
From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world with Souls-like combat. Featuring co-op for up to four players.
Most likely between $31.6M and $89.6M. How we estimate →
Checked against 8 developer-reported games
Reviews
Themes across 2669 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
While the gameplay feels great, and the graphics are extremely pretty, the coop aspect is sadly very half-assed. Loot is not shared at all, even bounty rewards are only given to the player who returns the bounty. Friendly fire incidents force you to use weapons that have small attack areas, so everyone has to basically create the exact same build of sword & shield. If you die in the crucible, you are booted out instantly, while others can continue, and you're just left waiting for the run to end. As I bought this for Co-op play, I really can not recommend this unless the pain of coop play is reduced in the 1.0 release. Hope that's the case, or we get some mutator type stuff for the realms where we can modify the gameplay to our liking.
这游戏都出了多少年了,天天画大饼,死活不更新主线。
pc controls, especially WASD are extremely clunky, most of the time you are fighting poor controls and targeting in a world where you fall off every edge or get stuck on any terrain. dodging enemies (that have unlimited stamina and no cooldown on their movesets btw) and getting stuck on a tree and then getting stunlock by infinite attack spamms and die, feels horrible, this is not difficulty, its clunkiness. some people don't mind this, good for them. but this has nothing to do with "get good" if its no fun in the first place. oh btw, no dedicated jump button in a game were terrain traversal is necessary, you taking the wrong auto jump angle, fall 5 floors to your death, with durability loss, and you have to climb your way up again just to fall of a ledge because the auto grip didn't work? yeah no..... i was progressing steadily, I just got annoyed by constant game design choices, the game itself is not hard, moves are predictable, you got more then enough tools for the job. the whole stamina exhaustion and poise system punishes the clunky WASD movement even more, that sometimes you ask yourself, what could i have done to improve? nothing, you just got unlucky that a boss threw you into a tree, you got stunned, and then jeetet of a cliff because you couldnt control your dodge movement as precice as you wanted. for the X amount of time in a row. it just doesn't feel right. and no i will not go dust of my controller... i will come back when the game is released. maybe try to tinker with the controlls more, MAYBE yes try controller (i really dislike games that only feel right on controller). but as of now, i wish i could refund this...
Jeu annoncé en juin pour octobre (4 mois plus tard). Repoussé en septembre pour le mois de mars (5-6 mois de plus) pour "polish" le jeu. L'annonce en juin ne fait aucun sens, il doit clairement être constatable en interne que 4 mois ne sont pas suffisant, si la finalité est plutôt de 9 à 10 mois... Ca n'amène qu'à deux conclusion: ou le management du studio ne sait pas du tout gérer son plan de charge, ou ils ont profité cyniquement des conférences de JV de l'été pour faire un trailer de sortie et booster des ventes. Et les joueurs ayant achetés le jeu a la suite du trailer pour une sortie imminente? C'est ballot, les 14 jours pour être remboursés sont passé avec le report annoncé en septembre... Oui, j'aime le jeu. Oui, je vais sans doute jouer à la version 1.0. Cependant, je ne vois pas la relation de confiance attendue (communication transparente) entre le développeur et le joueur d'un early acces.
needless grind for upgrades or consumables (you have to grind to get estus flasks because they're consumable) enemies scale a bit too much and your build if its optimized doesn't matter alot of the time because of it, and if your build isnt optimized you're going to feel it (Which is hard, because your build is rng) randomized loot that mostly doesn't feel actually good and is just kinda bad, you often encounter the same weapon just with different statuses or effects; The Itemization is like borderlands. And no matter what area you loot the items are generally the same very polarizing because atleast borderlands has designated rarities, while every item can be every rarity in this game. no vanity so you look stupid most of the time and clothes have unrealistic weights so you have to avoid putting on pants.
强烈不推荐
给制作人的一个差评
Bugs, no plot. Such a waste of money.
非常好玩的游戏,期待正式版。好评延期至2027年。
正式版延期了,差评 游戏本身我是喜欢的,和朋友双人联机玩的挺开心 等正式版出来看情况再改评价吧