
From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world with Souls-like combat. Featuring co-op for up to four players.
Most likely between $31.6M and $89.6M. How we estimate →
Checked against 8 developer-reported games
Reviews
Themes across 2669 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The positive review was postponed till the next year. Look at the announcements. They intentionally put a lot of hype around release date and then postpone it by 6 months. There are multitude of valid reasons to move release date. But do it like this is borderline scam.
Satisfying Swordplay and great environments turned into too much of a slog late. Not a fan of crafting and item stats in games like this.
Love to get 1 shot by a flaming fat monkey at the beginning of the game. Parry mechanics are ♥♥♥♥ since there are too m any enemies to deal with at once. Dodging won,t allow you to ever deal damage. The game was made for 4 players but won't lower the amount of ♥♥♥♥♥♥♥♥ it throws at you in solo game. this is stupid. Games also make collecting ressources a 40h job instead of fighting.
Maybe performance will improve with the 1.0 release but I found myself frustrated a lot with sudden drops in performance
毫无诚信的制作人,天天画大饼吹牛皮,不好好把主线剧情做好,天天研究你那b可有可无的联机,游戏没做完就开始想上手机端,还去成立新工作室去做其他小游戏,纯种傻逼一个。果然吃微软大锅饭还要砸锅的就不是什么好东西
***加急前来辱骂*** 作为首发预购的究极凯子,玩到的最开始版本是依托根本无法运行的优化炸弹,设定反人类(回血要现实时间挂机几小时),我都没打差评。游戏到现在经历了托初的4年的开发后,优化依然是屎,玩法系统的所有改动因为托马斯灵机一动要全部推翻,正式版的新美术地图只有一张截图,为了凑重复游玩要素加的毛病一堆的肉鸽爬塔,只有美术和箱庭能看,更新进度更是未解之谜。 即便这么多毛病,放在独立游戏的框架里都不是罕见的问题,罕见的是托处两天一更没断过的推,依旧吹水,依旧画饼,依旧指点江山,依旧说是巨大更新实则修了bug,依旧加入新功能。如果托马斯吹的牛全是真的,《恶意不息》应该是一款覆盖了PC、主机、手机所有平台,人见人爱,玩法革命了RPG界甚至整个游戏界,超越两代奥日,能作为网游持续爆米,让没加入的微软后悔的牙痒痒的现象级神游。显然,要么这游戏是个要几千小时才能悟出来的,各种玩法系统完美组合的旷世神作,要么托马斯是个满嘴跑火车,用他数不清的神人想法折磨工作室和玩家,幻想自己是什么知名游戏制作人的项目搅屎棍。 等还有一个月出1.0的时候,还能发个视频一边笑嘻了一边说要延期6个月,补偿半个子都不值的凯子测试玩家身份认证,这人甚至一个星期前还在宣传自己做的新游戏。 最最逆天我唯独绷不住的是发了个公告:“its honestly amazing to see how positively people reacted to our delay announcement”,“人们积极的回应”都幻想出来了,有这个脸皮什么干不出来,再推6个月直接卷钱跑路得了。 *** 如果我没有翻过托马斯的推,我只会当恶意不息是月亮组化神为蛆的最后一舞,而现在我发现一个挑梁小丑还有他未来可预见的一堆骚活,我大概6个月后就会忘了你吧托斯。
差评送给正式版延期
This has to be one of the most satisfactory Indie experiences I had. However I noticed the recent version of the game, after the coop update... the city hub has major fps meltdown gpu and cpu usage aren't even at 50% yet the fps struggles massively below 30fps on my 4070ti super & my friend who uses a 4090 had the same issue so it's a game bound issue. However it was only at the city hub issue notably at chapter 2. I had played the game in 2025 until the underground city section... at that time performance felt better however it was a singleplayer EA at that stage. - Art Style - Game has unique builds and progression - *Monkee Neuron Activation* - Gravity is the biggest enemy - YOU CAN PET CATS & DOGS - You can buy houses in this economy - Improving the city with your effort - Daily & weekly rewards As for negative traits - Requires performance patches - When you're at the endgame...resetting your character it's burdensome. Isn't an issue you will notice early on. So I feel the negatives can be polished and tweaked for the 1,0 version of the game & The history itself is quite good, I won't write anything related to it as to avoid Spoilers for new players.
Great art direction, ambience and mood. But it is in need of an enormous amount of QoL and rather urgent fine tuning. The problem is that it leans towards souls games but it has none of the accurancy and control that those have and which make it all work. The movement here is extremely imprecise and poorly balanced (the walking is beyond slow and the running strangly uncontrolled and floating) all of which interacts with the environment in bizarre and often terrible ways. You'll likely lose more lives by your character deciding to jump a wall, dive into or over anything imaginable or deciding not to jump over a chasm but into the abyss instead (and jump tasks / puzzles abound, they are all over the place). To which is added that the stamina setup that is used for all of it 'and' the combat too(!) is so underpowered that it is bordering totally dysfunctional. There is something real special of a game here but simply cannot recommend it in its current state, it quite simply has the worst movement / action economy possible for the type of game it tries to be.
liars