
From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world with Souls-like combat. Featuring co-op for up to four players.
Most likely between $31.6M and $89.6M. How we estimate →
Checked against 8 developer-reported games
Reviews
Themes across 2669 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great game! I've thoroughly enjoyed the early access period and am looking forward to the full launch.
推荐 刷宝、养成、战斗三位一体——一款有野心的ARPG 玩了二十多小时,来说说感受。 俯视角的惊喜 玩之前对俯视角其实没什么期待,但实际体验下来真的被惊艳到了。游戏给人一种在微缩世界中行走的感觉,而不是传统俯视角那种疏离感。更值得一提的是地图设计,区域之间交错互通,处处藏着近路和隐藏通道,每次以为走到了死路,绕一圈却发现新捷径时那种惊喜感,让人欲罢不能。不同区域的美术风格和地形变化也各有特色,探索过程本身就是一种享受。 战斗:有深度的动作体验 很难想象一款俯视角ARPG能把打击感做得这么出色。重武器攻击时的镜头晃动和敌人的受击反馈,几乎能让人感受到武器的厚重。加上场景破坏和动态反馈,战斗体验非常爽快。武器种类丰富,同类武器也有完全不同的攻击动作和派生,研究武器模组搭配本身就够玩很久。 资源收集与装备养成:核心乐趣 和传统刷宝游戏直接刷成品不同,核心循环是"采集材料→锻造→附魔镶嵌→强化"。在地图上砍树、挖矿、收集资源,回圣城一步步打造专属武器。词条、符文、宝石,强化维度丰富,一把武器从毛坯到成型的过程很有成就感。 据点经营:意外的加分项 修复圣城是主线的重要部分,每次升级都解锁新功能和区域。还有房屋系统可以布置自己的住所,战斗之余回城搞搞建设,节奏张弛有度。 画面氛围 光影效果出色,场景氛围感非常突出。每张地图都有独特的味道,美术水准在同类型中属于上乘。 总结 二十多小时玩下来,《恶意不息》在战斗、刷宝和养成之间做出了自己的特色。俯视角不仅没有成为短板,反而凭借独特的弧形镜头和精致的地图设计带来了出色的沉浸感。虽然还在EA阶段,但底层框架扎实,内容也在持续扩充。喜欢有深度战斗和装备打造的玩家可以试试。
Un soulslike super completo con unos graficos muy especiales. Me encanta!
BEST GAME IN 2026
Good Game, Questionable Prologue The prologue works well as a tutorial, but don't waste time farming materials, gold, or XP there. All of that progress gets reset once you start the main game. There really should be a clear notification telling players that their progress in the prologue won't carry over, because otherwise you're spending time gathering resources that will simply disappear. So far, though, if the full game plays anything like the prologue, there is a lot to like. The visuals are fantastic, the animations are excellent, and the voice acting is surprisingly good. The world immediately creates a strong atmosphere, and there is enough going on to make me curious about what happens beyond the prologue. One thing that confused me was the cook asking for ingredients. I assumed this was part of an actual quest or some kind of activity I could complete, so I spent quite a while searching around for everything he wanted. I found nothing. While I really like the idea of listening to NPCs and remembering what they tell you instead of having everything spelled out in a quest journal, I found this particular situation a little dishonest. If you're going to introduce something as though it is a task the player can actually complete, putting it in the prologue and then not following through just leaves the player wondering whether they missed something. There are quite a few questions like that left unanswered, but since I decided to refund the game for now, I'm going to leave them for later rather than judge the game based on a small slice of content. I gave the game a try and I'm definitely intrigued. The animation and cutscenes are fantastic, the atmosphere is great, and the gameplay has enough potential that I definitely want to come back. My friends were the ones who convinced me to play it with them, so I bought it first, while they all enthusiastically declared that they were "definitely going to buy it too"... just after a bigger sale, or when it hits Xbox Game Pass. 😂 So now I'm the proud owner of a game that everyone else is waiting to buy. I'll refund it for now and come back when it hits Game Pass or gets a significantly better discount. I can't really say much more about how the full game works because I stopped early, and I still have plenty of questions. But the intrigue is definitely there. I can't wait to give it a proper playthrough when the game reaches 1.0.
Game has a lot to offer in early access, can't wait to get my hands on 1.0
战斗不错,画风不错,但是游戏寿命全靠找路,没有任何引导,一直在浪费时间
A stunning, brutal ARPG with some of the best exploration I have ever seen. The world design is incredible, featuring mind-blowing verticality that lets you climb high, drop low, and search every layer for hidden secrets. The dark fantasy visuals look like a moving painting, and the heavy, tactical combat feels incredibly rewarding. It still has some Early Access performance bugs and resource grinding, but the sheer joy of exploring this world makes it a must-play. And thanks to One More Quest for making gameplay guides. I am following this playlist. it covers every area on the map https://www.youtube.com/playlist?list=PLGZOHJ1-Sf4w
Excellent game.
太太太太漂亮了这个美术,我觉得游戏里的时间流逝是成功的设计,所有地图从黎明到深夜不同的时间段都有不同的漂亮。真的好喜欢圣城的日落......地图设计非常立体,很精巧,岔路很多但是辨识度挺高的,玩起来并不会迷路。战斗手感非常不错。远远远远超预期的好玩!为什么这么冷门!期待正式版!!!