Time For Caution ist ein echtes Spiel in das der Entwickler offensichtlich einiges an Arbeit gesteckt. Entsprechend war ich auch bereit dem Spiel eine Chance zu geben. Tatsächlich machen die ersten Meter mit Kämpfen durchaus noch etwas Laune. Ja, das ist alles sehr rudimentär und hölzern usw. Aber ok, vielleicht steckt da noch mehr drin. Doch dann kommen die ersten Sprungpassagen und da beginnt das Ganze zu nerven. Vor allem, da man nach jedem Fehlsprung wieder zum Anfang teleportiert wird. Das ist einfach programmierfaul, denn tatsächlich gibt es ein Speichersystem, den man problemlos laden kann, wenn man abstürzt. Wieso also kein Checkpointsystem oder den Spielstand automatisch laden? Gut, mit der Laden-Funktion ist es etwas erträglicher. Aber dann kommen noch nervigere Passagen in einem Labyrinth und da hat es mir dann doch ausgehängt. Auch mit allem Goodwill muss ich sagen: Das ist schlicht zu rudimentär, zu unrund, zu frustrierend. Für erste Gehversuche durchaus ok, aber nichts was wirklich Spass macht. Fazit: Auch wenn es überraschenderweise mehr ist als nur ein Asset Flip, macht das Spiel leider einfach wirklich nicht Spass. Darum keine Empfehlung.
I loved the game. I especially enjoyed the dungeon escape mode. It's a simple and fun game that can be finished in one sitting. I also think it's great that the AI changes depending on the difficulty. I don't know if it's just spiders and monsters, but I think it would be great if there were robots, zombies, etc.
I liked that there were many different types of weapons.
[quote][b][url=https://en.wikipedia.org/wiki/Asset_flip]Warning: Asset Flip![/url][/b] "No Time For Caution" is one of literally thousands of creatively bankrupt asset flips infesting Steam and lowering the average quality of all video games everywhere.[/quote] The developer made a visit to the Unreal Marketplace, slapped a few stock assets they ripped off onto a basic third person brawler template of extraordinarily poor quality, paid $100 on Steam Direct, and then told their imaginary girlfriend they're a real game developer now. I mean that's tongue-in-cheek, but it does describe what happens with so many of these asset flips. The developers other game here on Steam is an asset flip of an often-flipped game blueprint for a survival game, too, this is part of a pattern. And not a good pattern... this had a price tag on it. That means the developer was trying to get YOUR money for some one else's Unreal Marketplace assets... plagiarism for profit. This is NEVER okay. So, "No Time For Caution" is partially or completely made up of stock assets, "borrowed" from asset stores and free asset websites. Little, if anything in this game is the creation of the "developer". While there's no up front price for this asset flip, the other problem with asset flips is that when developers aren't capable of doing their job and creating high quality assets, it's also true they can't do any of the rest of the job of a game developer either. That's definitely true for "No Time For Caution", and this kind of asset flipping never results in games that have quality or value for PC gamers. Now on to pricing and value for gamers. There's no initial download price, but the developer was charging $1 USD for this. Price barriers, especially on low quality products, can be a direct cause of failure. It seems like a nice gesture for the game to have no up-front cost anymore, but it also tells us that the game wasn't good enough to succeed as a paid product. This is also a bit of a slap in the face to anyone who showed enough questionable judgement to pay money for this... nobody got refunded. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 3 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? What's the verdict? Definitely not. This isn't worth it. I'm paraphrasing another reviewer here, but this should be a paid product... they'd have to pay people to download it. I didn't pay any money for this asset flip but I still feel as ripped off as the Unreal Marketplace.
bi süre oynadıktan sonra oyun o kadar baydı ki, oyunda tek mekanik var o da zıplamak :D haritalar iyi güzel ama sadece zıplama mekaniği bir süre sonra sarmıyor
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.