
From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world with Souls-like combat. Featuring co-op for up to four players.
Most likely between $31.6M and $89.6M. How we estimate →
Checked against 8 developer-reported games
Reviews
Themes across 2669 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Pls, wait for a full release
强烈不推荐
真恶心这游戏,,制作人这个户口本上就一页的婊子还天天给玩家画饼,也不怕撑死玩家,之前说最后一次打折之后涨价了诱惑玩家购买,结果后面打折好几次,后面又说要出正式版了赶紧买不然没有创始人礼包了,刺激玩家购买,然后正式版延期。讲话和放屁一样,延期就是打磨游戏,到2027.3那就三年了几乎,这期间你更新了什么,永远在大放厥词,永远实现不了自己说的事情,这就是最垃圾的游戏,最垃圾的游戏公司,最垃圾的制作人。现在不推荐任何人购买这款画饼神游,千万别上当了。
对于月亮社,我只能引用🇨🇳知名主播赵红鹰先生的话:“你mb我一个个是不是给你脸给多了?!我cnmd!你个狗,你咋不跟狗一样?!cnmd你!” 对于无🐴托斯,我还是只能引用🇨🇳知名主播赵红鹰先生的话:“能不能把嘴闭上?!cnm,贱b!”
I won't buy an EA game anymore.
给制作人的一个差评
Jeu annoncé en juin pour octobre (4 mois plus tard). Repoussé en septembre pour le mois de mars (5-6 mois de plus) pour "polish" le jeu. L'annonce en juin ne fait aucun sens, il doit clairement être constatable en interne que 4 mois ne sont pas suffisant, si la finalité est plutôt de 9 à 10 mois... Ca n'amène qu'à deux conclusion: ou le management du studio ne sait pas du tout gérer son plan de charge, ou ils ont profité cyniquement des conférences de JV de l'été pour faire un trailer de sortie et booster des ventes. Et les joueurs ayant achetés le jeu a la suite du trailer pour une sortie imminente? C'est ballot, les 14 jours pour être remboursés sont passé avec le report annoncé en septembre... Oui, j'aime le jeu. Oui, je vais sans doute jouer à la version 1.0. Cependant, je ne vois pas la relation de confiance attendue (communication transparente) entre le développeur et le joueur d'un early acces.
这游戏都出了多少年了,天天画大饼,死活不更新主线。
pc controls, especially WASD are extremely clunky, most of the time you are fighting poor controls and targeting in a world where you fall off every edge or get stuck on any terrain. dodging enemies (that have unlimited stamina and no cooldown on their movesets btw) and getting stuck on a tree and then getting stunlock by infinite attack spamms and die, feels horrible, this is not difficulty, its clunkiness. some people don't mind this, good for them. but this has nothing to do with "get good" if its no fun in the first place. oh btw, no dedicated jump button in a game were terrain traversal is necessary, you taking the wrong auto jump angle, fall 5 floors to your death, with durability loss, and you have to climb your way up again just to fall of a ledge because the auto grip didn't work? yeah no..... i was progressing steadily, I just got annoyed by constant game design choices, the game itself is not hard, moves are predictable, you got more then enough tools for the job. the whole stamina exhaustion and poise system punishes the clunky WASD movement even more, that sometimes you ask yourself, what could i have done to improve? nothing, you just got unlucky that a boss threw you into a tree, you got stunned, and then jeetet of a cliff because you couldnt control your dodge movement as precice as you wanted. for the X amount of time in a row. it just doesn't feel right. and no i will not go dust of my controller... i will come back when the game is released. maybe try to tinker with the controlls more, MAYBE yes try controller (i really dislike games that only feel right on controller). but as of now, i wish i could refund this...
等个没完没了,要不明确说要很久,要不就干脆点上线,每次都是不好意思对不起,消耗别人的热情。包容也是有限的,制作组一点都不坦诚。别做背信弃义的小人。