
From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world with Souls-like combat. Featuring co-op for up to four players.
Most likely between $31.6M and $89.6M. How we estimate →
Checked against 8 developer-reported games
Reviews
Themes across 2669 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
FOMO promotions are one thing, but then following up FOMO posts "Just THREE days left" with we're gonna delay the 1.0 by 6 months is laughable. Refund the FOMO and apologize for this. uninstalling and will happily forget this game existed by the time march rolls around. Just three days left, ya'll.
No Rest for the Wicked is the type of game that grabs you immediately. From the presentation, the opening sequence and combat, the game just CLICKS. It feels good to play, it feels fun... for the first dozens of hours. As you play, the cracks start to appear and they become increasingly more annoying. Starting off with progression: Loot is randomized. Every chest, every drop is random and this means that you could potentially get something really good or straight up garbage. On paper, this shouldn't be so bad. There's a variety of games that have this exact system but the reason why it doesn't work here on NRFTW is because your gear can be upgraded. The game expects you to upgrade your stuff as you progress through the main quests. Enemy scaling ramps up considerably if you don't but why would you even bother spending resources upgrading things that you may throw away on the next minute? Well, normally, that wouldn't be a problem but it conflicts directly with the resource gathering and town restoration feature of this game. See, in No Rest for the Wicked, you're asked to help rebuild the main town, Sacrament. Every store can be upgraded and this is the main slog that makes the game lose all of its traction. Every single time, you're expected to stop and gather resources, chop down a tree and break some rocks. The problem is that the nodes reset on a IRL timer and each node only gives two of its main material with the chance of giving an extra (i.e: trees giving logs and potentially, sap). ONCE AGAIN, this wouldn't be a problem if it wasn't for two things: 1. Town requires A LOT of materials. Some town upgrades has you gathering 20 nodes worth of trees or rocks, sometimes more. 2. The exact same resources you need for your town upgrades is shared with your gear. The combination of these two factors turn progression into an absolute chore where you'll spend more time collecting resources like some sort of survival game instead of exploring, fighting enemies and completing dungeons like, y'know, an ARPG. Everything else in this game is phenomenal in my opinion. The game is gorgeous, each area is a relatively enjoyable experience thanks to the platforming. Combat is just the right amount of challenge, despite the fact it can be frustrating sometimes with how enemies don't have to worry about Stamina (used for actions) or Focus (used for spells and skills) but since there isn't much of a punishment when dying, outside of durability loss, it's not a huge deal. This is why the game hooks you in from the get go but it loses momentum as you push past the 10 hour mark and I'm honestly struggling to convince myself to continue. I want to! Because the game is super fun! But every time I open it up I'm spending more time chopping trees because I need to upgrade my gear before progressing but then I need to upgrade my town to be able to upgrade my gear by refining the basic resources that I now need to gather all over again. The way this review ended up being written is exactly how you go through the game and its systems. You see a system that works just fine on paper, then you realize that it conflicts with something else, which conflicts with something else and you end up juggling these conflicting mechanics instead of playing the actual game.
Decent game with ♥♥♥♥♥♥ performance, devs make fomo sales but delay the game and extend the sales. Note to self, no more support for moon studio, just wait for 1.0 release for their upcomming games.
Moving the release date just because there is a completely different game releasing in the same time bracket is just below any criticism.
I just got super into this game- invested 70+ hours. Got a bunch of cool legendary weapons and my house all pimped out how I like it. Opulent AF. Then on the forums I read they are going to wipe all my characters and data for 1.0. What the hell? Is this common practise? I literally just played my 2024 character in the 2026 palworld 1.0 launch and there was no need to delete all the effort I had put in. Surely, they don’t have to wipe everything? I didn’t see anywhere on the store page this was going to happen. Because of this I am not recommending this game. It devalues my efforts and my time. I am big on preserving my own save files and learning this genuinely ticked me off.
why does the crucible the part of the game that is meant to be replayable has only a total selection of 4 different enemies and the worst enemies they could have picked too, enemies that no matter how much poise you have can fully stop your charged melee attack with a ♥♥♥♥♥♥♥ headbutt whilst your character is wearing over 200 pounds of armor but when i slam a 45 pound sword on a armorless guy he is aloud to attack through that?
Nobody asked for multiplayer, but a few fortinite players. Now the studio took their time to implement it and now is taking their time AFTER delivering it, barely even trying to update the game.
Ты платишь деньги, ответственно проходишь то, что придумал разработчик, а потом тебе нельзя играть потому что ты не там родился и в ответе за то, чего не совершал. Отлично.
BIGGEST SCAM
The game has been in Early Access for far too long. Having clocked over 200 hours, I can clearly judge the dynamics of its development. At launch, the project looked amazing and highly promising. It felt like all they needed to do was fix the optimization, tweak the balance, and drop the remaining story chapters. However, over the past couple of years, the developers have completely lost their way. They are abandoning the original concept, shifting the genre toward a half-baked MMO, and adding predatory mobile-game mechanics. Their recent decision to completely overhaul the class system was the final straw. It seems the developers themselves have no clear vision for what the game should be, shifting from one idea to another. Instead of delivering meaningful updates, they focused on marketing to maximize pre-orders, which inevitably led to another six-month release delay. Every new patch only makes the game less enjoyable, and fresh content has been missing for a long time. Verdict: Do not buy it right now. Wait for the full release next year (if it even happens), because the final product will look nothing like the current version. If you desperately want to play an unfinished, isometric souls-like, the current build might give you about 20 hours of gameplay. But is it worth the price? That’s up to you. Also, keep in mind: playing without a gamepad is virtually impossible.